Added challenge mode
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@ -703,7 +703,12 @@ void TetrisApp::Impl::runLoop()
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}
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} else {
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if (e.key.scancode == SDL_SCANCODE_RETURN || e.key.scancode == SDL_SCANCODE_KP_ENTER || e.key.scancode == SDL_SCANCODE_SPACE) {
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game->reset(startLevelSelection);
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if (game->getMode() == GameMode::Challenge) {
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game->startChallengeRun(1);
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} else {
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game->setMode(GameMode::Endless);
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game->reset(startLevelSelection);
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}
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state = AppState::Playing;
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stateMgr->setState(state);
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} else if (e.key.scancode == SDL_SCANCODE_ESCAPE) {
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@ -732,6 +737,14 @@ void TetrisApp::Impl::runLoop()
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if (menuInput.activated) {
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switch (*menuInput.activated) {
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case ui::BottomMenuItem::Play:
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if (game) game->setMode(GameMode::Endless);
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startMenuPlayTransition();
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break;
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case ui::BottomMenuItem::Challenge:
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if (game) {
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game->setMode(GameMode::Challenge);
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game->startChallengeRun(1);
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}
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startMenuPlayTransition();
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break;
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case ui::BottomMenuItem::Level:
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