Current state
This commit is contained in:
8
public/legacy/assets/plugins/nprogress/nprogress.css
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8
public/legacy/assets/plugins/nprogress/nprogress.css
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#nprogress {pointer-events: none;}
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#nprogress .bar {background: #29d;position: fixed;z-index: 100;top: 0;left: 0;width: 100%;height: 2px;}
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#nprogress .peg {display: block;position: absolute;right: 0px;width: 100px;height: 100%;box-shadow: 0 0 10px #29d, 0 0 5px #29d;opacity: 1.0;-webkit-transform: rotate(3deg) translate(0px, -4px);-ms-transform: rotate(3deg) translate(0px, -4px);transform: rotate(3deg) translate(0px, -4px);}
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#nprogress .spinner {display: block;position: fixed;z-index: 100;top: 55px;right: 15px;}
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#nprogress .spinner-icon {width: 18px;height: 18px;box-sizing: border-box;border: solid 2px transparent;border-top-color: #29d;border-left-color: #29d;border-radius: 50%;-webkit-animation: nprogress-spinner 400ms linear infinite;animation: nprogress-spinner 400ms linear infinite;}
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@-webkit-keyframes nprogress-spinner {0% { -webkit-transform: rotate(0deg); }100% { -webkit-transform: rotate(360deg); }}
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@keyframes nprogress-spinner {0% { transform: rotate(0deg); }100% { transform: rotate(360deg); }}
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315
public/legacy/assets/plugins/nprogress/nprogress.js
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315
public/legacy/assets/plugins/nprogress/nprogress.js
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/*! NProgress (c) 2013, Rico Sta. Cruz
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* http://ricostacruz.com/nprogress */
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;(function(factory) {
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if (typeof module === 'function') {
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module.exports = factory(this.jQuery || require('jquery'));
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} else if (typeof define === 'function' && define.amd) {
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define(['jquery'], function($) {
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return factory($);
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});
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} else {
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this.NProgress = factory(this.jQuery);
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}
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})(function($) {
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var NProgress = {};
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NProgress.version = '0.1.2';
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var Settings = NProgress.settings = {
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minimum: 0.08,
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easing: 'ease',
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positionUsing: '',
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speed: 200,
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trickle: true,
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trickleRate: 0.02,
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trickleSpeed: 800,
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showSpinner: true,
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template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'
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};
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/**
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* Updates configuration.
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*
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* NProgress.configure({
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* minimum: 0.1
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* });
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*/
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NProgress.configure = function(options) {
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$.extend(Settings, options);
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return this;
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};
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/**
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* Last number.
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*/
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NProgress.status = null;
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/**
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* Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
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*
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* NProgress.set(0.4);
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* NProgress.set(1.0);
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*/
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NProgress.set = function(n) {
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var started = NProgress.isStarted();
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n = clamp(n, Settings.minimum, 1);
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NProgress.status = (n === 1 ? null : n);
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var $progress = NProgress.render(!started),
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$bar = $progress.find('[role="bar"]'),
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speed = Settings.speed,
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ease = Settings.easing;
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$progress[0].offsetWidth; /* Repaint */
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$progress.queue(function(next) {
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// Set positionUsing if it hasn't already been set
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if (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS();
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// Add transition
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$bar.css(barPositionCSS(n, speed, ease));
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if (n === 1) {
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// Fade out
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$progress.css({ transition: 'none', opacity: 1 });
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$progress[0].offsetWidth; /* Repaint */
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setTimeout(function() {
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$progress.css({ transition: 'all '+speed+'ms linear', opacity: 0 });
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setTimeout(function() {
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NProgress.remove();
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next();
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}, speed);
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}, speed);
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} else {
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setTimeout(next, speed);
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}
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});
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return this;
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};
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NProgress.isStarted = function() {
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return typeof NProgress.status === 'number';
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};
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/**
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* Shows the progress bar.
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* This is the same as setting the status to 0%, except that it doesn't go backwards.
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*
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* NProgress.start();
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*
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*/
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NProgress.start = function() {
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if (!NProgress.status) NProgress.set(0);
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var work = function() {
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setTimeout(function() {
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if (!NProgress.status) return;
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NProgress.trickle();
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work();
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}, Settings.trickleSpeed);
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};
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if (Settings.trickle) work();
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return this;
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};
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/**
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* Hides the progress bar.
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* This is the *sort of* the same as setting the status to 100%, with the
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* difference being `done()` makes some placebo effect of some realistic motion.
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*
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* NProgress.done();
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*
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* If `true` is passed, it will show the progress bar even if its hidden.
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*
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* NProgress.done(true);
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*/
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NProgress.done = function(force) {
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if (!force && !NProgress.status) return this;
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return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);
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};
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/**
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* Increments by a random amount.
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*/
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NProgress.inc = function(amount) {
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var n = NProgress.status;
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if (!n) {
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return NProgress.start();
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} else {
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if (typeof amount !== 'number') {
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amount = (1 - n) * clamp(Math.random() * n, 0.1, 0.95);
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}
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n = clamp(n + amount, 0, 0.994);
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return NProgress.set(n);
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}
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};
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NProgress.trickle = function() {
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return NProgress.inc(Math.random() * Settings.trickleRate);
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};
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/**
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* Waits for all supplied jQuery promises and
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* increases the progress as the promises resolve.
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*
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* @param $promise jQUery Promise
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*/
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(function() {
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var initial = 0, current = 0;
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NProgress.promise = function($promise) {
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if (!$promise || $promise.state() == "resolved") {
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return this;
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}
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if (current == 0) {
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NProgress.start();
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}
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initial++;
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current++;
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$promise.always(function() {
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current--;
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if (current == 0) {
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initial = 0;
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NProgress.done();
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} else {
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NProgress.set((initial - current) / initial);
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}
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});
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return this;
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};
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})();
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/**
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* (Internal) renders the progress bar markup based on the `template`
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* setting.
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*/
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NProgress.render = function(fromStart) {
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if (NProgress.isRendered()) return $("#nprogress");
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$('html').addClass('nprogress-busy');
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var $el = $("<div id='nprogress'>")
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.html(Settings.template);
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var perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0);
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$el.find('[role="bar"]').css({
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transition: 'all 0 linear',
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transform: 'translate3d('+perc+'%,0,0)'
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});
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if (!Settings.showSpinner)
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$el.find('[role="spinner"]').remove();
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$el.appendTo(document.body);
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return $el;
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};
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/**
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* Removes the element. Opposite of render().
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*/
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NProgress.remove = function() {
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$('html').removeClass('nprogress-busy');
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$('#nprogress').remove();
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};
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/**
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* Checks if the progress bar is rendered.
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*/
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NProgress.isRendered = function() {
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return ($("#nprogress").length > 0);
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};
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/**
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* Determine which positioning CSS rule to use.
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*/
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NProgress.getPositioningCSS = function() {
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// Sniff on document.body.style
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var bodyStyle = document.body.style;
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// Sniff prefixes
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var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' :
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('MozTransform' in bodyStyle) ? 'Moz' :
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('msTransform' in bodyStyle) ? 'ms' :
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('OTransform' in bodyStyle) ? 'O' : '';
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if (vendorPrefix + 'Perspective' in bodyStyle) {
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// Modern browsers with 3D support, e.g. Webkit, IE10
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return 'translate3d';
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} else if (vendorPrefix + 'Transform' in bodyStyle) {
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// Browsers without 3D support, e.g. IE9
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return 'translate';
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} else {
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// Browsers without translate() support, e.g. IE7-8
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return 'margin';
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}
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};
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/**
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* Helpers
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*/
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function clamp(n, min, max) {
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if (n < min) return min;
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if (n > max) return max;
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return n;
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}
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/**
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* (Internal) converts a percentage (`0..1`) to a bar translateX
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* percentage (`-100%..0%`).
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*/
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function toBarPerc(n) {
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return (-1 + n) * 100;
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}
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/**
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* (Internal) returns the correct CSS for changing the bar's
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* position given an n percentage, and speed and ease from Settings
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*/
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function barPositionCSS(n, speed, ease) {
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var barCSS;
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if (Settings.positionUsing === 'translate3d') {
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barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' };
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} else if (Settings.positionUsing === 'translate') {
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barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' };
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} else {
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barCSS = { 'margin-left': toBarPerc(n)+'%' };
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}
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barCSS.transition = 'all '+speed+'ms '+ease;
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return barCSS;
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}
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return NProgress;
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});
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