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SkinbaseNova/public/js/tiny_mce/plugins/sdcode/editor_plugin.js
2026-02-07 08:23:18 +01:00

99 lines
3.7 KiB
JavaScript

/**
* $Id: editor_plugin_src.js 06.27.08 Andrew Powell $
*
* @author Stardock
* @copyright Copyright © 2004-2008, Stardock, All rights reserved.
*/
(function() {
tinymce.create('tinymce.plugins.SdCodePlugin', {
/**
* Initializes the plugin, this will be executed after the plugin has been created.
* This call is done before the editor instance has finished it's initialization so use the onInit event
* of the editor instance to intercept that event.
*
* @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.
* @param {string} url Absolute URL to where the plugin is located.
*/
init : function(ed, url) {
this.url = url;
this.editor = ed;
// Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample');
ed.addCommand('mceSdCode', function(lang) {
ed.execCommand('mceInsertContent', false, '[code="' + lang + '"]' + ed.selection.getContent({format : 'text'}) + '[/code]', true);
//});
});
// Register example button
//ed.addButton('sdcode', {title : 'sdcode.desc', cmd : 'mceSdCode', image : url + '/images/button.png'});
},
/**
* Creates control instances based in the incomming name. This method is normally not
* needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons
* but you sometimes need to create more complex controls like listboxes, split buttons etc then this
* method can be used to create those.
*
* @param {String} n Name of the control to create.
* @param {tinymce.ControlManager} cm Control manager to use inorder to create new control.
* @return {tinymce.ui.Control} New control instance or null if no control was created.
*/
createControl : function(n, cm) {
switch (n) {
case 'sdcode':
var c = cm.createMenuButton('sdcode', {
title : 'Insert Code Block',
image : this.url + '/images/code.gif',
icons: false
});
//tinyMCE.activeEditor.execCommand('mceInsertContent', false, 'Some item 2');
var fClick = function() { tinyMCE.activeEditor.execCommand('mceSdCode', this.title); };
c.onRenderMenu.add(function(c, m) {
m.add({title : 'Code Block', 'class' : 'mceMenuItemTitle'}).setDisabled(1);
m.add({title : 'asp.net', onclick : fClick});
m.add({title : 'c++', onclick : fClick});
m.add({title : 'c#', onclick : fClick});
m.add({title : 'css', onclick : fClick});
m.add({title : 'javascript', onclick : fClick});
m.add({title : 'php', onclick : fClick});
m.add({title : 'sql', onclick : fClick});
m.add({title : 'vb', onclick : fClick});
m.add({title : 'vbscript', onclick : fClick});
m.add({title : 'xml', onclick : fClick});
m.add({title : 'html', onclick : fClick});
});
// Return the new splitbutton instance
return c;
}
return null;
},
/**
* Returns information about the plugin as a name/value array.
* The current keys are longname, author, authorurl, infourl and version.
*
* @return {Object} Name/value array containing information about the plugin.
*/
getInfo : function() {
return {
longname : 'Stardock Codemenu Plugin',
author : 'Stardock',
authorurl : 'http://stardock.com',
infourl : '',
version : "1.0"
};
}
});
// Register plugin
tinymce.PluginManager.add('sdcode', tinymce.plugins.SdCodePlugin);
})();