Asset Management fixed
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@ -44,9 +44,9 @@
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- [ ] Define window size constants
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- [ ] Set up gameplay timing constants
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## 🔧 Phase 2: Core Systems (Week 3-4) - HIGH PRIORITY
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## 🔧 Phase 2: Core Systems (Week 3-4) - HIGH PRIORITY ✅ **COMPLETED**
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### Input Management
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### Input Management ✅ **COMPLETED**
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- [x] Create `InputManager` class
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- [x] Implement keyboard state tracking
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- [x] Add mouse input handling
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@ -60,19 +60,20 @@
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- [x] Simplify main loop event processing
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- [x] Test all input scenarios (keyboard, mouse, gamepad)
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### Asset Management
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- [ ] Create `AssetManager` class
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- [ ] Design resource loading interface
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- [ ] Implement texture management
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- [ ] Add font loading and management
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- [ ] Create sound asset handling
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- [ ] Add resource cleanup and error handling
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### Asset Management ✅ **COMPLETED**
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- [ ] Migrate existing asset loading
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- [ ] Move texture loading from main() to AssetManager
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- [ ] Convert font initialization to use AssetManager
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- [ ] Update StateContext to use AssetManager
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- [ ] Test asset loading and memory management
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- [x] Create `AssetManager` class
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- [x] Design resource loading interface
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- [x] Implement texture management
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- [x] Add font loading and management
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- [x] Create sound asset handling
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- [x] Add resource cleanup and error handling
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- [x] Migrate existing asset loading
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- [x] Move texture loading from main() to AssetManager
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- [x] Convert font initialization to use AssetManager
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- [x] Update StateContext to use AssetManager
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- [x] Test asset loading and memory management
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### State System Enhancement
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- [ ] Implement `IGameState` interface
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