Updated and fixed audio

This commit is contained in:
2025-12-25 19:41:19 +01:00
parent 68b35ea57b
commit 735e966608
8 changed files with 75 additions and 52 deletions

View File

@ -31,6 +31,7 @@
#include "audio/Audio.h"
#include "audio/MenuWrappers.h"
#include "audio/SoundEffect.h"
#include "audio/AudioManager.h"
#include "core/Config.h"
#include "core/Settings.h"
@ -847,19 +848,21 @@ void TetrisApp::Impl::runLoop()
if (e.type == SDL_EVENT_KEY_DOWN && !e.key.repeat) {
if (e.key.scancode == SDL_SCANCODE_M)
{
Audio::instance().toggleMute();
if (auto sys = AudioManager::get()) sys->toggleMute();
musicEnabled = !musicEnabled;
Settings::instance().setMusicEnabled(musicEnabled);
}
if (e.key.scancode == SDL_SCANCODE_N)
{
Audio::instance().skipToNextTrack();
if (!musicStarted && Audio::instance().getLoadedTrackCount() > 0) {
if (auto sys = AudioManager::get()) {
sys->skipToNextTrack();
if (!musicStarted && sys->getLoadedTrackCount() > 0) {
musicStarted = true;
musicEnabled = true;
Settings::instance().setMusicEnabled(true);
}
}
}
// K: Toggle sound effects (S is reserved for co-op movement)
if (e.key.scancode == SDL_SCANCODE_K)
{
@ -1322,11 +1325,15 @@ void TetrisApp::Impl::runLoop()
game->softDropBoost(frameMs);
if (musicLoadingStarted && !musicLoaded) {
currentTrackLoading = Audio::instance().getLoadedTrackCount();
if (Audio::instance().isLoadingComplete() || (totalTracks > 0 && currentTrackLoading >= totalTracks)) {
Audio::instance().shuffle();
if (auto sys = AudioManager::get()) {
currentTrackLoading = sys->getLoadedTrackCount();
if (sys->isLoadingComplete() || (totalTracks > 0 && currentTrackLoading >= totalTracks)) {
sys->shuffle();
musicLoaded = true;
}
} else {
currentTrackLoading = 0;
}
}
if (state == AppState::Playing)
@ -1712,23 +1719,29 @@ void TetrisApp::Impl::runLoop()
currentLoadingFile.clear();
}
Audio::instance().init();
if (auto sys = AudioManager::get()) {
sys->init();
totalTracks = 0;
for (int i = 1; i <= 100; ++i) {
char base[128];
std::snprintf(base, sizeof(base), "assets/music/music%03d", i);
std::string path = AssetPath::resolveWithExtensions(base, { ".mp3" });
if (path.empty()) break;
Audio::instance().addTrackAsync(path);
sys->addTrackAsync(path);
totalTracks++;
}
totalLoadingTasks.store(baseTasks + totalTracks);
if (totalTracks > 0) {
Audio::instance().startBackgroundLoading();
sys->startBackgroundLoading();
musicLoadingStarted = true;
} else {
musicLoaded = true;
}
} else {
totalTracks = 0;
totalLoadingTasks.store(baseTasks + totalTracks);
musicLoaded = true;
}
pixelFont.init(AssetPath::resolveWithBase(Assets::FONT_ORBITRON), 22);
loadedTasks.fetch_add(1);
@ -1879,9 +1892,10 @@ void TetrisApp::Impl::runLoop()
if (totalTracks > 0) {
musicProgress = musicLoaded ? 0.7 : std::min(0.7, (double)currentTrackLoading / totalTracks * 0.7);
} else {
if (Audio::instance().isLoadingComplete()) {
if (auto sys = AudioManager::get()) {
if (sys->isLoadingComplete()) {
musicProgress = 0.7;
} else if (Audio::instance().getLoadedTrackCount() > 0) {
} else if (sys->getLoadedTrackCount() > 0) {
musicProgress = 0.35;
} else {
Uint32 elapsedMs = SDL_GetTicks() - static_cast<Uint32>(loadStart);
@ -1892,6 +1906,15 @@ void TetrisApp::Impl::runLoop()
musicProgress = 0.0;
}
}
} else {
Uint32 elapsedMs = SDL_GetTicks() - static_cast<Uint32>(loadStart);
if (elapsedMs > 1500) {
musicProgress = 0.7;
musicLoaded = true;
} else {
musicProgress = 0.0;
}
}
}
double timeProgress = std::min(0.1, (now - loadStart) / 500.0);
loadingProgress = std::min(1.0, assetProgress + musicProgress + timeProgress);
@ -1924,7 +1947,7 @@ void TetrisApp::Impl::runLoop()
menuTrackLoader = std::jthread([]() {
std::string menuTrack = AssetPath::resolveWithExtensions("assets/music/Every Block You Take", { ".mp3" });
if (!menuTrack.empty()) {
Audio::instance().setMenuTrack(menuTrack);
if (auto sys = AudioManager::get()) sys->setMenuTrack(menuTrack);
} else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Menu track not found (Every Block You Take)");
}
@ -1933,9 +1956,9 @@ void TetrisApp::Impl::runLoop()
}
if (state == AppState::Menu) {
Audio::instance().playMenuMusic();
if (auto sys = AudioManager::get()) sys->playMenuMusic();
} else {
Audio::instance().playGameMusic();
if (auto sys = AudioManager::get()) sys->playGameMusic();
}
musicStarted = true;
}
@ -1944,9 +1967,9 @@ void TetrisApp::Impl::runLoop()
static AppState previousState = AppState::Loading;
if (state != previousState && musicStarted) {
if (state == AppState::Menu && previousState == AppState::Playing) {
Audio::instance().playMenuMusic();
if (auto sys = AudioManager::get()) sys->playMenuMusic();
} else if (state == AppState::Playing && previousState == AppState::Menu) {
Audio::instance().playGameMusic();
if (auto sys = AudioManager::get()) sys->playGameMusic();
}
}
previousState = state;
@ -2720,7 +2743,7 @@ void TetrisApp::Impl::shutdown()
}
lineEffect.shutdown();
Audio::instance().shutdown();
if (auto sys = AudioManager::get()) sys->shutdown();
SoundEffectManager::instance().shutdown();
// Destroy textures before tearing down the renderer/window.

View File

@ -268,7 +268,7 @@ void ApplicationManager::shutdown() {
m_running = false;
// Stop audio systems before tearing down SDL to avoid aborts/asserts
if (auto sys = ::AudioManager::get()) sys->shutdown();
if (auto sys = AudioManager::get()) sys->shutdown();
SoundEffectManager::instance().shutdown();
// Cleanup in reverse order of initialization
@ -382,11 +382,11 @@ bool ApplicationManager::initializeManagers() {
// M: Toggle/mute music; start playback if unmuting and not started yet
if (!consume && sc == SDL_SCANCODE_M) {
if (auto sys = ::AudioManager::get()) sys->toggleMute();
if (auto sys = AudioManager::get()) sys->toggleMute();
m_musicEnabled = !m_musicEnabled;
if (m_musicEnabled && !m_musicStarted && ::AudioManager::get() && ::AudioManager::get()->getLoadedTrackCount() > 0) {
::AudioManager::get()->shuffle();
::AudioManager::get()->start();
if (m_musicEnabled && !m_musicStarted && AudioManager::get() && AudioManager::get()->getLoadedTrackCount() > 0) {
AudioManager::get()->shuffle();
AudioManager::get()->start();
m_musicStarted = true;
}
consume = true;
@ -394,7 +394,7 @@ bool ApplicationManager::initializeManagers() {
// N: Skip to next song in the playlist (or restart menu track)
if (!consume && sc == SDL_SCANCODE_N) {
if (auto sys = ::AudioManager::get()) { sys->skipToNextTrack(); if (!m_musicStarted && sys->getLoadedTrackCount() > 0) { m_musicStarted = true; m_musicEnabled = true; } }
if (auto sys = AudioManager::get()) { sys->skipToNextTrack(); if (!m_musicStarted && sys->getLoadedTrackCount() > 0) { m_musicStarted = true; m_musicEnabled = true; } }
consume = true;
}
@ -615,7 +615,7 @@ bool ApplicationManager::initializeGame() {
// as lambdas that reference members here.
// Start background music loading similar to main.cpp: Audio init + file discovery
if (auto sys = ::AudioManager::get()) sys->init();
if (auto sys = AudioManager::get()) sys->init();
// Discover available tracks (up to 100) and queue for background loading
m_totalTracks = 0;
std::vector<std::string> trackPaths;
@ -631,14 +631,14 @@ bool ApplicationManager::initializeGame() {
}
m_totalTracks = static_cast<int>(trackPaths.size());
for (const auto& path : trackPaths) {
if (auto sys = ::AudioManager::get()) sys->addTrackAsync(path);
if (auto sys = AudioManager::get()) sys->addTrackAsync(path);
}
if (m_totalTracks > 0) {
if (auto sys = ::AudioManager::get()) sys->startBackgroundLoading();
if (auto sys = AudioManager::get()) sys->startBackgroundLoading();
// Kick off playback now; Audio will pick a track once decoded.
// Do not mark as started yet; we'll flip the flag once a track is actually loaded.
if (m_musicEnabled) {
if (auto sys = ::AudioManager::get()) { sys->shuffle(); sys->start(); }
if (auto sys = AudioManager::get()) { sys->shuffle(); sys->start(); }
m_musicStarted = true;
}
m_currentTrackLoading = 1; // mark started
@ -938,13 +938,13 @@ void ApplicationManager::setupStateHandlers() {
// Start music as soon as at least one track has decoded (dont wait for all)
// Start music as soon as at least one track has decoded (don't wait for all)
if (m_musicEnabled && !m_musicStarted) {
if (auto sys = ::AudioManager::get()) {
if (auto sys = AudioManager::get()) {
if (sys->getLoadedTrackCount() > 0) { sys->shuffle(); sys->start(); m_musicStarted = true; }
}
}
// Track completion status for UI
if (!m_musicLoaded) {
if (auto sys = ::AudioManager::get()) {
if (auto sys = AudioManager::get()) {
if (sys->isLoadingComplete()) m_musicLoaded = true;
}
}

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@ -41,7 +41,7 @@ bool AssetManager::initialize(SDL_Renderer* renderer) {
m_renderer = renderer;
// Get references to singleton systems
m_audioSystem = ::AudioManager::get();
m_audioSystem = AudioManager::get();
m_soundSystem = &SoundEffectManager::instance();
m_initialized = true;

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@ -267,6 +267,6 @@ void LineEffect::playLineClearSound(int lineCount) {
const std::vector<int16_t>* sample = (lineCount == 4) ? &tetrisSample : &lineClearSample;
if (sample && !sample->empty()) {
// Mix via shared Audio device so it layers with music
if (auto sys = ::AudioManager::get()) sys->playSfx(*sample, 2, 44100, (lineCount == 4) ? 0.9f : 0.7f);
if (auto sys = AudioManager::get()) sys->playSfx(*sample, 2, 44100, (lineCount == 4) ? 0.9f : 0.7f);
}
}

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@ -462,7 +462,7 @@ void LineEffect::playLineClearSound(int lineCount) {
const std::vector<int16_t>* sample = (lineCount == 4) ? &tetrisSample : &lineClearSample;
if (sample && !sample->empty()) {
// Mix via shared Audio device so it layers with music
if (auto sys = ::AudioManager::get()) sys->playSfx(*sample, 2, 44100, (lineCount == 4) ? 0.9f : 0.7f);
if (auto sys = AudioManager::get()) sys->playSfx(*sample, 2, 44100, (lineCount == 4) ? 0.9f : 0.7f);
}
}

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@ -181,7 +181,7 @@ void MenuState::showCoopSetupPanel(bool show, bool resumeMusic) {
coopSetupStep = CoopSetupStep::ChoosePartner;
// Resume menu music only when requested (ESC should pass resumeMusic=false)
if (resumeMusic && ctx.musicEnabled && *ctx.musicEnabled) {
if (auto sys = ::AudioManager::get()) sys->playMenuMusic();
if (auto sys = AudioManager::get()) sys->playMenuMusic();
}
}
}

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@ -221,7 +221,7 @@ void OptionsState::toggleFullscreen() {
}
void OptionsState::toggleMusic() {
if (auto sys = ::AudioManager::get()) sys->toggleMute();
if (auto sys = AudioManager::get()) sys->toggleMute();
// If muted, music is disabled. If not muted, music is enabled.
// Note: Audio::instance().isMuted() returns true if muted.
// But Audio class doesn't expose isMuted directly in header usually?

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@ -105,7 +105,7 @@ void VideoState::startAudioIfReady() {
if (m_audioPcm.empty()) return;
// Use the existing audio output path (same device as music/SFX).
if (auto sys = ::AudioManager::get()) sys->playSfx(m_audioPcm, m_audioChannels, m_audioRate, 1.0f);
if (auto sys = AudioManager::get()) sys->playSfx(m_audioPcm, m_audioChannels, m_audioRate, 1.0f);
m_audioStarted = true;
}