feat(renderer): polish gameplay visuals — transport, starfield, sparkles, smooth piece motion
Add transport/transfer effect for NEXT → grid with cross-fade and preview swap Integrate in-grid Starfield3D with magnet targeting tied to active piece Spawn ambient sparkles and impact sparks (hard-drop crackle + burst on expiry) Smooth horizontal/fall interpolation for active piece (configurable smooth scroll) Refactor next panel / preview rendering and connector drawing Tweak stats/score panel layout, progress bars and typography for compact view Preserve safe alpha handling and restore renderer blend/scale state after overlays
This commit is contained in:
@ -31,6 +31,10 @@ public:
|
||||
|
||||
bool isSmoothScrollEnabled() const { return m_smoothScrollEnabled; }
|
||||
void setSmoothScrollEnabled(bool value) { m_smoothScrollEnabled = value; }
|
||||
|
||||
// Rotation behavior: should pressing UP rotate clockwise? (true = clockwise)
|
||||
bool isUpRotateClockwise() const { return m_upRotateClockwise; }
|
||||
void setUpRotateClockwise(bool value) { m_upRotateClockwise = value; }
|
||||
|
||||
const std::string& getPlayerName() const { return m_playerName; }
|
||||
void setPlayerName(const std::string& name) { m_playerName = name; }
|
||||
@ -50,4 +54,6 @@ private:
|
||||
bool m_debugEnabled = false;
|
||||
bool m_smoothScrollEnabled = true;
|
||||
std::string m_playerName = "Player";
|
||||
// Default: UP rotates clockwise
|
||||
bool m_upRotateClockwise = true;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user