Added intro video
This commit is contained in:
@ -59,6 +59,7 @@ set(TETRIS_SOURCES
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src/audio/Audio.cpp
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src/gameplay/effects/LineEffect.cpp
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src/audio/SoundEffect.cpp
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src/video/VideoPlayer.cpp
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src/ui/MenuLayout.cpp
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src/ui/BottomMenu.cpp
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src/app/BackgroundManager.cpp
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@ -68,6 +69,7 @@ set(TETRIS_SOURCES
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src/states/LoadingManager.cpp
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# State implementations (new)
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src/states/LoadingState.cpp
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src/states/VideoState.cpp
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src/states/MenuState.cpp
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src/states/OptionsState.cpp
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src/states/LevelSelectorState.cpp
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@ -164,6 +166,13 @@ endif()
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target_link_libraries(spacetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image cpr::cpr nlohmann_json::nlohmann_json unofficial::enet::enet)
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find_package(FFMPEG REQUIRED)
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if(FFMPEG_FOUND)
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target_include_directories(spacetris PRIVATE ${FFMPEG_INCLUDE_DIRS})
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target_link_directories(spacetris PRIVATE ${FFMPEG_LIBRARY_DIRS})
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target_link_libraries(spacetris PRIVATE ${FFMPEG_LIBRARIES})
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endif()
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if (WIN32)
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target_link_libraries(spacetris PRIVATE mfplat mfreadwrite mfuuid ws2_32 winmm)
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endif()
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@ -196,6 +205,7 @@ endif()
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target_include_directories(spacetris PRIVATE
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/audio
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${CMAKE_SOURCE_DIR}/src/video
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${CMAKE_SOURCE_DIR}/src/gameplay
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${CMAKE_SOURCE_DIR}/src/graphics
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${CMAKE_SOURCE_DIR}/src/persistence
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BIN
assets/videos/spacetris_intro.mp4
Normal file
BIN
assets/videos/spacetris_intro.mp4
Normal file
Binary file not shown.
0
scripts/check_braces.ps1
Normal file
0
scripts/check_braces.ps1
Normal file
0
scripts/check_comments.ps1
Normal file
0
scripts/check_comments.ps1
Normal file
0
scripts/find_unmatched.ps1
Normal file
0
scripts/find_unmatched.ps1
Normal file
@ -60,6 +60,7 @@
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#include "states/MenuState.h"
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#include "states/OptionsState.h"
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#include "states/PlayingState.h"
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#include "states/VideoState.h"
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#include "states/State.h"
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#include "ui/BottomMenu.h"
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@ -310,11 +311,21 @@ struct TetrisApp::Impl {
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std::unique_ptr<StateManager> stateMgr;
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StateContext ctx{};
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std::unique_ptr<LoadingState> loadingState;
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std::unique_ptr<VideoState> videoState;
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std::unique_ptr<MenuState> menuState;
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std::unique_ptr<OptionsState> optionsState;
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std::unique_ptr<LevelSelectorState> levelSelectorState;
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std::unique_ptr<PlayingState> playingState;
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// Startup fade-in overlay (used after intro video).
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bool startupFadeActive = false;
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float startupFadeAlpha = 0.0f; // 0..1 black overlay strength
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double startupFadeClockMs = 0.0;
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static constexpr double STARTUP_FADE_IN_MS = 650.0;
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// Intro video path.
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std::string introVideoPath = "assets/videos/spacetris_intro.mp4";
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int init();
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void runLoop();
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void shutdown();
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@ -671,7 +682,11 @@ int TetrisApp::Impl::init()
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};
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ctx.requestFadeTransition = requestStateFade;
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ctx.startupFadeActive = &startupFadeActive;
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ctx.startupFadeAlpha = &startupFadeAlpha;
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loadingState = std::make_unique<LoadingState>(ctx);
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videoState = std::make_unique<VideoState>(ctx);
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menuState = std::make_unique<MenuState>(ctx);
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optionsState = std::make_unique<OptionsState>(ctx);
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levelSelectorState = std::make_unique<LevelSelectorState>(ctx);
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@ -681,6 +696,20 @@ int TetrisApp::Impl::init()
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stateMgr->registerOnEnter(AppState::Loading, [this](){ loadingState->onEnter(); loadingStarted.store(true); });
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stateMgr->registerOnExit(AppState::Loading, [this](){ loadingState->onExit(); });
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stateMgr->registerHandler(AppState::Video, [this](const SDL_Event& e){ if (videoState) videoState->handleEvent(e); });
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stateMgr->registerOnEnter(AppState::Video, [this]() {
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if (!videoState) return;
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const bool ok = videoState->begin(renderer, introVideoPath);
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if (!ok) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Intro video unavailable; skipping to Menu");
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state = AppState::Menu;
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stateMgr->setState(state);
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return;
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}
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videoState->onEnter();
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});
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stateMgr->registerOnExit(AppState::Video, [this](){ if (videoState) videoState->onExit(); });
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stateMgr->registerHandler(AppState::Menu, [this](const SDL_Event& e){ menuState->handleEvent(e); });
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stateMgr->registerOnEnter(AppState::Menu, [this](){ menuState->onEnter(); });
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stateMgr->registerOnExit(AppState::Menu, [this](){ menuState->onExit(); });
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@ -832,7 +861,7 @@ void TetrisApp::Impl::runLoop()
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Settings::instance().setSoundEnabled(SoundEffectManager::instance().isEnabled());
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}
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const bool helpToggleKey =
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(e.key.scancode == SDL_SCANCODE_F1 && state != AppState::Loading && state != AppState::Menu);
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(e.key.scancode == SDL_SCANCODE_F1 && state != AppState::Loading && state != AppState::Video && state != AppState::Menu);
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if (helpToggleKey)
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{
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showHelpOverlay = !showHelpOverlay;
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@ -1168,6 +1197,21 @@ void TetrisApp::Impl::runLoop()
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if (frameMs > 100.0) frameMs = 100.0;
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gameplayBackgroundClockMs += frameMs;
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if (startupFadeActive) {
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if (startupFadeClockMs <= 0.0) {
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startupFadeClockMs = STARTUP_FADE_IN_MS;
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startupFadeAlpha = 1.0f;
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}
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startupFadeClockMs -= frameMs;
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if (startupFadeClockMs <= 0.0) {
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startupFadeClockMs = 0.0;
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startupFadeAlpha = 0.0f;
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startupFadeActive = false;
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} else {
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startupFadeAlpha = float(std::clamp(startupFadeClockMs / STARTUP_FADE_IN_MS, 0.0, 1.0));
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}
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}
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auto clearChallengeStory = [this]() {
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challengeStoryText.clear();
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challengeStoryLevel = 0;
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@ -1810,7 +1854,15 @@ void TetrisApp::Impl::runLoop()
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if (totalTasks > 0) {
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loadingProgress = std::min(1.0, double(doneTasks) / double(totalTasks));
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if (loadingProgress >= 1.0 && musicLoaded) {
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state = AppState::Menu;
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startupFadeActive = false;
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startupFadeAlpha = 0.0f;
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startupFadeClockMs = 0.0;
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if (std::filesystem::exists(introVideoPath)) {
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state = AppState::Video;
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} else {
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state = AppState::Menu;
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}
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stateMgr->setState(state);
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}
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} else {
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@ -1838,7 +1890,15 @@ void TetrisApp::Impl::runLoop()
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if (loadingProgress > 0.99) loadingProgress = 1.0;
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if (!musicLoaded && timeProgress >= 0.1) loadingProgress = 1.0;
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if (loadingProgress >= 1.0 && musicLoaded) {
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state = AppState::Menu;
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startupFadeActive = false;
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startupFadeAlpha = 0.0f;
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startupFadeClockMs = 0.0;
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if (std::filesystem::exists(introVideoPath)) {
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state = AppState::Video;
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} else {
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state = AppState::Menu;
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}
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stateMgr->setState(state);
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}
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}
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@ -1905,6 +1965,9 @@ void TetrisApp::Impl::runLoop()
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case AppState::Loading:
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loadingState->update(frameMs);
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break;
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case AppState::Video:
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if (videoState) videoState->update(frameMs);
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break;
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case AppState::Menu:
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menuState->update(frameMs);
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break;
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@ -2207,6 +2270,11 @@ void TetrisApp::Impl::runLoop()
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}
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}
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break;
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case AppState::Video:
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if (videoState) {
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videoState->render(renderer, logicalScale, logicalVP);
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}
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break;
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case AppState::Menu:
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if (!mainScreenTex) {
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mainScreenTex = assetLoader.getTexture(Assets::MAIN_SCREEN);
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@ -2600,6 +2668,17 @@ void TetrisApp::Impl::runLoop()
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HelpOverlay::Render(renderer, pixelFont, LOGICAL_W, LOGICAL_H, contentOffsetX, contentOffsetY);
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}
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if (startupFadeActive && startupFadeAlpha > 0.0f) {
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SDL_SetRenderViewport(renderer, nullptr);
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SDL_SetRenderScale(renderer, 1.0f, 1.0f);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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const Uint8 a = (Uint8)std::clamp((int)std::lround(startupFadeAlpha * 255.0f), 0, 255);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, a);
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SDL_FRect full{0.f, 0.f, (float)winW, (float)winH};
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SDL_RenderFillRect(renderer, &full);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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}
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SDL_RenderPresent(renderer);
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SDL_SetRenderScale(renderer, 1.f, 1.f);
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}
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@ -32,9 +32,19 @@
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../../utils/ImagePathResolver.h"
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#include <iostream>
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#include "../../video/VideoPlayer.h"
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#include <cmath>
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#include <fstream>
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#include <algorithm>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#include <shellapi.h>
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#endif
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// (Intro video playback is now handled in-process via VideoPlayer)
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ApplicationManager::ApplicationManager() = default;
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@ -55,7 +65,15 @@ void ApplicationManager::renderLoading(ApplicationManager* app, RenderManager& r
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if (winW_actual > 0 && winH_actual > 0) app->m_starfield3D->resize(winW_actual, winH_actual);
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app->m_starfield3D->draw(renderer.getSDLRenderer());
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}
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// If intro video is playing, render it instead of the loading UI
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if (app->m_introStarted && app->m_videoPlayer) {
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SDL_Renderer* sdlR = renderer.getSDLRenderer();
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int winW=0, winH=0; renderer.getWindowSize(winW, winH);
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app->m_videoPlayer->render(sdlR, winW, winH);
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SDL_SetRenderViewport(renderer.getSDLRenderer(), nullptr);
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SDL_SetRenderScale(renderer.getSDLRenderer(), 1.0f, 1.0f);
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return;
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}
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SDL_Rect logicalVP = {0,0,0,0};
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float logicalScale = 1.0f;
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if (app->m_renderManager) {
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@ -780,17 +798,44 @@ void ApplicationManager::setupStateHandlers() {
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m_starfield3D->update(deltaTime / 1000.0f);
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}
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// Check if loading is complete and transition to menu
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// Check if loading is complete and transition to next stage
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if (m_assetManager->isLoadingComplete()) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loading complete, transitioning to Menu");
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loading complete, handling post-load flow");
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// Update texture pointers now that assets are loaded
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m_stateContext.backgroundTex = m_assetManager->getTexture("background");
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m_stateContext.blocksTex = m_assetManager->getTexture("blocks");
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bool ok = m_stateManager->setState(AppState::Menu);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "setState(AppState::Menu) returned %d", ok ? 1 : 0);
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traceFile("- to Menu returned");
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// If an intro video exists and hasn't been started, attempt to play it in-process
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std::filesystem::path introPath = m_introPath;
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if (!m_introStarted && std::filesystem::exists(introPath)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Intro video found: %s", introPath.string().c_str());
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try {
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if (!m_videoPlayer) m_videoPlayer = std::make_unique<VideoPlayer>();
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SDL_Renderer* sdlRend = (m_renderManager) ? m_renderManager->getSDLRenderer() : nullptr;
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if (m_videoPlayer->open(introPath.string(), sdlRend)) {
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m_introStarted = true;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Intro video started in-process");
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} else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "VideoPlayer failed to open intro; skipping");
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m_stateManager->setState(AppState::Playing);
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}
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} catch (const std::exception& ex) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Exception while starting VideoPlayer: %s", ex.what());
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m_stateManager->setState(AppState::Playing);
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}
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} else if (m_introStarted) {
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// Let VideoPlayer decode frames; once finished, transition to playing
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if (m_videoPlayer) m_videoPlayer->update();
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if (!m_videoPlayer || m_videoPlayer->isFinished()) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Intro video finished (in-process), transitioning to Playing");
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m_stateManager->setState(AppState::Playing);
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}
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} else {
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// No intro to play; transition directly to Playing
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "No intro video; transitioning to Playing");
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m_stateManager->setState(AppState::Playing);
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}
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}
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});
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@ -153,6 +153,11 @@ private:
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float m_logoAnimCounter = 0.0f;
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bool m_helpOverlayPausedGame = false;
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// Intro video playback (in-process via FFmpeg)
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bool m_introStarted = false;
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std::string m_introPath = "assets/videos/spacetris_intro.mp4";
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std::unique_ptr<class VideoPlayer> m_videoPlayer;
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// Gameplay background (per-level) with fade, mirroring main.cpp behavior
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SDL_Texture* m_levelBackgroundTex = nullptr;
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SDL_Texture* m_nextLevelBackgroundTex = nullptr; // used during fade transitions
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@ -156,9 +156,19 @@ void StateManager::render(RenderManager& renderer) {
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}
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bool StateManager::isValidState(AppState state) const {
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// All enum values are currently valid
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return static_cast<int>(state) >= static_cast<int>(AppState::Loading) &&
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static_cast<int>(state) <= static_cast<int>(AppState::GameOver);
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switch (state) {
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case AppState::Loading:
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case AppState::Video:
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case AppState::Menu:
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case AppState::Options:
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case AppState::LevelSelector:
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case AppState::Playing:
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case AppState::LevelSelect:
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case AppState::GameOver:
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return true;
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default:
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return false;
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}
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}
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bool StateManager::canTransitionTo(AppState newState) const {
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@ -169,6 +179,7 @@ bool StateManager::canTransitionTo(AppState newState) const {
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const char* StateManager::getStateName(AppState state) const {
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switch (state) {
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case AppState::Loading: return "Loading";
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case AppState::Video: return "Video";
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case AppState::Menu: return "Menu";
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case AppState::Options: return "Options";
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case AppState::LevelSelector: return "LevelSelector";
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@ -12,6 +12,7 @@ class RenderManager;
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// Application states used across the app
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enum class AppState {
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Loading,
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Video,
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Menu,
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Options,
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LevelSelector,
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@ -104,6 +104,11 @@ struct StateContext {
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std::function<void()> requestQuit; // Allows menu/option states to close the app gracefully
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std::function<void()> startPlayTransition; // Optional fade hook when transitioning from menu to gameplay
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std::function<void(AppState)> requestFadeTransition; // Generic state fade requests (menu/options/level)
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// Startup transition fade (used for intro video -> main).
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// When active, the app should render a black overlay with alpha = startupFadeAlpha*255.
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bool* startupFadeActive = nullptr;
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float* startupFadeAlpha = nullptr;
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// Pointer to the application's StateManager so states can request transitions
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StateManager* stateManager = nullptr;
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// Optional explicit per-button coordinates (logical coordinates). When
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389
src/states/VideoState.cpp
Normal file
389
src/states/VideoState.cpp
Normal file
@ -0,0 +1,389 @@
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// VideoState.cpp
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#include "VideoState.h"
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#include "../video/VideoPlayer.h"
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#include "../audio/Audio.h"
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#include "../core/state/StateManager.h"
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#include <SDL3/SDL.h>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <cstdint>
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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#include <libavutil/avutil.h>
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#include <libavutil/channel_layout.h>
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#include <libswresample/swresample.h>
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}
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VideoState::VideoState(StateContext& ctx)
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: State(ctx)
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, m_player(std::make_unique<VideoPlayer>())
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{
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}
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VideoState::~VideoState() {
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onExit();
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}
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bool VideoState::begin(SDL_Renderer* renderer, const std::string& path) {
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m_path = path;
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if (!m_player) {
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m_player = std::make_unique<VideoPlayer>();
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}
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if (!m_player->open(m_path, renderer)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "[VideoState] Failed to open intro video: %s", m_path.c_str());
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return false;
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||||
}
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||||
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||||
if (!m_player->decodeFirstFrame()) {
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||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "[VideoState] Failed to decode first frame: %s", m_path.c_str());
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||||
// Still allow entering; we will likely render black.
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}
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||||
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||||
return true;
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||||
}
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||||
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||||
void VideoState::onEnter() {
|
||||
m_phase = Phase::FadeInFirstFrame;
|
||||
m_phaseClockMs = 0.0;
|
||||
m_blackOverlayAlpha = 1.0f;
|
||||
|
||||
m_audioDecoded.store(false);
|
||||
m_audioDecodeFailed.store(false);
|
||||
m_audioStarted = false;
|
||||
m_audioPcm.clear();
|
||||
m_audioRate = 44100;
|
||||
m_audioChannels = 2;
|
||||
|
||||
// Decode audio in the background during fade-in.
|
||||
m_audioThread = std::make_unique<std::jthread>([this](std::stop_token st) {
|
||||
(void)st;
|
||||
std::vector<int16_t> pcm;
|
||||
int rate = 44100;
|
||||
int channels = 2;
|
||||
|
||||
const bool ok = decodeAudioPcm16Stereo44100(m_path, pcm, rate, channels);
|
||||
if (!ok) {
|
||||
m_audioDecodeFailed.store(true);
|
||||
m_audioDecoded.store(true, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
|
||||
// Transfer results.
|
||||
m_audioRate = rate;
|
||||
m_audioChannels = channels;
|
||||
m_audioPcm = std::move(pcm);
|
||||
m_audioDecoded.store(true, std::memory_order_release);
|
||||
});
|
||||
}
|
||||
|
||||
void VideoState::onExit() {
|
||||
stopAudio();
|
||||
|
||||
if (m_audioThread) {
|
||||
// Request stop and join.
|
||||
m_audioThread.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoState::handleEvent(const SDL_Event& e) {
|
||||
(void)e;
|
||||
}
|
||||
|
||||
void VideoState::startAudioIfReady() {
|
||||
if (m_audioStarted) return;
|
||||
if (!m_audioDecoded.load(std::memory_order_acquire)) return;
|
||||
if (m_audioDecodeFailed.load()) return;
|
||||
if (m_audioPcm.empty()) return;
|
||||
|
||||
// Use the existing audio output path (same device as music/SFX).
|
||||
Audio::instance().playSfx(m_audioPcm, m_audioChannels, m_audioRate, 1.0f);
|
||||
m_audioStarted = true;
|
||||
}
|
||||
|
||||
void VideoState::stopAudio() {
|
||||
// We currently feed intro audio as an SFX buffer into the mixer.
|
||||
// It will naturally end; no explicit stop is required.
|
||||
}
|
||||
|
||||
void VideoState::update(double frameMs) {
|
||||
switch (m_phase) {
|
||||
case Phase::FadeInFirstFrame: {
|
||||
m_phaseClockMs += frameMs;
|
||||
const float t = (FADE_IN_MS > 0.0) ? float(std::clamp(m_phaseClockMs / FADE_IN_MS, 0.0, 1.0)) : 1.0f;
|
||||
m_blackOverlayAlpha = 1.0f - t;
|
||||
|
||||
if (t >= 1.0f) {
|
||||
m_phase = Phase::Playing;
|
||||
m_phaseClockMs = 0.0;
|
||||
if (m_player) {
|
||||
m_player->start();
|
||||
}
|
||||
startAudioIfReady();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Phase::Playing: {
|
||||
startAudioIfReady();
|
||||
if (m_player) {
|
||||
m_player->update(frameMs);
|
||||
if (m_player->isFinished()) {
|
||||
m_phase = Phase::FadeOutToBlack;
|
||||
m_phaseClockMs = 0.0;
|
||||
m_blackOverlayAlpha = 0.0f;
|
||||
}
|
||||
} else {
|
||||
m_phase = Phase::FadeOutToBlack;
|
||||
m_phaseClockMs = 0.0;
|
||||
m_blackOverlayAlpha = 0.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Phase::FadeOutToBlack: {
|
||||
m_phaseClockMs += frameMs;
|
||||
const float t = (FADE_OUT_MS > 0.0) ? float(std::clamp(m_phaseClockMs / FADE_OUT_MS, 0.0, 1.0)) : 1.0f;
|
||||
m_blackOverlayAlpha = t;
|
||||
if (t >= 1.0f) {
|
||||
// Switch to MAIN (Menu) with a fade-in from black.
|
||||
if (ctx.startupFadeAlpha) {
|
||||
*ctx.startupFadeAlpha = 1.0f;
|
||||
}
|
||||
if (ctx.startupFadeActive) {
|
||||
*ctx.startupFadeActive = true;
|
||||
}
|
||||
if (ctx.stateManager) {
|
||||
ctx.stateManager->setState(AppState::Menu);
|
||||
}
|
||||
m_phase = Phase::Done;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Phase::Done:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logicalVP) {
|
||||
(void)logicalScale;
|
||||
(void)logicalVP;
|
||||
|
||||
if (!renderer) return;
|
||||
|
||||
int winW = 0, winH = 0;
|
||||
SDL_GetRenderOutputSize(renderer, &winW, &winH);
|
||||
|
||||
// Draw video fullscreen if available.
|
||||
if (m_player && m_player->isTextureReady()) {
|
||||
SDL_SetRenderViewport(renderer, nullptr);
|
||||
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
|
||||
m_player->render(renderer, winW, winH);
|
||||
} else {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_FRect r{0.f, 0.f, (float)winW, (float)winH};
|
||||
SDL_RenderFillRect(renderer, &r);
|
||||
}
|
||||
|
||||
// Apply fade overlay (black).
|
||||
if (m_blackOverlayAlpha > 0.0f) {
|
||||
const Uint8 a = (Uint8)std::clamp((int)std::lround(m_blackOverlayAlpha * 255.0f), 0, 255);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, a);
|
||||
SDL_FRect full{0.f, 0.f, (float)winW, (float)winH};
|
||||
SDL_RenderFillRect(renderer, &full);
|
||||
}
|
||||
}
|
||||
|
||||
bool VideoState::decodeAudioPcm16Stereo44100(
|
||||
const std::string& path,
|
||||
std::vector<int16_t>& outPcm,
|
||||
int& outRate,
|
||||
int& outChannels
|
||||
) {
|
||||
outPcm.clear();
|
||||
outRate = 44100;
|
||||
outChannels = 2;
|
||||
|
||||
AVFormatContext* fmt = nullptr;
|
||||
if (avformat_open_input(&fmt, path.c_str(), nullptr, nullptr) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avformat_find_stream_info(fmt, nullptr) < 0) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
int audioStream = -1;
|
||||
for (unsigned i = 0; i < fmt->nb_streams; ++i) {
|
||||
if (fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
|
||||
audioStream = (int)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (audioStream < 0) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecParameters* codecpar = fmt->streams[audioStream]->codecpar;
|
||||
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!codec) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecContext* dec = avcodec_alloc_context3(codec);
|
||||
if (!dec) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avcodec_parameters_to_context(dec, codecpar) < 0) {
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avcodec_open2(dec, codec, nullptr) < 0) {
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVChannelLayout outLayout{};
|
||||
av_channel_layout_default(&outLayout, 2);
|
||||
|
||||
AVChannelLayout inLayout{};
|
||||
if (av_channel_layout_copy(&inLayout, &dec->ch_layout) < 0 || inLayout.nb_channels <= 0) {
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_default(&inLayout, 2);
|
||||
}
|
||||
|
||||
SwrContext* swr = nullptr;
|
||||
if (swr_alloc_set_opts2(
|
||||
&swr,
|
||||
&outLayout,
|
||||
AV_SAMPLE_FMT_S16,
|
||||
44100,
|
||||
&inLayout,
|
||||
dec->sample_fmt,
|
||||
dec->sample_rate,
|
||||
0,
|
||||
nullptr
|
||||
) < 0) {
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (swr_init(swr) < 0) {
|
||||
swr_free(&swr);
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVPacket* pkt = av_packet_alloc();
|
||||
AVFrame* frame = av_frame_alloc();
|
||||
if (!pkt || !frame) {
|
||||
if (pkt) av_packet_free(&pkt);
|
||||
if (frame) av_frame_free(&frame);
|
||||
swr_free(&swr);
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
const int outRateConst = 44100;
|
||||
const int outCh = 2;
|
||||
|
||||
while (av_read_frame(fmt, pkt) >= 0) {
|
||||
if (pkt->stream_index != audioStream) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (avcodec_send_packet(dec, pkt) < 0) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
av_packet_unref(pkt);
|
||||
|
||||
while (true) {
|
||||
const int rr = avcodec_receive_frame(dec, frame);
|
||||
if (rr == AVERROR(EAGAIN) || rr == AVERROR_EOF) {
|
||||
break;
|
||||
}
|
||||
if (rr < 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
const int64_t delay = swr_get_delay(swr, dec->sample_rate);
|
||||
const int dstNbSamples = (int)av_rescale_rnd(delay + frame->nb_samples, outRateConst, dec->sample_rate, AV_ROUND_UP);
|
||||
|
||||
std::vector<uint8_t> outBytes;
|
||||
outBytes.resize((size_t)dstNbSamples * (size_t)outCh * sizeof(int16_t));
|
||||
|
||||
uint8_t* outData[1] = { outBytes.data() };
|
||||
const uint8_t** inData = (const uint8_t**)frame->data;
|
||||
|
||||
const int converted = swr_convert(swr, outData, dstNbSamples, inData, frame->nb_samples);
|
||||
if (converted > 0) {
|
||||
const size_t samplesOut = (size_t)converted * (size_t)outCh;
|
||||
const int16_t* asS16 = (const int16_t*)outBytes.data();
|
||||
const size_t oldSize = outPcm.size();
|
||||
outPcm.resize(oldSize + samplesOut);
|
||||
std::memcpy(outPcm.data() + oldSize, asS16, samplesOut * sizeof(int16_t));
|
||||
}
|
||||
|
||||
av_frame_unref(frame);
|
||||
}
|
||||
}
|
||||
|
||||
// Flush decoder
|
||||
avcodec_send_packet(dec, nullptr);
|
||||
while (avcodec_receive_frame(dec, frame) >= 0) {
|
||||
const int64_t delay = swr_get_delay(swr, dec->sample_rate);
|
||||
const int dstNbSamples = (int)av_rescale_rnd(delay + frame->nb_samples, outRateConst, dec->sample_rate, AV_ROUND_UP);
|
||||
std::vector<uint8_t> outBytes;
|
||||
outBytes.resize((size_t)dstNbSamples * (size_t)outCh * sizeof(int16_t));
|
||||
uint8_t* outData[1] = { outBytes.data() };
|
||||
const uint8_t** inData = (const uint8_t**)frame->data;
|
||||
const int converted = swr_convert(swr, outData, dstNbSamples, inData, frame->nb_samples);
|
||||
if (converted > 0) {
|
||||
const size_t samplesOut = (size_t)converted * (size_t)outCh;
|
||||
const int16_t* asS16 = (const int16_t*)outBytes.data();
|
||||
const size_t oldSize = outPcm.size();
|
||||
outPcm.resize(oldSize + samplesOut);
|
||||
std::memcpy(outPcm.data() + oldSize, asS16, samplesOut * sizeof(int16_t));
|
||||
}
|
||||
av_frame_unref(frame);
|
||||
}
|
||||
|
||||
av_frame_free(&frame);
|
||||
av_packet_free(&pkt);
|
||||
swr_free(&swr);
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
|
||||
outRate = outRateConst;
|
||||
outChannels = outCh;
|
||||
|
||||
return !outPcm.empty();
|
||||
}
|
||||
67
src/states/VideoState.h
Normal file
67
src/states/VideoState.h
Normal file
@ -0,0 +1,67 @@
|
||||
// VideoState.h
|
||||
#pragma once
|
||||
|
||||
#include "State.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
class VideoPlayer;
|
||||
|
||||
class VideoState : public State {
|
||||
public:
|
||||
explicit VideoState(StateContext& ctx);
|
||||
~VideoState() override;
|
||||
|
||||
void onEnter() override;
|
||||
void onExit() override;
|
||||
void handleEvent(const SDL_Event& e) override;
|
||||
void update(double frameMs) override;
|
||||
void render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logicalVP) override;
|
||||
|
||||
// Called from the App's on-enter hook so we can create textures.
|
||||
bool begin(SDL_Renderer* renderer, const std::string& path);
|
||||
|
||||
private:
|
||||
enum class Phase {
|
||||
FadeInFirstFrame,
|
||||
Playing,
|
||||
FadeOutToBlack,
|
||||
Done
|
||||
};
|
||||
|
||||
void startAudioIfReady();
|
||||
void stopAudio();
|
||||
|
||||
static bool decodeAudioPcm16Stereo44100(
|
||||
const std::string& path,
|
||||
std::vector<int16_t>& outPcm,
|
||||
int& outRate,
|
||||
int& outChannels
|
||||
);
|
||||
|
||||
std::unique_ptr<VideoPlayer> m_player;
|
||||
std::string m_path;
|
||||
|
||||
Phase m_phase = Phase::FadeInFirstFrame;
|
||||
double m_phaseClockMs = 0.0;
|
||||
|
||||
static constexpr double FADE_IN_MS = 900.0;
|
||||
static constexpr double FADE_OUT_MS = 450.0;
|
||||
|
||||
// Audio decoding runs in the background while we fade in.
|
||||
std::atomic<bool> m_audioDecoded{false};
|
||||
std::atomic<bool> m_audioDecodeFailed{false};
|
||||
std::vector<int16_t> m_audioPcm;
|
||||
int m_audioRate = 44100;
|
||||
int m_audioChannels = 2;
|
||||
bool m_audioStarted = false;
|
||||
|
||||
std::unique_ptr<std::jthread> m_audioThread;
|
||||
|
||||
// Render-time overlay alpha (0..1) for fade stages.
|
||||
float m_blackOverlayAlpha = 1.0f;
|
||||
};
|
||||
172
src/video/VideoPlayer.cpp
Normal file
172
src/video/VideoPlayer.cpp
Normal file
@ -0,0 +1,172 @@
|
||||
#include "VideoPlayer.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
extern "C" {
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libswscale/swscale.h>
|
||||
#include <libavutil/imgutils.h>
|
||||
}
|
||||
|
||||
VideoPlayer::VideoPlayer() {}
|
||||
|
||||
VideoPlayer::~VideoPlayer() {
|
||||
if (m_texture) SDL_DestroyTexture(m_texture);
|
||||
if (m_rgbBuffer) av_free(m_rgbBuffer);
|
||||
if (m_frame) av_frame_free(&m_frame);
|
||||
if (m_sws) sws_freeContext(m_sws);
|
||||
if (m_dec) avcodec_free_context(&m_dec);
|
||||
if (m_fmt) avformat_close_input(&m_fmt);
|
||||
}
|
||||
|
||||
bool VideoPlayer::open(const std::string& path, SDL_Renderer* renderer) {
|
||||
m_path = path;
|
||||
avformat_network_init();
|
||||
if (avformat_open_input(&m_fmt, path.c_str(), nullptr, nullptr) != 0) {
|
||||
std::cerr << "VideoPlayer: failed to open " << path << "\n";
|
||||
return false;
|
||||
}
|
||||
if (avformat_find_stream_info(m_fmt, nullptr) < 0) {
|
||||
std::cerr << "VideoPlayer: failed to find stream info\n";
|
||||
return false;
|
||||
}
|
||||
// Find video stream
|
||||
m_videoStream = -1;
|
||||
for (unsigned i = 0; i < m_fmt->nb_streams; ++i) {
|
||||
if (m_fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) { m_videoStream = (int)i; break; }
|
||||
}
|
||||
if (m_videoStream < 0) { std::cerr << "VideoPlayer: no video stream\n"; return false; }
|
||||
|
||||
AVCodecParameters* codecpar = m_fmt->streams[m_videoStream]->codecpar;
|
||||
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!codec) { std::cerr << "VideoPlayer: decoder not found\n"; return false; }
|
||||
m_dec = avcodec_alloc_context3(codec);
|
||||
if (!m_dec) { std::cerr << "VideoPlayer: failed to alloc codec ctx\n"; return false; }
|
||||
if (avcodec_parameters_to_context(m_dec, codecpar) < 0) { std::cerr << "VideoPlayer: param to ctx failed\n"; return false; }
|
||||
if (avcodec_open2(m_dec, codec, nullptr) < 0) { std::cerr << "VideoPlayer: open codec failed\n"; return false; }
|
||||
|
||||
m_width = m_dec->width;
|
||||
m_height = m_dec->height;
|
||||
m_frame = av_frame_alloc();
|
||||
m_sws = sws_getContext(m_width, m_height, m_dec->pix_fmt, m_width, m_height, AV_PIX_FMT_RGBA, SWS_BILINEAR, nullptr, nullptr, nullptr);
|
||||
m_rgbBufferSize = av_image_get_buffer_size(AV_PIX_FMT_RGBA, m_width, m_height, 1);
|
||||
m_rgbBuffer = (uint8_t*)av_malloc(m_rgbBufferSize);
|
||||
|
||||
if (renderer) {
|
||||
m_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, m_width, m_height);
|
||||
if (!m_texture) { std::cerr << "VideoPlayer: failed create texture\n"; }
|
||||
}
|
||||
|
||||
m_finished = false;
|
||||
m_textureReady = false;
|
||||
m_started = false;
|
||||
m_frameAccumulatorMs = 0.0;
|
||||
|
||||
// Estimate frame interval.
|
||||
m_frameIntervalMs = 33.333;
|
||||
if (m_fmt && m_videoStream >= 0) {
|
||||
AVRational fr = m_fmt->streams[m_videoStream]->avg_frame_rate;
|
||||
if (fr.num > 0 && fr.den > 0) {
|
||||
const double fps = av_q2d(fr);
|
||||
if (fps > 1.0) {
|
||||
m_frameIntervalMs = 1000.0 / fps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Seek to start
|
||||
av_seek_frame(m_fmt, m_videoStream, 0, AVSEEK_FLAG_BACKWARD);
|
||||
if (m_dec) avcodec_flush_buffers(m_dec);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VideoPlayer::decodeOneFrame() {
|
||||
if (m_finished || !m_fmt) return false;
|
||||
|
||||
AVPacket* pkt = av_packet_alloc();
|
||||
if (!pkt) {
|
||||
m_finished = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
int ret = 0;
|
||||
while (av_read_frame(m_fmt, pkt) >= 0) {
|
||||
if (pkt->stream_index == m_videoStream) {
|
||||
ret = avcodec_send_packet(m_dec, pkt);
|
||||
if (ret < 0) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
|
||||
while (ret >= 0) {
|
||||
ret = avcodec_receive_frame(m_dec, m_frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) break;
|
||||
if (ret < 0) break;
|
||||
|
||||
uint8_t* dstData[4] = { m_rgbBuffer, nullptr, nullptr, nullptr };
|
||||
int dstLinesize[4] = { m_width * 4, 0, 0, 0 };
|
||||
sws_scale(m_sws, m_frame->data, m_frame->linesize, 0, m_height, dstData, dstLinesize);
|
||||
m_textureReady = true;
|
||||
if (m_texture) {
|
||||
SDL_UpdateTexture(m_texture, nullptr, m_rgbBuffer, dstLinesize[0]);
|
||||
}
|
||||
av_frame_unref(m_frame);
|
||||
|
||||
av_packet_unref(pkt);
|
||||
av_packet_free(&pkt);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
av_packet_unref(pkt);
|
||||
}
|
||||
|
||||
av_packet_free(&pkt);
|
||||
m_finished = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VideoPlayer::decodeFirstFrame() {
|
||||
if (!m_fmt || m_finished) return false;
|
||||
if (m_textureReady) return true;
|
||||
// Ensure we are at the beginning.
|
||||
av_seek_frame(m_fmt, m_videoStream, 0, AVSEEK_FLAG_BACKWARD);
|
||||
if (m_dec) avcodec_flush_buffers(m_dec);
|
||||
return decodeOneFrame();
|
||||
}
|
||||
|
||||
void VideoPlayer::start() {
|
||||
m_started = true;
|
||||
}
|
||||
|
||||
bool VideoPlayer::update(double deltaMs) {
|
||||
if (m_finished || !m_fmt) return false;
|
||||
if (!m_started) return true;
|
||||
|
||||
m_frameAccumulatorMs += deltaMs;
|
||||
|
||||
// Decode at most a small burst per frame to avoid spiral-of-death.
|
||||
int framesDecoded = 0;
|
||||
const int maxFramesPerTick = 4;
|
||||
while (m_frameAccumulatorMs >= m_frameIntervalMs && framesDecoded < maxFramesPerTick) {
|
||||
m_frameAccumulatorMs -= m_frameIntervalMs;
|
||||
if (!decodeOneFrame()) {
|
||||
return false;
|
||||
}
|
||||
++framesDecoded;
|
||||
}
|
||||
return !m_finished;
|
||||
}
|
||||
|
||||
bool VideoPlayer::update() {
|
||||
// Legacy behavior: decode exactly one frame.
|
||||
return decodeOneFrame();
|
||||
}
|
||||
|
||||
void VideoPlayer::render(SDL_Renderer* renderer, int winW, int winH) {
|
||||
if (!m_textureReady || !m_texture || !renderer) return;
|
||||
if (winW <= 0 || winH <= 0) return;
|
||||
SDL_FRect dst = { 0.0f, 0.0f, (float)winW, (float)winH };
|
||||
SDL_RenderTexture(renderer, m_texture, nullptr, &dst);
|
||||
}
|
||||
59
src/video/VideoPlayer.h
Normal file
59
src/video/VideoPlayer.h
Normal file
@ -0,0 +1,59 @@
|
||||
// Minimal FFmpeg-based video player (video) that decodes into an SDL texture.
|
||||
// Audio for the intro is currently handled outside this class.
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct AVFormatContext;
|
||||
struct AVCodecContext;
|
||||
struct SwsContext;
|
||||
struct AVFrame;
|
||||
|
||||
class VideoPlayer {
|
||||
public:
|
||||
VideoPlayer();
|
||||
~VideoPlayer();
|
||||
|
||||
// Open video file and attach to SDL_Renderer for texture creation
|
||||
bool open(const std::string& path, SDL_Renderer* renderer);
|
||||
// Decode the first frame immediately so it can be used for fade-in.
|
||||
bool decodeFirstFrame();
|
||||
|
||||
// Start time-based playback.
|
||||
void start();
|
||||
|
||||
// Update playback using elapsed time in milliseconds.
|
||||
// Returns false if finished or error.
|
||||
bool update(double deltaMs);
|
||||
|
||||
// Compatibility: advance by one decoded frame.
|
||||
bool update();
|
||||
|
||||
// Render video frame fullscreen to the given renderer using provided output size.
|
||||
void render(SDL_Renderer* renderer, int winW, int winH);
|
||||
bool isFinished() const { return m_finished; }
|
||||
bool isTextureReady() const { return m_textureReady; }
|
||||
|
||||
double getFrameIntervalMs() const { return m_frameIntervalMs; }
|
||||
bool isStarted() const { return m_started; }
|
||||
|
||||
private:
|
||||
bool decodeOneFrame();
|
||||
|
||||
AVFormatContext* m_fmt = nullptr;
|
||||
AVCodecContext* m_dec = nullptr;
|
||||
SwsContext* m_sws = nullptr;
|
||||
AVFrame* m_frame = nullptr;
|
||||
int m_videoStream = -1;
|
||||
double m_frameIntervalMs = 33.333;
|
||||
double m_frameAccumulatorMs = 0.0;
|
||||
bool m_started = false;
|
||||
int m_width = 0, m_height = 0;
|
||||
SDL_Texture* m_texture = nullptr;
|
||||
uint8_t* m_rgbBuffer = nullptr;
|
||||
int m_rgbBufferSize = 0;
|
||||
bool m_textureReady = false;
|
||||
bool m_finished = true;
|
||||
std::string m_path;
|
||||
};
|
||||
@ -9,6 +9,7 @@
|
||||
"enet",
|
||||
"catch2",
|
||||
"cpr",
|
||||
"nlohmann-json"
|
||||
"nlohmann-json",
|
||||
"ffmpeg"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user