upodate game start and blur on pause
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@ -50,6 +50,8 @@ struct StateContext {
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bool* showSettingsPopup = nullptr;
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bool* showExitConfirmPopup = nullptr; // If true, show "Exit game?" confirmation while playing
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int* exitPopupSelectedButton = nullptr; // 0 = YES, 1 = NO (default)
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bool* gameplayCountdownActive = nullptr; // True if start-of-game countdown is running
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bool* menuPlayCountdownArmed = nullptr; // True if we are transitioning to play and countdown is pending
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std::string* playerName = nullptr; // Shared player name buffer for highscores/options
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bool* fullscreenFlag = nullptr; // Tracks current fullscreen state when available
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std::function<void(bool)> applyFullscreen; // Allows states to request fullscreen changes
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