fixed timer functions
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@ -412,6 +412,25 @@ void GameRenderer::renderPlayingState(
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snprintf(timeStr, sizeof(timeStr), "%02d:%02d", mins, secs);
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pixelFont->draw(renderer, scoreX, baseY + 290, timeStr, 0.9f, {255, 255, 255, 255});
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// Debug: Gravity timing info
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pixelFont->draw(renderer, scoreX, baseY + 330, "GRAVITY", 0.8f, {150, 150, 150, 255});
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double gravityMs = game->getGravityMs();
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double fallAcc = game->getFallAccumulator();
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// Calculate effective gravity (accounting for soft drop)
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bool isSoftDrop = game->isSoftDropping();
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double effectiveGravityMs = isSoftDrop ? (gravityMs / 2.0) : gravityMs;
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double timeUntilDrop = std::max(0.0, effectiveGravityMs - fallAcc);
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char gravityStr[32];
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snprintf(gravityStr, sizeof(gravityStr), "%.0f ms%s", gravityMs, isSoftDrop ? " (SD)" : "");
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pixelFont->draw(renderer, scoreX, baseY + 350, gravityStr, 0.7f, {180, 180, 180, 255});
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char dropStr[32];
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snprintf(dropStr, sizeof(dropStr), "Drop: %.0f", timeUntilDrop);
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SDL_Color dropColor = isSoftDrop ? SDL_Color{255, 200, 100, 255} : SDL_Color{100, 255, 100, 255};
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pixelFont->draw(renderer, scoreX, baseY + 370, dropStr, 0.7f, dropColor);
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// Gravity HUD
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char gms[64];
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double gms_val = game->getGravityMs();
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