Updated game speed
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@ -25,6 +25,9 @@ struct StateContext {
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// Textures
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SDL_Texture* logoTex = nullptr;
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SDL_Texture* logoSmallTex = nullptr;
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int logoSmallW = 0;
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int logoSmallH = 0;
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SDL_Texture* backgroundTex = nullptr;
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SDL_Texture* blocksTex = nullptr;
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@ -33,6 +36,9 @@ struct StateContext {
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bool* musicEnabled = nullptr;
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int* startLevelSelection = nullptr;
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int* hoveredButton = nullptr;
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// Menu popups (exposed from main)
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bool* showLevelPopup = nullptr;
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bool* showSettingsPopup = nullptr;
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};
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class State {
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