update
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@ -114,7 +114,7 @@ struct LevelBackgroundFader {
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int currentLevel = -1;
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int queuedLevel = -1;
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float fadeElapsedMs = 0.0f;
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float fadeDurationMs = 3500.0f;
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float fadeDurationMs = Config::Gameplay::LEVEL_FADE_DURATION;
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};
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static void destroyTexture(SDL_Texture*& tex) {
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