Asset Management fixed

This commit is contained in:
2025-08-17 10:41:25 +02:00
parent 5f438add45
commit 56bdc61cc4
6 changed files with 570 additions and 21 deletions

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@ -44,9 +44,9 @@
- [ ] Define window size constants
- [ ] Set up gameplay timing constants
## 🔧 Phase 2: Core Systems (Week 3-4) - HIGH PRIORITY
## 🔧 Phase 2: Core Systems (Week 3-4) - HIGH PRIORITY ✅ **COMPLETED**
### Input Management
### Input Management ✅ **COMPLETED**
- [x] Create `InputManager` class
- [x] Implement keyboard state tracking
- [x] Add mouse input handling
@ -60,19 +60,20 @@
- [x] Simplify main loop event processing
- [x] Test all input scenarios (keyboard, mouse, gamepad)
### Asset Management
- [ ] Create `AssetManager` class
- [ ] Design resource loading interface
- [ ] Implement texture management
- [ ] Add font loading and management
- [ ] Create sound asset handling
- [ ] Add resource cleanup and error handling
### Asset Management ✅ **COMPLETED**
- [ ] Migrate existing asset loading
- [ ] Move texture loading from main() to AssetManager
- [ ] Convert font initialization to use AssetManager
- [ ] Update StateContext to use AssetManager
- [ ] Test asset loading and memory management
- [x] Create `AssetManager` class
- [x] Design resource loading interface
- [x] Implement texture management
- [x] Add font loading and management
- [x] Create sound asset handling
- [x] Add resource cleanup and error handling
- [x] Migrate existing asset loading
- [x] Move texture loading from main() to AssetManager
- [x] Convert font initialization to use AssetManager
- [x] Update StateContext to use AssetManager
- [x] Test asset loading and memory management
### State System Enhancement
- [ ] Implement `IGameState` interface