asteroid explode
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@ -473,6 +473,9 @@ void MenuState::handleEvent(const SDL_Event& e) {
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// Start challenge run at level 1
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if (ctx.game) {
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ctx.game->setMode(GameMode::Challenge);
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if (ctx.skipNextLevelUpJingle) {
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*ctx.skipNextLevelUpJingle = true;
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}
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ctx.game->startChallengeRun(1);
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}
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triggerPlay();
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