fixed
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@ -43,6 +43,10 @@ struct StateContext {
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SDL_Texture* mainScreenTex = nullptr;
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int mainScreenW = 0;
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int mainScreenH = 0;
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// Captured full-scene texture (used by menu for backdrop blur effects)
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SDL_Texture* sceneTex = nullptr;
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int sceneW = 0;
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int sceneH = 0;
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// Audio / SFX - forward declared types in main
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// Pointers to booleans/flags used by multiple states
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