basic gameplay for cooperative
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@ -1,7 +1,8 @@
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#include "ui/MenuLayout.h"
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#include "ui/UIConstants.h"
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#include <cmath>
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#include <algorithm>
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#include <array>
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#include <cmath>
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namespace ui {
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@ -12,7 +13,7 @@ std::array<SDL_FRect, MENU_BTN_COUNT> computeMenuButtonRects(const MenuLayoutPar
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float contentOffsetY = (p.winH - LOGICAL_H * p.logicalScale) * 0.5f / p.logicalScale;
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// Cockpit HUD layout (matches main_screen art):
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// - Top row: PLAY and CHALLENGE (big buttons)
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// - Top row: PLAY / COOPERATE / CHALLENGE (big buttons)
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// - Second row: LEVEL / OPTIONS / HELP / ABOUT / EXIT (smaller buttons)
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const float marginX = std::max(24.0f, LOGICAL_W * 0.03f);
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const float marginBottom = std::max(26.0f, LOGICAL_H * 0.03f);
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@ -26,9 +27,10 @@ std::array<SDL_FRect, MENU_BTN_COUNT> computeMenuButtonRects(const MenuLayoutPar
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float smallSpacing = 26.0f;
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// Scale down for narrow windows so nothing goes offscreen.
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const int smallCount = MENU_BTN_COUNT - 2;
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float smallTotal = smallW * static_cast<float>(smallCount) + smallSpacing * static_cast<float>(smallCount - 1);
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float topRowTotal = playW * 2.0f + bigGap;
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const int bigCount = 3;
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const int smallCount = MENU_BTN_COUNT - bigCount;
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float smallTotal = smallW * static_cast<float>(smallCount) + smallSpacing * static_cast<float>(std::max(smallCount - 1, 0));
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float topRowTotal = playW * static_cast<float>(bigCount) + bigGap * static_cast<float>(bigCount - 1);
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if (smallTotal > availableW || topRowTotal > availableW) {
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float s = availableW / std::max(std::max(smallTotal, topRowTotal), 1.0f);
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smallW *= s;
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@ -48,11 +50,13 @@ std::array<SDL_FRect, MENU_BTN_COUNT> computeMenuButtonRects(const MenuLayoutPar
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float playCY = smallCY - smallH * 0.5f - rowGap - playH * 0.5f;
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std::array<SDL_FRect, MENU_BTN_COUNT> rects{};
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// Top row big buttons
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float playLeft = centerX - (playW + bigGap * 0.5f);
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float challengeLeft = centerX + bigGap * 0.5f;
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rects[0] = SDL_FRect{ playLeft, playCY - playH * 0.5f, playW, playH };
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rects[1] = SDL_FRect{ challengeLeft, playCY - playH * 0.5f, playW, playH };
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// Top row big buttons (PLAY / COOPERATE / CHALLENGE)
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float bigRowW = playW * static_cast<float>(bigCount) + bigGap * static_cast<float>(bigCount - 1);
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float leftBig = centerX - bigRowW * 0.5f;
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for (int i = 0; i < bigCount; ++i) {
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float x = leftBig + i * (playW + bigGap);
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rects[i] = SDL_FRect{ x, playCY - playH * 0.5f, playW, playH };
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}
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float rowW = smallW * static_cast<float>(smallCount) + smallSpacing * static_cast<float>(smallCount - 1);
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float left = centerX - rowW * 0.5f;
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@ -63,7 +67,7 @@ std::array<SDL_FRect, MENU_BTN_COUNT> computeMenuButtonRects(const MenuLayoutPar
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for (int i = 0; i < smallCount; ++i) {
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float x = left + i * (smallW + smallSpacing);
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rects[i + 2] = SDL_FRect{ x, smallCY - smallH * 0.5f, smallW, smallH };
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rects[i + bigCount] = SDL_FRect{ x, smallCY - smallH * 0.5f, smallW, smallH };
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}
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return rects;
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}
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