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98
public/js/tiny_mce/plugins/sdcode/editor_plugin.js
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98
public/js/tiny_mce/plugins/sdcode/editor_plugin.js
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/**
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* $Id: editor_plugin_src.js 06.27.08 Andrew Powell $
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*
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* @author Stardock
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* @copyright Copyright © 2004-2008, Stardock, All rights reserved.
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*/
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(function() {
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tinymce.create('tinymce.plugins.SdCodePlugin', {
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/**
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* Initializes the plugin, this will be executed after the plugin has been created.
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* This call is done before the editor instance has finished it's initialization so use the onInit event
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* of the editor instance to intercept that event.
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*
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* @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.
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* @param {string} url Absolute URL to where the plugin is located.
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*/
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init : function(ed, url) {
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this.url = url;
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this.editor = ed;
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// Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample');
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ed.addCommand('mceSdCode', function(lang) {
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ed.execCommand('mceInsertContent', false, '[code="' + lang + '"]' + ed.selection.getContent({format : 'text'}) + '[/code]', true);
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//});
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});
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// Register example button
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//ed.addButton('sdcode', {title : 'sdcode.desc', cmd : 'mceSdCode', image : url + '/images/button.png'});
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},
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/**
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* Creates control instances based in the incomming name. This method is normally not
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* needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons
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* but you sometimes need to create more complex controls like listboxes, split buttons etc then this
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* method can be used to create those.
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*
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* @param {String} n Name of the control to create.
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* @param {tinymce.ControlManager} cm Control manager to use inorder to create new control.
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* @return {tinymce.ui.Control} New control instance or null if no control was created.
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*/
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createControl : function(n, cm) {
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switch (n) {
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case 'sdcode':
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var c = cm.createMenuButton('sdcode', {
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title : 'Insert Code Block',
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image : this.url + '/images/code.gif',
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icons: false
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});
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//tinyMCE.activeEditor.execCommand('mceInsertContent', false, 'Some item 2');
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var fClick = function() { tinyMCE.activeEditor.execCommand('mceSdCode', this.title); };
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c.onRenderMenu.add(function(c, m) {
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m.add({title : 'Code Block', 'class' : 'mceMenuItemTitle'}).setDisabled(1);
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m.add({title : 'asp.net', onclick : fClick});
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m.add({title : 'c++', onclick : fClick});
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m.add({title : 'c#', onclick : fClick});
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m.add({title : 'css', onclick : fClick});
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m.add({title : 'javascript', onclick : fClick});
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m.add({title : 'php', onclick : fClick});
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m.add({title : 'sql', onclick : fClick});
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m.add({title : 'vb', onclick : fClick});
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m.add({title : 'vbscript', onclick : fClick});
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m.add({title : 'xml', onclick : fClick});
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m.add({title : 'html', onclick : fClick});
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});
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// Return the new splitbutton instance
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return c;
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}
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return null;
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},
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/**
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* Returns information about the plugin as a name/value array.
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* The current keys are longname, author, authorurl, infourl and version.
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*
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* @return {Object} Name/value array containing information about the plugin.
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*/
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getInfo : function() {
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return {
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longname : 'Stardock Codemenu Plugin',
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author : 'Stardock',
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authorurl : 'http://stardock.com',
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infourl : '',
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version : "1.0"
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};
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}
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});
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// Register plugin
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tinymce.PluginManager.add('sdcode', tinymce.plugins.SdCodePlugin);
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})();
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BIN
public/js/tiny_mce/plugins/sdcode/images/code.gif
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public/js/tiny_mce/plugins/sdcode/images/code.gif
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