smooth scroll added
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@ -28,7 +28,7 @@ public:
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void tickGravity(double frameMs); // advance gravity accumulator & drop
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void softDropBoost(double frameMs); // accelerate fall while held
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void hardDrop(); // instant drop & lock
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void setSoftDropping(bool on) { softDropping = on; } // mark if player holds Down
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void setSoftDropping(bool on); // mark if player holds Down
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void move(int dx); // horizontal move
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void rotate(int dir); // +1 cw, -1 ccw (simple wall-kick)
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void holdCurrent(); // swap with hold (once per spawn)
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