basic gameplay for cooperative
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@ -21,7 +21,7 @@ public:
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void showAboutPanel(bool show);
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private:
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int selectedButton = 0; // 0 = PLAY, 1 = LEVEL, 2 = OPTIONS, 3 = HELP, 4 = ABOUT, 5 = EXIT
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int selectedButton = 0; // 0=PLAY,1=COOPERATE,2=CHALLENGE,3=LEVEL,4=OPTIONS,5=HELP,6=ABOUT,7=EXIT
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// Button icons (optional - will use text if nullptr)
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SDL_Texture* playIcon = nullptr;
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