#pragma once
#include <SDL3/SDL.h>
#include "../gameplay/Game.h"

// Forward declarations
class FontAtlas;
class LineEffect;

/**
 * GameRenderer - Utility class for rendering the Tetris game board and HUD.
 * 
 * This class encapsulates all the game-specific rendering logic that was
 * previously in main.cpp, making it reusable across different contexts.
 */
class GameRenderer {
public:
    // Render the complete playing state including game board, HUD, and effects
    static void renderPlayingState(
        SDL_Renderer* renderer,
        Game* game,
        FontAtlas* pixelFont,
        LineEffect* lineEffect,
            SDL_Texture* blocksTex,
            SDL_Texture* statisticsPanelTex,
            SDL_Texture* scorePanelTex,
            SDL_Texture* nextPanelTex,
            SDL_Texture* holdPanelTex,
            float logicalW,
        float logicalH,
        float logicalScale,
        float winW,
        float winH,
        bool showExitConfirmPopup,
        int exitPopupSelectedButton = 1,
        bool suppressPauseVisuals = false
    );

private:
    // Helper functions for drawing game elements
    static void drawBlockTexture(SDL_Renderer* renderer, SDL_Texture* blocksTex, float x, float y, float size, int blockType);
    static void drawPiece(SDL_Renderer* renderer, SDL_Texture* blocksTex, const Game::Piece& piece, float ox, float oy, float tileSize, bool isGhost = false);
    static void drawSmallPiece(SDL_Renderer* renderer, SDL_Texture* blocksTex, PieceType pieceType, float x, float y, float tileSize);
    
    // Helper function for drawing rectangles
    static void drawRect(SDL_Renderer* renderer, float x, float y, float w, float h, SDL_Color c);
};
