updated gameplay
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@ -270,8 +270,8 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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challengeClearOrder,
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challengeClearElapsed,
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challengeClearDuration,
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ctx.challengeStoryText,
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ctx.challengeStoryAlpha ? *ctx.challengeStoryAlpha : 0.0f
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countdown ? nullptr : ctx.challengeStoryText,
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countdown ? 0.0f : (ctx.challengeStoryAlpha ? *ctx.challengeStoryAlpha : 0.0f)
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);
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// Reset to screen
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@ -366,8 +366,8 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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challengeClearOrder,
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challengeClearElapsed,
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challengeClearDuration,
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ctx.challengeStoryText,
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ctx.challengeStoryAlpha ? *ctx.challengeStoryAlpha : 0.0f
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countdown ? nullptr : ctx.challengeStoryText,
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countdown ? 0.0f : (ctx.challengeStoryAlpha ? *ctx.challengeStoryAlpha : 0.0f)
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);
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}
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}
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