fixed statistics
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@ -41,6 +41,7 @@ struct StateContext {
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// Prefer reading this field instead of relying on any `extern SDL_Texture*` globals.
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SDL_Texture* blocksTex = nullptr;
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SDL_Texture* scorePanelTex = nullptr;
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SDL_Texture* statisticsPanelTex = nullptr;
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SDL_Texture* mainScreenTex = nullptr;
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int mainScreenW = 0;
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int mainScreenH = 0;
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