used tileset sprite sheet for asteroids
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@ -40,6 +40,7 @@ struct StateContext {
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// backgroundTex is set once in `main.cpp` and passed to states via this context.
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// Prefer reading this field instead of relying on any `extern SDL_Texture*` globals.
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SDL_Texture* blocksTex = nullptr;
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SDL_Texture* asteroidsTex = nullptr;
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SDL_Texture* scorePanelTex = nullptr;
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SDL_Texture* statisticsPanelTex = nullptr;
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SDL_Texture* nextPanelTex = nullptr;
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