upodate game start and blur on pause
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@ -1107,9 +1107,7 @@ void ApplicationManager::setupStateHandlers() {
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LOGICAL_H,
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logicalScale,
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static_cast<float>(winW),
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static_cast<float>(winH),
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m_showExitConfirmPopup,
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m_exitPopupSelectedButton
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static_cast<float>(winH)
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);
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// Reset viewport
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