Merge branch 'feature/NetworkMultiplayerCooperate' into develop
This commit is contained in:
168
.copilot-rules.md
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168
.copilot-rules.md
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@ -0,0 +1,168 @@
|
||||
# Copilot Rules — Spacetris (SDL3 / C++20)
|
||||
|
||||
These rules define **non-negotiable constraints** for all AI-assisted changes.
|
||||
They exist to preserve determinism, performance, and architecture.
|
||||
|
||||
If these rules conflict with `.github/copilot-instructions.md`,
|
||||
**follow `.github/copilot-instructions.md`.**
|
||||
|
||||
---
|
||||
|
||||
## Project Constraints (Non-Negotiable)
|
||||
|
||||
- Language: **C++20**
|
||||
- Runtime: **SDL3** + **SDL3_ttf**
|
||||
- Build system: **CMake**
|
||||
- Dependencies via **vcpkg**
|
||||
- Assets must use **relative paths only**
|
||||
- Deterministic gameplay logic is mandatory
|
||||
|
||||
Do not rewrite or refactor working systems unless explicitly requested.
|
||||
|
||||
---
|
||||
|
||||
## Repo Layout & Responsibilities
|
||||
|
||||
- Core gameplay loop/state: `src/Game.*`
|
||||
- Entry point: `src/main.cpp`
|
||||
- Text/TTF: `src/Font.*`
|
||||
- Audio: `src/Audio.*`, `src/SoundEffect.*`
|
||||
- Effects: `src/LineEffect.*`, `src/Starfield*.cpp`
|
||||
- High scores: `src/Scores.*`
|
||||
- Packaging: `build-production.ps1`
|
||||
|
||||
When adding a module:
|
||||
- Place it under `src/` (or an established subfolder)
|
||||
- Register it in `CMakeLists.txt`
|
||||
- Avoid circular includes
|
||||
- Keep headers minimal
|
||||
|
||||
---
|
||||
|
||||
## Build & Verification
|
||||
|
||||
Prefer existing scripts:
|
||||
|
||||
- Debug: `cmake --build build-msvc --config Debug`
|
||||
- Release:
|
||||
- Configure: `cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release`
|
||||
- Build: `cmake --build build-release --config Release`
|
||||
- Packaging (Windows): `./build-production.ps1`
|
||||
|
||||
Before finalizing changes:
|
||||
- Debug build must succeed
|
||||
- Packaging must succeed if assets or DLLs are touched
|
||||
|
||||
Do not introduce new build steps unless required.
|
||||
|
||||
---
|
||||
|
||||
## Coding & Architecture Rules
|
||||
|
||||
- Match local file style (naming, braces, spacing)
|
||||
- Avoid large refactors
|
||||
- Prefer small, testable helpers
|
||||
- Avoid floating-point math in core gameplay state
|
||||
- Game logic must be deterministic
|
||||
- Rendering code must not mutate game state
|
||||
|
||||
---
|
||||
|
||||
## Rendering & Performance Rules
|
||||
|
||||
- Do not allocate memory per frame
|
||||
- Do not load assets during rendering
|
||||
- No blocking calls in render loop
|
||||
- Visual effects must be time-based (`deltaTime`)
|
||||
- Rendering must not contain gameplay logic
|
||||
|
||||
---
|
||||
|
||||
## Threading Rules
|
||||
|
||||
- SDL main thread:
|
||||
- Rendering
|
||||
- Input
|
||||
- Game simulation
|
||||
- Networking must be **non-blocking** from the SDL main loop
|
||||
- Either run networking on a separate thread, or poll ENet frequently with a 0 timeout
|
||||
- Never wait/spin for remote inputs on the render thread
|
||||
- Cross-thread communication via queues or buffers only
|
||||
|
||||
---
|
||||
|
||||
## Assets, Fonts, and Paths
|
||||
|
||||
- Runtime expects adjacent `assets/` directory
|
||||
- `FreeSans.ttf` must remain at repo root
|
||||
- New assets:
|
||||
- Go under `assets/`
|
||||
- Must be included in `build-production.ps1`
|
||||
|
||||
Never hardcode machine-specific paths.
|
||||
|
||||
---
|
||||
|
||||
## AI Partner (COOPERATE Mode)
|
||||
|
||||
- AI is **supportive**, not competitive
|
||||
- AI must respect sync timing and shared grid logic
|
||||
- AI must not “cheat” or see hidden future pieces
|
||||
- AI behavior must be deterministic per seed/difficulty
|
||||
|
||||
---
|
||||
|
||||
## Networking (COOPERATE Network Mode)
|
||||
|
||||
Follow `docs/ai/cooperate_network.md`.
|
||||
If `network_cooperate_multiplayer.md` exists, keep it consistent with the canonical doc.
|
||||
|
||||
Mandatory model:
|
||||
- **Input lockstep**
|
||||
- Transmit inputs only (no board state replication)
|
||||
|
||||
Determinism requirements:
|
||||
- Fixed tick (e.g. 60 Hz)
|
||||
- Shared RNG seed
|
||||
- Deterministic gravity, rotation, locking, scoring
|
||||
|
||||
Technology:
|
||||
- Use **ENet**
|
||||
- Do NOT use SDL_net or TCP-only networking
|
||||
|
||||
Architecture:
|
||||
- Networking must be isolated (e.g. `src/network/NetSession.*`)
|
||||
- Game logic must not care if partner is local, AI, or network
|
||||
|
||||
Robustness:
|
||||
- Input delay buffer (4–6 ticks)
|
||||
- Periodic desync hashing
|
||||
- Graceful disconnect handling
|
||||
|
||||
Do NOT implement:
|
||||
- Rollback
|
||||
- Full state sync
|
||||
- Server-authoritative sim
|
||||
- Matchmaking SDKs
|
||||
- Versus mechanics
|
||||
|
||||
---
|
||||
|
||||
## Agent Behavior Rules (IMPORTANT)
|
||||
|
||||
- Always read relevant markdown specs **before coding**
|
||||
- Treat markdown specs as authoritative
|
||||
- Do not invent APIs
|
||||
- Do not assume external libraries exist
|
||||
- Generate code **file by file**, not everything at once
|
||||
- Ask before changing architecture or ownership boundaries
|
||||
|
||||
---
|
||||
|
||||
## When to Ask Before Proceeding
|
||||
|
||||
Ask the maintainer if unclear:
|
||||
- UX or menu flow decisions
|
||||
- Adding dependencies
|
||||
- Refactors vs local patches
|
||||
- Platform-specific behavior
|
||||
@ -28,6 +28,7 @@ find_package(SDL3_ttf CONFIG REQUIRED)
|
||||
find_package(SDL3_image CONFIG REQUIRED)
|
||||
find_package(cpr CONFIG REQUIRED)
|
||||
find_package(nlohmann_json CONFIG REQUIRED)
|
||||
find_package(unofficial-enet CONFIG REQUIRED)
|
||||
|
||||
set(TETRIS_SOURCES
|
||||
src/main.cpp
|
||||
@ -46,6 +47,7 @@ set(TETRIS_SOURCES
|
||||
src/graphics/renderers/RenderManager.cpp
|
||||
src/persistence/Scores.cpp
|
||||
src/network/supabase_client.cpp
|
||||
src/network/NetSession.cpp
|
||||
src/graphics/effects/Starfield.cpp
|
||||
src/graphics/effects/Starfield3D.cpp
|
||||
src/graphics/effects/SpaceWarp.cpp
|
||||
@ -57,6 +59,7 @@ set(TETRIS_SOURCES
|
||||
src/audio/Audio.cpp
|
||||
src/gameplay/effects/LineEffect.cpp
|
||||
src/audio/SoundEffect.cpp
|
||||
src/video/VideoPlayer.cpp
|
||||
src/ui/MenuLayout.cpp
|
||||
src/ui/BottomMenu.cpp
|
||||
src/app/BackgroundManager.cpp
|
||||
@ -66,6 +69,7 @@ set(TETRIS_SOURCES
|
||||
src/states/LoadingManager.cpp
|
||||
# State implementations (new)
|
||||
src/states/LoadingState.cpp
|
||||
src/states/VideoState.cpp
|
||||
src/states/MenuState.cpp
|
||||
src/states/OptionsState.cpp
|
||||
src/states/LevelSelectorState.cpp
|
||||
@ -160,10 +164,17 @@ if(APPLE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_link_libraries(spacetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image cpr::cpr nlohmann_json::nlohmann_json)
|
||||
target_link_libraries(spacetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image cpr::cpr nlohmann_json::nlohmann_json unofficial::enet::enet)
|
||||
|
||||
find_package(FFMPEG REQUIRED)
|
||||
if(FFMPEG_FOUND)
|
||||
target_include_directories(spacetris PRIVATE ${FFMPEG_INCLUDE_DIRS})
|
||||
target_link_directories(spacetris PRIVATE ${FFMPEG_LIBRARY_DIRS})
|
||||
target_link_libraries(spacetris PRIVATE ${FFMPEG_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
target_link_libraries(spacetris PRIVATE mfplat mfreadwrite mfuuid)
|
||||
target_link_libraries(spacetris PRIVATE mfplat mfreadwrite mfuuid ws2_32 winmm)
|
||||
endif()
|
||||
if(APPLE)
|
||||
# Needed for MP3 decoding via AudioToolbox on macOS
|
||||
@ -194,6 +205,7 @@ endif()
|
||||
target_include_directories(spacetris PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/src
|
||||
${CMAKE_SOURCE_DIR}/src/audio
|
||||
${CMAKE_SOURCE_DIR}/src/video
|
||||
${CMAKE_SOURCE_DIR}/src/gameplay
|
||||
${CMAKE_SOURCE_DIR}/src/graphics
|
||||
${CMAKE_SOURCE_DIR}/src/persistence
|
||||
|
||||
BIN
assets/videos/spacetris_intro.mp4
Normal file
BIN
assets/videos/spacetris_intro.mp4
Normal file
Binary file not shown.
271
docs/ai/cooperate_network.md
Normal file
271
docs/ai/cooperate_network.md
Normal file
@ -0,0 +1,271 @@
|
||||
# Spacetris — COOPERATE Mode
|
||||
## Network Multiplayer (2 PLAYER – NETWORK)
|
||||
### VS Code Copilot AI Agent Prompt
|
||||
|
||||
You are integrating **online cooperative multiplayer** into an existing **C++ / SDL3 game** called **Spacetris**.
|
||||
|
||||
This feature extends the existing **COOPERATE mode** to support:
|
||||
- Local 2 players
|
||||
- Human + AI
|
||||
- **Human + Human over network (NEW)**
|
||||
|
||||
The networking solution must be **deterministic, lightweight, and stable**.
|
||||
|
||||
---
|
||||
|
||||
## 1. High-Level Goal
|
||||
|
||||
Add **COOPERATE 2 PLAYER (NETWORK)** mode where:
|
||||
- Two players play together over the internet
|
||||
- Each player controls one half of the shared grid
|
||||
- A line clears only when both halves are filled
|
||||
- Gameplay remains identical to local COOPERATE mode
|
||||
|
||||
---
|
||||
|
||||
## 2. Technology Constraints
|
||||
|
||||
- Language: **C++**
|
||||
- Engine: **SDL3**
|
||||
- Networking: **ENet (UDP with reliability)**
|
||||
- No engine rewrite
|
||||
- No authoritative server logic required (co-op only)
|
||||
|
||||
SDL3 is used ONLY for:
|
||||
- Rendering
|
||||
- Input
|
||||
- Timing
|
||||
|
||||
Networking is a **separate layer**.
|
||||
|
||||
---
|
||||
|
||||
## 3. Network Model (MANDATORY)
|
||||
|
||||
### Use **Input Lockstep Networking**
|
||||
|
||||
#### Core idea:
|
||||
- Both clients run the same deterministic simulation
|
||||
- Only **player inputs** are sent over the network
|
||||
- No board state is transmitted
|
||||
- Both simulations must remain identical
|
||||
|
||||
This model is ideal for Tetris-like games.
|
||||
|
||||
---
|
||||
|
||||
## 4. Determinism Requirements (CRITICAL)
|
||||
|
||||
To ensure lockstep works:
|
||||
|
||||
- Fixed simulation tick (e.g. 60 Hz)
|
||||
- Identical RNG seed for both clients
|
||||
- Deterministic piece generation (bag system)
|
||||
- No floating-point math in core gameplay
|
||||
- Same gravity, rotation, lock-delay logic
|
||||
- Identical line clear and scoring rules
|
||||
|
||||
Before networking:
|
||||
- Input recording + replay must produce identical results
|
||||
|
||||
---
|
||||
|
||||
## 5. Network Topology
|
||||
|
||||
### Host / Client Model (Initial Implementation)
|
||||
|
||||
- One player hosts the game
|
||||
- One player joins
|
||||
- Host is authoritative for:
|
||||
- RNG seed
|
||||
- start tick
|
||||
- game settings
|
||||
|
||||
This is sufficient and fair for cooperative gameplay.
|
||||
|
||||
---
|
||||
|
||||
## 6. Network Library
|
||||
|
||||
Use **ENet** for:
|
||||
- Reliable, ordered UDP packets
|
||||
- Low latency
|
||||
- Simple integration with C++
|
||||
|
||||
Do NOT use:
|
||||
- SDL_net
|
||||
- TCP-only networking
|
||||
- High-level matchmaking SDKs
|
||||
|
||||
---
|
||||
|
||||
## 7. Network Packet Design
|
||||
|
||||
### Input Packet (Minimal)
|
||||
|
||||
```cpp
|
||||
struct InputPacket {
|
||||
uint32_t tick;
|
||||
uint8_t buttons; // bitmask
|
||||
};
|
||||
````
|
||||
|
||||
Button bitmask example:
|
||||
|
||||
* bit 0 → move left
|
||||
* bit 1 → move right
|
||||
* bit 2 → rotate
|
||||
* bit 3 → soft drop
|
||||
* bit 4 → hard drop
|
||||
* bit 5 → hold
|
||||
|
||||
Packets must be:
|
||||
|
||||
* Reliable
|
||||
* Ordered
|
||||
* Small
|
||||
|
||||
---
|
||||
|
||||
## 8. Tick & Latency Handling
|
||||
|
||||
### Input Delay Buffer (RECOMMENDED)
|
||||
|
||||
* Add fixed delay: **4–6 ticks**
|
||||
* Simulate tick `T` using inputs for `T + delay`
|
||||
* Prevents stalls due to latency spikes
|
||||
|
||||
Strict lockstep without buffering is NOT recommended.
|
||||
|
||||
---
|
||||
|
||||
## 9. Desync Detection (IMPORTANT)
|
||||
|
||||
Every N ticks (e.g. once per second):
|
||||
|
||||
* Compute a hash of:
|
||||
|
||||
* Both grid halves
|
||||
* Active pieces
|
||||
* RNG index
|
||||
* Score / lines / level
|
||||
* Exchange hashes
|
||||
* If mismatch:
|
||||
|
||||
* Log desync
|
||||
* Stop game or mark session invalid
|
||||
|
||||
This is required for debugging and stability.
|
||||
|
||||
---
|
||||
|
||||
## 10. Network Session Architecture
|
||||
|
||||
Create a dedicated networking module:
|
||||
|
||||
```
|
||||
/network
|
||||
NetSession.h
|
||||
NetSession.cpp
|
||||
```
|
||||
|
||||
Responsibilities:
|
||||
|
||||
* ENet host/client setup
|
||||
* Input packet send/receive
|
||||
* Tick synchronization
|
||||
* Latency buffering
|
||||
* Disconnect handling
|
||||
|
||||
SDL main loop must NOT block on networking.
|
||||
|
||||
---
|
||||
|
||||
## 11. Integration with Existing COOPERATE Logic
|
||||
|
||||
* COOPERATE grid logic stays unchanged
|
||||
* SyncLineRenderer remains unchanged
|
||||
* Scoring logic remains unchanged
|
||||
* Network layer only injects **remote inputs**
|
||||
|
||||
Game logic should not know whether partner is:
|
||||
|
||||
* Local human
|
||||
* AI
|
||||
* Network player
|
||||
|
||||
---
|
||||
|
||||
## 12. UI Integration (Menu Changes)
|
||||
|
||||
In COOPERATE selection screen, add a new button:
|
||||
|
||||
```
|
||||
[ LOCAL CO-OP ] [ AI PARTNER ] [ 2 PLAYER (NETWORK) ]
|
||||
```
|
||||
|
||||
### On selecting 2 PLAYER (NETWORK):
|
||||
|
||||
* Show:
|
||||
|
||||
* Host Game
|
||||
* Join Game
|
||||
* Display join code or IP
|
||||
* Confirm connection before starting
|
||||
|
||||
---
|
||||
|
||||
## 13. Start Game Flow (Network)
|
||||
|
||||
1. Host creates session
|
||||
2. Client connects
|
||||
3. Host sends:
|
||||
|
||||
* RNG seed
|
||||
* start tick
|
||||
* game settings
|
||||
4. Both wait until agreed start tick
|
||||
5. Simulation begins simultaneously
|
||||
|
||||
---
|
||||
|
||||
## 14. Disconnect & Error Handling
|
||||
|
||||
* If connection drops:
|
||||
|
||||
* Pause game
|
||||
* Show “Reconnecting…”
|
||||
* After timeout:
|
||||
|
||||
* End match or switch to AI (optional)
|
||||
* Never crash
|
||||
* Never corrupt game state
|
||||
|
||||
---
|
||||
|
||||
## 15. What NOT to Implement
|
||||
|
||||
* ❌ Full state synchronization
|
||||
* ❌ Prediction / rollback
|
||||
* ❌ Server-authoritative gameplay
|
||||
* ❌ Complex matchmaking
|
||||
* ❌ Versus mechanics
|
||||
|
||||
This is cooperative, not competitive.
|
||||
|
||||
---
|
||||
|
||||
## 16. Acceptance Criteria
|
||||
|
||||
* Two players can complete COOPERATE mode over network
|
||||
* Gameplay matches local COOPERATE exactly
|
||||
* No noticeable input lag under normal latency
|
||||
* Desync detection works
|
||||
* Offline / disconnect handled gracefully
|
||||
* SDL3 render loop remains smooth
|
||||
|
||||
---
|
||||
|
||||
## 17. Summary for Copilot
|
||||
|
||||
Integrate networked cooperative multiplayer into Spacetris using SDL3 + C++ with ENet. Implement input lockstep networking with deterministic simulation, fixed tick rate, input buffering, and desync detection. Add a new COOPERATE menu option “2 PLAYER (NETWORK)” that allows host/join flow. Networking must be modular, non-blocking, and transparent to existing gameplay logic.
|
||||
0
scripts/check_braces.ps1
Normal file
0
scripts/check_braces.ps1
Normal file
0
scripts/check_comments.ps1
Normal file
0
scripts/check_comments.ps1
Normal file
0
scripts/find_unmatched.ps1
Normal file
0
scripts/find_unmatched.ps1
Normal file
@ -14,7 +14,7 @@ SmoothScroll=1
|
||||
UpRotateClockwise=0
|
||||
|
||||
[Player]
|
||||
Name=P2
|
||||
Name=GREGOR
|
||||
|
||||
[Debug]
|
||||
Enabled=1
|
||||
|
||||
@ -49,6 +49,9 @@
|
||||
#include "graphics/ui/Font.h"
|
||||
#include "graphics/ui/HelpOverlay.h"
|
||||
|
||||
#include "network/CoopNetButtons.h"
|
||||
#include "network/NetSession.h"
|
||||
|
||||
#include "persistence/Scores.h"
|
||||
|
||||
#include "states/LevelSelectorState.h"
|
||||
@ -57,6 +60,7 @@
|
||||
#include "states/MenuState.h"
|
||||
#include "states/OptionsState.h"
|
||||
#include "states/PlayingState.h"
|
||||
#include "states/VideoState.h"
|
||||
#include "states/State.h"
|
||||
|
||||
#include "ui/BottomMenu.h"
|
||||
@ -259,6 +263,12 @@ struct TetrisApp::Impl {
|
||||
double moveTimerMs = 0.0;
|
||||
double p1MoveTimerMs = 0.0;
|
||||
double p2MoveTimerMs = 0.0;
|
||||
|
||||
// Network coop fixed-tick state (used only when ctx.coopNetEnabled is true)
|
||||
double coopNetAccMs = 0.0;
|
||||
uint32_t coopNetCachedTick = 0xFFFFFFFFu;
|
||||
uint8_t coopNetCachedButtons = 0;
|
||||
uint32_t coopNetLastHashSentTick = 0xFFFFFFFFu;
|
||||
double DAS = 170.0;
|
||||
double ARR = 40.0;
|
||||
SDL_Rect logicalVP{0, 0, LOGICAL_W, LOGICAL_H};
|
||||
@ -301,11 +311,21 @@ struct TetrisApp::Impl {
|
||||
std::unique_ptr<StateManager> stateMgr;
|
||||
StateContext ctx{};
|
||||
std::unique_ptr<LoadingState> loadingState;
|
||||
std::unique_ptr<VideoState> videoState;
|
||||
std::unique_ptr<MenuState> menuState;
|
||||
std::unique_ptr<OptionsState> optionsState;
|
||||
std::unique_ptr<LevelSelectorState> levelSelectorState;
|
||||
std::unique_ptr<PlayingState> playingState;
|
||||
|
||||
// Startup fade-in overlay (used after intro video).
|
||||
bool startupFadeActive = false;
|
||||
float startupFadeAlpha = 0.0f; // 0..1 black overlay strength
|
||||
double startupFadeClockMs = 0.0;
|
||||
static constexpr double STARTUP_FADE_IN_MS = 650.0;
|
||||
|
||||
// Intro video path.
|
||||
std::string introVideoPath = "assets/videos/spacetris_intro.mp4";
|
||||
|
||||
int init();
|
||||
void runLoop();
|
||||
void shutdown();
|
||||
@ -662,7 +682,11 @@ int TetrisApp::Impl::init()
|
||||
};
|
||||
ctx.requestFadeTransition = requestStateFade;
|
||||
|
||||
ctx.startupFadeActive = &startupFadeActive;
|
||||
ctx.startupFadeAlpha = &startupFadeAlpha;
|
||||
|
||||
loadingState = std::make_unique<LoadingState>(ctx);
|
||||
videoState = std::make_unique<VideoState>(ctx);
|
||||
menuState = std::make_unique<MenuState>(ctx);
|
||||
optionsState = std::make_unique<OptionsState>(ctx);
|
||||
levelSelectorState = std::make_unique<LevelSelectorState>(ctx);
|
||||
@ -672,6 +696,20 @@ int TetrisApp::Impl::init()
|
||||
stateMgr->registerOnEnter(AppState::Loading, [this](){ loadingState->onEnter(); loadingStarted.store(true); });
|
||||
stateMgr->registerOnExit(AppState::Loading, [this](){ loadingState->onExit(); });
|
||||
|
||||
stateMgr->registerHandler(AppState::Video, [this](const SDL_Event& e){ if (videoState) videoState->handleEvent(e); });
|
||||
stateMgr->registerOnEnter(AppState::Video, [this]() {
|
||||
if (!videoState) return;
|
||||
const bool ok = videoState->begin(renderer, introVideoPath);
|
||||
if (!ok) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Intro video unavailable; skipping to Menu");
|
||||
state = AppState::Menu;
|
||||
stateMgr->setState(state);
|
||||
return;
|
||||
}
|
||||
videoState->onEnter();
|
||||
});
|
||||
stateMgr->registerOnExit(AppState::Video, [this](){ if (videoState) videoState->onExit(); });
|
||||
|
||||
stateMgr->registerHandler(AppState::Menu, [this](const SDL_Event& e){ menuState->handleEvent(e); });
|
||||
stateMgr->registerOnEnter(AppState::Menu, [this](){ menuState->onEnter(); });
|
||||
stateMgr->registerOnExit(AppState::Menu, [this](){ menuState->onExit(); });
|
||||
@ -823,7 +861,7 @@ void TetrisApp::Impl::runLoop()
|
||||
Settings::instance().setSoundEnabled(SoundEffectManager::instance().isEnabled());
|
||||
}
|
||||
const bool helpToggleKey =
|
||||
(e.key.scancode == SDL_SCANCODE_F1 && state != AppState::Loading && state != AppState::Menu);
|
||||
(e.key.scancode == SDL_SCANCODE_F1 && state != AppState::Loading && state != AppState::Video && state != AppState::Menu);
|
||||
if (helpToggleKey)
|
||||
{
|
||||
showHelpOverlay = !showHelpOverlay;
|
||||
@ -1149,12 +1187,31 @@ void TetrisApp::Impl::runLoop()
|
||||
}
|
||||
}
|
||||
|
||||
// State transitions can be triggered from render/update (e.g. menu network handshake).
|
||||
// Keep our cached `state` in sync every frame, not only when events occur.
|
||||
state = stateMgr->getState();
|
||||
|
||||
Uint64 now = SDL_GetPerformanceCounter();
|
||||
double frameMs = double(now - lastMs) * 1000.0 / double(SDL_GetPerformanceFrequency());
|
||||
lastMs = now;
|
||||
if (frameMs > 100.0) frameMs = 100.0;
|
||||
gameplayBackgroundClockMs += frameMs;
|
||||
|
||||
if (startupFadeActive) {
|
||||
if (startupFadeClockMs <= 0.0) {
|
||||
startupFadeClockMs = STARTUP_FADE_IN_MS;
|
||||
startupFadeAlpha = 1.0f;
|
||||
}
|
||||
startupFadeClockMs -= frameMs;
|
||||
if (startupFadeClockMs <= 0.0) {
|
||||
startupFadeClockMs = 0.0;
|
||||
startupFadeAlpha = 0.0f;
|
||||
startupFadeActive = false;
|
||||
} else {
|
||||
startupFadeAlpha = float(std::clamp(startupFadeClockMs / STARTUP_FADE_IN_MS, 0.0, 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
auto clearChallengeStory = [this]() {
|
||||
challengeStoryText.clear();
|
||||
challengeStoryLevel = 0;
|
||||
@ -1309,6 +1366,10 @@ void TetrisApp::Impl::runLoop()
|
||||
|
||||
if (game->isPaused()) {
|
||||
// While paused, suppress all continuous input changes so pieces don't drift.
|
||||
if (ctx.coopNetEnabled && ctx.coopNetSession) {
|
||||
ctx.coopNetSession->poll(0);
|
||||
ctx.coopNetStalled = false;
|
||||
}
|
||||
coopGame->setSoftDropping(CoopGame::PlayerSide::Left, false);
|
||||
coopGame->setSoftDropping(CoopGame::PlayerSide::Right, false);
|
||||
p1MoveTimerMs = 0.0;
|
||||
@ -1318,6 +1379,17 @@ void TetrisApp::Impl::runLoop()
|
||||
p2LeftHeld = false;
|
||||
p2RightHeld = false;
|
||||
} else {
|
||||
const bool coopNetActive = ctx.coopNetEnabled && ctx.coopNetSession;
|
||||
|
||||
// If we just entered network co-op, reset per-session fixed-tick bookkeeping.
|
||||
if (coopNetActive && coopNetCachedTick != 0xFFFFFFFFu && ctx.coopNetTick == 0u) {
|
||||
coopNetAccMs = 0.0;
|
||||
coopNetCachedTick = 0xFFFFFFFFu;
|
||||
coopNetCachedButtons = 0;
|
||||
coopNetLastHashSentTick = 0xFFFFFFFFu;
|
||||
ctx.coopNetStalled = false;
|
||||
}
|
||||
|
||||
// Define canonical key mappings for left and right players
|
||||
const SDL_Scancode leftLeftKey = SDL_SCANCODE_A;
|
||||
const SDL_Scancode leftRightKey = SDL_SCANCODE_D;
|
||||
@ -1327,7 +1399,194 @@ void TetrisApp::Impl::runLoop()
|
||||
const SDL_Scancode rightRightKey = SDL_SCANCODE_RIGHT;
|
||||
const SDL_Scancode rightDownKey = SDL_SCANCODE_DOWN;
|
||||
|
||||
if (!coopVsAI) {
|
||||
if (coopNetActive) {
|
||||
// Network co-op: fixed tick lockstep.
|
||||
// Use a fixed dt so both peers simulate identically.
|
||||
static constexpr double FIXED_DT_MS = 1000.0 / 60.0;
|
||||
static constexpr uint32_t HASH_INTERVAL_TICKS = 60; // ~1s
|
||||
|
||||
ctx.coopNetSession->poll(0);
|
||||
|
||||
// If the connection drops during gameplay, abort back to menu.
|
||||
if (ctx.coopNetSession->state() == NetSession::ConnState::Disconnected ||
|
||||
ctx.coopNetSession->state() == NetSession::ConnState::Error) {
|
||||
const std::string reason = (ctx.coopNetSession->state() == NetSession::ConnState::Error && !ctx.coopNetSession->lastError().empty())
|
||||
? (std::string("NET ERROR: ") + ctx.coopNetSession->lastError())
|
||||
: std::string("NET DISCONNECTED");
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "[NET COOP] %s", reason.c_str());
|
||||
|
||||
ctx.coopNetUiStatusText = reason;
|
||||
ctx.coopNetUiStatusRemainingMs = 6000.0;
|
||||
ctx.coopNetEnabled = false;
|
||||
ctx.coopNetStalled = false;
|
||||
ctx.coopNetDesyncDetected = false;
|
||||
ctx.coopNetTick = 0;
|
||||
ctx.coopNetPendingButtons = 0;
|
||||
if (ctx.coopNetSession) {
|
||||
ctx.coopNetSession->shutdown();
|
||||
ctx.coopNetSession.reset();
|
||||
}
|
||||
|
||||
// Ensure we don't remain paused due to a previous net stall/desync.
|
||||
if (game) {
|
||||
game->setPaused(false);
|
||||
}
|
||||
state = AppState::Menu;
|
||||
stateMgr->setState(state);
|
||||
continue;
|
||||
}
|
||||
|
||||
coopNetAccMs = std::min(coopNetAccMs + frameMs, FIXED_DT_MS * 8.0);
|
||||
|
||||
auto buildLocalButtons = [&]() -> uint8_t {
|
||||
uint8_t b = 0;
|
||||
if (ctx.coopNetLocalIsLeft) {
|
||||
if (ks[leftLeftKey]) b |= coopnet::MoveLeft;
|
||||
if (ks[leftRightKey]) b |= coopnet::MoveRight;
|
||||
if (ks[leftDownKey]) b |= coopnet::SoftDrop;
|
||||
} else {
|
||||
if (ks[rightLeftKey]) b |= coopnet::MoveLeft;
|
||||
if (ks[rightRightKey]) b |= coopnet::MoveRight;
|
||||
if (ks[rightDownKey]) b |= coopnet::SoftDrop;
|
||||
}
|
||||
b |= ctx.coopNetPendingButtons;
|
||||
ctx.coopNetPendingButtons = 0;
|
||||
return b;
|
||||
};
|
||||
|
||||
auto applyButtonsForSide = [&](CoopGame::PlayerSide side,
|
||||
uint8_t buttons,
|
||||
bool& leftHeldPrev,
|
||||
bool& rightHeldPrev,
|
||||
double& timer) {
|
||||
const bool leftHeldNow = coopnet::has(buttons, coopnet::MoveLeft);
|
||||
const bool rightHeldNow = coopnet::has(buttons, coopnet::MoveRight);
|
||||
const bool downHeldNow = coopnet::has(buttons, coopnet::SoftDrop);
|
||||
|
||||
coopGame->setSoftDropping(side, downHeldNow);
|
||||
|
||||
int moveDir = 0;
|
||||
if (leftHeldNow && !rightHeldNow) moveDir = -1;
|
||||
else if (rightHeldNow && !leftHeldNow) moveDir = +1;
|
||||
|
||||
if (moveDir != 0) {
|
||||
if ((moveDir == -1 && !leftHeldPrev) || (moveDir == +1 && !rightHeldPrev)) {
|
||||
coopGame->move(side, moveDir);
|
||||
timer = DAS;
|
||||
} else {
|
||||
timer -= FIXED_DT_MS;
|
||||
if (timer <= 0.0) {
|
||||
coopGame->move(side, moveDir);
|
||||
timer += ARR;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
timer = 0.0;
|
||||
}
|
||||
|
||||
if (coopnet::has(buttons, coopnet::RotCW)) {
|
||||
coopGame->rotate(side, +1);
|
||||
}
|
||||
if (coopnet::has(buttons, coopnet::RotCCW)) {
|
||||
coopGame->rotate(side, -1);
|
||||
}
|
||||
if (coopnet::has(buttons, coopnet::HardDrop)) {
|
||||
SoundEffectManager::instance().playSound("hard_drop", 0.7f);
|
||||
coopGame->hardDrop(side);
|
||||
}
|
||||
if (coopnet::has(buttons, coopnet::Hold)) {
|
||||
coopGame->holdCurrent(side);
|
||||
}
|
||||
|
||||
leftHeldPrev = leftHeldNow;
|
||||
rightHeldPrev = rightHeldNow;
|
||||
};
|
||||
|
||||
const char* roleStr = ctx.coopNetIsHost ? "HOST" : "CLIENT";
|
||||
|
||||
int safetySteps = 0;
|
||||
bool advancedTick = false;
|
||||
ctx.coopNetStalled = false;
|
||||
while (coopNetAccMs >= FIXED_DT_MS && safetySteps++ < 8) {
|
||||
const uint32_t tick = ctx.coopNetTick;
|
||||
|
||||
if (coopNetCachedTick != tick) {
|
||||
coopNetCachedTick = tick;
|
||||
coopNetCachedButtons = buildLocalButtons();
|
||||
if (!ctx.coopNetSession->sendLocalInput(tick, coopNetCachedButtons)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET COOP][%s] sendLocalInput failed (tick=%u)",
|
||||
roleStr,
|
||||
tick);
|
||||
}
|
||||
}
|
||||
|
||||
auto remoteButtonsOpt = ctx.coopNetSession->getRemoteButtons(tick);
|
||||
if (!remoteButtonsOpt.has_value()) {
|
||||
if (!ctx.coopNetStalled) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET COOP][%s] STALL begin waitingForTick=%u",
|
||||
roleStr,
|
||||
tick);
|
||||
}
|
||||
ctx.coopNetStalled = true;
|
||||
break; // lockstep stall
|
||||
}
|
||||
|
||||
const uint8_t remoteButtons = remoteButtonsOpt.value();
|
||||
const bool localIsLeft = ctx.coopNetLocalIsLeft;
|
||||
|
||||
if (localIsLeft) {
|
||||
applyButtonsForSide(CoopGame::PlayerSide::Left, coopNetCachedButtons, p1LeftHeld, p1RightHeld, p1MoveTimerMs);
|
||||
applyButtonsForSide(CoopGame::PlayerSide::Right, remoteButtons, p2LeftHeld, p2RightHeld, p2MoveTimerMs);
|
||||
} else {
|
||||
applyButtonsForSide(CoopGame::PlayerSide::Right, coopNetCachedButtons, p2LeftHeld, p2RightHeld, p2MoveTimerMs);
|
||||
applyButtonsForSide(CoopGame::PlayerSide::Left, remoteButtons, p1LeftHeld, p1RightHeld, p1MoveTimerMs);
|
||||
}
|
||||
|
||||
coopGame->tickGravity(FIXED_DT_MS);
|
||||
coopGame->updateVisualEffects(FIXED_DT_MS);
|
||||
|
||||
if ((tick % HASH_INTERVAL_TICKS) == 0 && coopNetLastHashSentTick != tick) {
|
||||
coopNetLastHashSentTick = tick;
|
||||
const uint64_t hash = coopGame->computeStateHash();
|
||||
if (!ctx.coopNetSession->sendStateHash(tick, hash)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET COOP][%s] sendStateHash failed (tick=%u hash=0x%016llX)",
|
||||
roleStr,
|
||||
tick,
|
||||
(unsigned long long)hash);
|
||||
}
|
||||
auto rh = ctx.coopNetSession->takeRemoteHash(tick);
|
||||
if (rh.has_value() && rh.value() != hash) {
|
||||
ctx.coopNetDesyncDetected = true;
|
||||
ctx.coopNetUiStatusText = "NET DESYNC";
|
||||
ctx.coopNetUiStatusRemainingMs = 8000.0;
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET COOP][%s] DESYNC detected at tick=%u local=0x%016llX remote=0x%016llX",
|
||||
roleStr,
|
||||
tick,
|
||||
(unsigned long long)hash,
|
||||
(unsigned long long)rh.value());
|
||||
game->setPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
ctx.coopNetTick++;
|
||||
advancedTick = true;
|
||||
coopNetAccMs -= FIXED_DT_MS;
|
||||
}
|
||||
|
||||
if (advancedTick) {
|
||||
if (ctx.coopNetStalled) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET COOP][%s] STALL end atTick=%u",
|
||||
roleStr,
|
||||
ctx.coopNetTick);
|
||||
}
|
||||
ctx.coopNetStalled = false;
|
||||
}
|
||||
} else if (!coopVsAI) {
|
||||
// Standard two-player: left uses WASD, right uses arrow keys
|
||||
handleSide(CoopGame::PlayerSide::Left, p1LeftHeld, p1RightHeld, p1MoveTimerMs, leftLeftKey, leftRightKey, leftDownKey);
|
||||
handleSide(CoopGame::PlayerSide::Right, p2LeftHeld, p2RightHeld, p2MoveTimerMs, rightLeftKey, rightRightKey, rightDownKey);
|
||||
@ -1357,8 +1616,10 @@ void TetrisApp::Impl::runLoop()
|
||||
p2RightHeld = ks[rightRightKey];
|
||||
}
|
||||
|
||||
coopGame->tickGravity(frameMs);
|
||||
coopGame->updateVisualEffects(frameMs);
|
||||
if (!coopNetActive) {
|
||||
coopGame->tickGravity(frameMs);
|
||||
coopGame->updateVisualEffects(frameMs);
|
||||
}
|
||||
}
|
||||
|
||||
if (coopGame->isGameOver()) {
|
||||
@ -1387,6 +1648,12 @@ void TetrisApp::Impl::runLoop()
|
||||
}
|
||||
state = AppState::GameOver;
|
||||
stateMgr->setState(state);
|
||||
|
||||
if (ctx.coopNetSession) {
|
||||
ctx.coopNetSession->shutdown();
|
||||
ctx.coopNetSession.reset();
|
||||
}
|
||||
ctx.coopNetEnabled = false;
|
||||
}
|
||||
|
||||
} else {
|
||||
@ -1587,7 +1854,15 @@ void TetrisApp::Impl::runLoop()
|
||||
if (totalTasks > 0) {
|
||||
loadingProgress = std::min(1.0, double(doneTasks) / double(totalTasks));
|
||||
if (loadingProgress >= 1.0 && musicLoaded) {
|
||||
state = AppState::Menu;
|
||||
startupFadeActive = false;
|
||||
startupFadeAlpha = 0.0f;
|
||||
startupFadeClockMs = 0.0;
|
||||
|
||||
if (std::filesystem::exists(introVideoPath)) {
|
||||
state = AppState::Video;
|
||||
} else {
|
||||
state = AppState::Menu;
|
||||
}
|
||||
stateMgr->setState(state);
|
||||
}
|
||||
} else {
|
||||
@ -1615,7 +1890,15 @@ void TetrisApp::Impl::runLoop()
|
||||
if (loadingProgress > 0.99) loadingProgress = 1.0;
|
||||
if (!musicLoaded && timeProgress >= 0.1) loadingProgress = 1.0;
|
||||
if (loadingProgress >= 1.0 && musicLoaded) {
|
||||
state = AppState::Menu;
|
||||
startupFadeActive = false;
|
||||
startupFadeAlpha = 0.0f;
|
||||
startupFadeClockMs = 0.0;
|
||||
|
||||
if (std::filesystem::exists(introVideoPath)) {
|
||||
state = AppState::Video;
|
||||
} else {
|
||||
state = AppState::Menu;
|
||||
}
|
||||
stateMgr->setState(state);
|
||||
}
|
||||
}
|
||||
@ -1682,6 +1965,9 @@ void TetrisApp::Impl::runLoop()
|
||||
case AppState::Loading:
|
||||
loadingState->update(frameMs);
|
||||
break;
|
||||
case AppState::Video:
|
||||
if (videoState) videoState->update(frameMs);
|
||||
break;
|
||||
case AppState::Menu:
|
||||
menuState->update(frameMs);
|
||||
break;
|
||||
@ -1984,6 +2270,11 @@ void TetrisApp::Impl::runLoop()
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AppState::Video:
|
||||
if (videoState) {
|
||||
videoState->render(renderer, logicalScale, logicalVP);
|
||||
}
|
||||
break;
|
||||
case AppState::Menu:
|
||||
if (!mainScreenTex) {
|
||||
mainScreenTex = assetLoader.getTexture(Assets::MAIN_SCREEN);
|
||||
@ -2377,6 +2668,17 @@ void TetrisApp::Impl::runLoop()
|
||||
HelpOverlay::Render(renderer, pixelFont, LOGICAL_W, LOGICAL_H, contentOffsetX, contentOffsetY);
|
||||
}
|
||||
|
||||
if (startupFadeActive && startupFadeAlpha > 0.0f) {
|
||||
SDL_SetRenderViewport(renderer, nullptr);
|
||||
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
const Uint8 a = (Uint8)std::clamp((int)std::lround(startupFadeAlpha * 255.0f), 0, 255);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, a);
|
||||
SDL_FRect full{0.f, 0.f, (float)winW, (float)winH};
|
||||
SDL_RenderFillRect(renderer, &full);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_SetRenderScale(renderer, 1.f, 1.f);
|
||||
}
|
||||
|
||||
@ -21,7 +21,11 @@ std::string Settings::getSettingsPath() {
|
||||
bool Settings::load() {
|
||||
std::ifstream file(getSettingsPath());
|
||||
if (!file.is_open()) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Settings file not found, using defaults");
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Settings file not found, using defaults. Creating settings file with defaults.");
|
||||
// Persist defaults so next run has an explicit settings.ini
|
||||
try {
|
||||
save();
|
||||
} catch (...) {}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@ -48,7 +48,8 @@ private:
|
||||
Settings& operator=(const Settings&) = delete;
|
||||
|
||||
// Settings values
|
||||
bool m_fullscreen = false;
|
||||
// Default to fullscreen on first run when no settings.ini exists
|
||||
bool m_fullscreen = true;
|
||||
bool m_musicEnabled = true;
|
||||
bool m_soundEnabled = true;
|
||||
bool m_debugEnabled = false;
|
||||
|
||||
@ -32,9 +32,19 @@
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include "../../utils/ImagePathResolver.h"
|
||||
#include <iostream>
|
||||
#include "../../video/VideoPlayer.h"
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <algorithm>
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#include <shellapi.h>
|
||||
#endif
|
||||
// (Intro video playback is now handled in-process via VideoPlayer)
|
||||
|
||||
ApplicationManager::ApplicationManager() = default;
|
||||
|
||||
@ -55,7 +65,15 @@ void ApplicationManager::renderLoading(ApplicationManager* app, RenderManager& r
|
||||
if (winW_actual > 0 && winH_actual > 0) app->m_starfield3D->resize(winW_actual, winH_actual);
|
||||
app->m_starfield3D->draw(renderer.getSDLRenderer());
|
||||
}
|
||||
|
||||
// If intro video is playing, render it instead of the loading UI
|
||||
if (app->m_introStarted && app->m_videoPlayer) {
|
||||
SDL_Renderer* sdlR = renderer.getSDLRenderer();
|
||||
int winW=0, winH=0; renderer.getWindowSize(winW, winH);
|
||||
app->m_videoPlayer->render(sdlR, winW, winH);
|
||||
SDL_SetRenderViewport(renderer.getSDLRenderer(), nullptr);
|
||||
SDL_SetRenderScale(renderer.getSDLRenderer(), 1.0f, 1.0f);
|
||||
return;
|
||||
}
|
||||
SDL_Rect logicalVP = {0,0,0,0};
|
||||
float logicalScale = 1.0f;
|
||||
if (app->m_renderManager) {
|
||||
@ -780,17 +798,44 @@ void ApplicationManager::setupStateHandlers() {
|
||||
m_starfield3D->update(deltaTime / 1000.0f);
|
||||
}
|
||||
|
||||
// Check if loading is complete and transition to menu
|
||||
// Check if loading is complete and transition to next stage
|
||||
if (m_assetManager->isLoadingComplete()) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loading complete, transitioning to Menu");
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loading complete, handling post-load flow");
|
||||
|
||||
// Update texture pointers now that assets are loaded
|
||||
m_stateContext.backgroundTex = m_assetManager->getTexture("background");
|
||||
m_stateContext.blocksTex = m_assetManager->getTexture("blocks");
|
||||
|
||||
bool ok = m_stateManager->setState(AppState::Menu);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "setState(AppState::Menu) returned %d", ok ? 1 : 0);
|
||||
traceFile("- to Menu returned");
|
||||
// If an intro video exists and hasn't been started, attempt to play it in-process
|
||||
std::filesystem::path introPath = m_introPath;
|
||||
if (!m_introStarted && std::filesystem::exists(introPath)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Intro video found: %s", introPath.string().c_str());
|
||||
try {
|
||||
if (!m_videoPlayer) m_videoPlayer = std::make_unique<VideoPlayer>();
|
||||
SDL_Renderer* sdlRend = (m_renderManager) ? m_renderManager->getSDLRenderer() : nullptr;
|
||||
if (m_videoPlayer->open(introPath.string(), sdlRend)) {
|
||||
m_introStarted = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Intro video started in-process");
|
||||
} else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "VideoPlayer failed to open intro; skipping");
|
||||
m_stateManager->setState(AppState::Playing);
|
||||
}
|
||||
} catch (const std::exception& ex) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Exception while starting VideoPlayer: %s", ex.what());
|
||||
m_stateManager->setState(AppState::Playing);
|
||||
}
|
||||
} else if (m_introStarted) {
|
||||
// Let VideoPlayer decode frames; once finished, transition to playing
|
||||
if (m_videoPlayer) m_videoPlayer->update();
|
||||
if (!m_videoPlayer || m_videoPlayer->isFinished()) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Intro video finished (in-process), transitioning to Playing");
|
||||
m_stateManager->setState(AppState::Playing);
|
||||
}
|
||||
} else {
|
||||
// No intro to play; transition directly to Playing
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "No intro video; transitioning to Playing");
|
||||
m_stateManager->setState(AppState::Playing);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@ -153,6 +153,11 @@ private:
|
||||
float m_logoAnimCounter = 0.0f;
|
||||
bool m_helpOverlayPausedGame = false;
|
||||
|
||||
// Intro video playback (in-process via FFmpeg)
|
||||
bool m_introStarted = false;
|
||||
std::string m_introPath = "assets/videos/spacetris_intro.mp4";
|
||||
std::unique_ptr<class VideoPlayer> m_videoPlayer;
|
||||
|
||||
// Gameplay background (per-level) with fade, mirroring main.cpp behavior
|
||||
SDL_Texture* m_levelBackgroundTex = nullptr;
|
||||
SDL_Texture* m_nextLevelBackgroundTex = nullptr; // used during fade transitions
|
||||
|
||||
@ -156,9 +156,19 @@ void StateManager::render(RenderManager& renderer) {
|
||||
}
|
||||
|
||||
bool StateManager::isValidState(AppState state) const {
|
||||
// All enum values are currently valid
|
||||
return static_cast<int>(state) >= static_cast<int>(AppState::Loading) &&
|
||||
static_cast<int>(state) <= static_cast<int>(AppState::GameOver);
|
||||
switch (state) {
|
||||
case AppState::Loading:
|
||||
case AppState::Video:
|
||||
case AppState::Menu:
|
||||
case AppState::Options:
|
||||
case AppState::LevelSelector:
|
||||
case AppState::Playing:
|
||||
case AppState::LevelSelect:
|
||||
case AppState::GameOver:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool StateManager::canTransitionTo(AppState newState) const {
|
||||
@ -169,6 +179,7 @@ bool StateManager::canTransitionTo(AppState newState) const {
|
||||
const char* StateManager::getStateName(AppState state) const {
|
||||
switch (state) {
|
||||
case AppState::Loading: return "Loading";
|
||||
case AppState::Video: return "Video";
|
||||
case AppState::Menu: return "Menu";
|
||||
case AppState::Options: return "Options";
|
||||
case AppState::LevelSelector: return "LevelSelector";
|
||||
|
||||
@ -12,6 +12,7 @@ class RenderManager;
|
||||
// Application states used across the app
|
||||
enum class AppState {
|
||||
Loading,
|
||||
Video,
|
||||
Menu,
|
||||
Options,
|
||||
LevelSelector,
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
namespace {
|
||||
// NES (NTSC) gravity table reused from single-player for level progression (ms per cell)
|
||||
@ -41,7 +42,23 @@ CoopGame::CoopGame(int startLevel_) {
|
||||
reset(startLevel_);
|
||||
}
|
||||
|
||||
void CoopGame::reset(int startLevel_) {
|
||||
namespace {
|
||||
uint64_t fnv1a64(uint64_t h, const void* data, size_t size) {
|
||||
const uint8_t* p = static_cast<const uint8_t*>(data);
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
h ^= static_cast<uint64_t>(p[i]);
|
||||
h *= 1099511628211ull;
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
uint64_t hashPod(uint64_t h, const T& v) {
|
||||
return fnv1a64(h, &v, sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
void CoopGame::resetInternal(int startLevel_, const std::optional<uint32_t>& seedOpt) {
|
||||
std::fill(board.begin(), board.end(), Cell{});
|
||||
rowStates.fill(RowHalfState{});
|
||||
completedLines.clear();
|
||||
@ -60,7 +77,7 @@ void CoopGame::reset(int startLevel_) {
|
||||
left = PlayerState{};
|
||||
right = PlayerState{ PlayerSide::Right };
|
||||
|
||||
auto initPlayer = [&](PlayerState& ps) {
|
||||
auto initPlayer = [&](PlayerState& ps, uint32_t seed) {
|
||||
ps.canHold = true;
|
||||
ps.hold.type = PIECE_COUNT;
|
||||
ps.softDropping = false;
|
||||
@ -77,16 +94,34 @@ void CoopGame::reset(int startLevel_) {
|
||||
ps.comboCount = 0;
|
||||
ps.bag.clear();
|
||||
ps.next.type = PIECE_COUNT;
|
||||
ps.rng.seed(seed);
|
||||
refillBag(ps);
|
||||
};
|
||||
initPlayer(left);
|
||||
initPlayer(right);
|
||||
|
||||
if (seedOpt.has_value()) {
|
||||
const uint32_t seed = seedOpt.value();
|
||||
initPlayer(left, seed);
|
||||
initPlayer(right, seed ^ 0x9E3779B9u);
|
||||
} else {
|
||||
// Preserve existing behavior: random seed when not in deterministic mode.
|
||||
std::random_device rd;
|
||||
initPlayer(left, static_cast<uint32_t>(rd()));
|
||||
initPlayer(right, static_cast<uint32_t>(rd()));
|
||||
}
|
||||
|
||||
spawn(left);
|
||||
spawn(right);
|
||||
updateRowStates();
|
||||
}
|
||||
|
||||
void CoopGame::reset(int startLevel_) {
|
||||
resetInternal(startLevel_, std::nullopt);
|
||||
}
|
||||
|
||||
void CoopGame::resetDeterministic(int startLevel_, uint32_t seed) {
|
||||
resetInternal(startLevel_, seed);
|
||||
}
|
||||
|
||||
void CoopGame::setSoftDropping(PlayerSide side, bool on) {
|
||||
PlayerState& ps = player(side);
|
||||
auto stepFor = [&](bool soft)->double { return soft ? std::max(5.0, gravityMs / 5.0) : gravityMs; };
|
||||
@ -103,6 +138,74 @@ void CoopGame::setSoftDropping(PlayerSide side, bool on) {
|
||||
ps.softDropping = on;
|
||||
}
|
||||
|
||||
uint64_t CoopGame::computeStateHash() const {
|
||||
uint64_t h = 1469598103934665603ull;
|
||||
|
||||
// Board
|
||||
for (const auto& c : board) {
|
||||
const uint8_t occ = c.occupied ? 1u : 0u;
|
||||
const uint8_t owner = (c.owner == PlayerSide::Left) ? 0u : 1u;
|
||||
const uint8_t val = static_cast<uint8_t>(std::clamp(c.value, 0, 255));
|
||||
h = hashPod(h, occ);
|
||||
h = hashPod(h, owner);
|
||||
h = hashPod(h, val);
|
||||
}
|
||||
|
||||
auto hashPiece = [&](const Piece& p) {
|
||||
const uint8_t type = static_cast<uint8_t>(p.type);
|
||||
const int32_t rot = p.rot;
|
||||
const int32_t x = p.x;
|
||||
const int32_t y = p.y;
|
||||
h = hashPod(h, type);
|
||||
h = hashPod(h, rot);
|
||||
h = hashPod(h, x);
|
||||
h = hashPod(h, y);
|
||||
};
|
||||
|
||||
auto hashPlayer = [&](const PlayerState& ps) {
|
||||
const uint8_t side = (ps.side == PlayerSide::Left) ? 0u : 1u;
|
||||
h = hashPod(h, side);
|
||||
hashPiece(ps.cur);
|
||||
hashPiece(ps.next);
|
||||
hashPiece(ps.hold);
|
||||
const uint8_t canHoldB = ps.canHold ? 1u : 0u;
|
||||
const uint8_t toppedOutB = ps.toppedOut ? 1u : 0u;
|
||||
h = hashPod(h, canHoldB);
|
||||
h = hashPod(h, toppedOutB);
|
||||
h = hashPod(h, ps.score);
|
||||
h = hashPod(h, ps.lines);
|
||||
h = hashPod(h, ps.level);
|
||||
h = hashPod(h, ps.tetrisesMade);
|
||||
h = hashPod(h, ps.currentCombo);
|
||||
h = hashPod(h, ps.maxCombo);
|
||||
h = hashPod(h, ps.comboCount);
|
||||
h = hashPod(h, ps.pieceSeq);
|
||||
|
||||
const uint32_t bagSize = static_cast<uint32_t>(ps.bag.size());
|
||||
h = hashPod(h, bagSize);
|
||||
for (auto t : ps.bag) {
|
||||
const uint8_t tt = static_cast<uint8_t>(t);
|
||||
h = hashPod(h, tt);
|
||||
}
|
||||
};
|
||||
|
||||
hashPlayer(left);
|
||||
hashPlayer(right);
|
||||
|
||||
// Session-wide counters/stats
|
||||
h = hashPod(h, _score);
|
||||
h = hashPod(h, _lines);
|
||||
h = hashPod(h, _level);
|
||||
h = hashPod(h, _tetrisesMade);
|
||||
h = hashPod(h, _currentCombo);
|
||||
h = hashPod(h, _maxCombo);
|
||||
h = hashPod(h, _comboCount);
|
||||
h = hashPod(h, startLevel);
|
||||
h = hashPod(h, pieceSequence);
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
void CoopGame::move(PlayerSide side, int dx) {
|
||||
PlayerState& ps = player(side);
|
||||
if (gameOver || ps.toppedOut) return;
|
||||
|
||||
@ -62,9 +62,13 @@ public:
|
||||
void setLevelUpCallback(LevelUpCallback cb) { levelUpCallback = cb; }
|
||||
|
||||
void reset(int startLevel = 0);
|
||||
void resetDeterministic(int startLevel, uint32_t seed);
|
||||
void tickGravity(double frameMs);
|
||||
void updateVisualEffects(double frameMs);
|
||||
|
||||
// Determinism / desync detection
|
||||
uint64_t computeStateHash() const;
|
||||
|
||||
// Per-player inputs -----------------------------------------------------
|
||||
void setSoftDropping(PlayerSide side, bool on);
|
||||
void move(PlayerSide side, int dx);
|
||||
@ -111,6 +115,8 @@ public:
|
||||
private:
|
||||
static constexpr double LOCK_DELAY_MS = 500.0;
|
||||
|
||||
void resetInternal(int startLevel_, const std::optional<uint32_t>& seedOpt);
|
||||
|
||||
std::array<Cell, COLS * ROWS> board{};
|
||||
std::array<RowHalfState, ROWS> rowStates{};
|
||||
PlayerState left{};
|
||||
|
||||
21
src/network/CoopNetButtons.h
Normal file
21
src/network/CoopNetButtons.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace coopnet {
|
||||
// 8-bit input mask carried in NetSession::InputFrame.
|
||||
// Keep in sync across capture/apply on both peers.
|
||||
enum Buttons : uint8_t {
|
||||
MoveLeft = 1u << 0,
|
||||
MoveRight = 1u << 1,
|
||||
SoftDrop = 1u << 2,
|
||||
RotCW = 1u << 3,
|
||||
RotCCW = 1u << 4,
|
||||
HardDrop = 1u << 5,
|
||||
Hold = 1u << 6,
|
||||
};
|
||||
|
||||
inline bool has(uint8_t mask, Buttons b) {
|
||||
return (mask & static_cast<uint8_t>(b)) != 0;
|
||||
}
|
||||
}
|
||||
324
src/network/NetSession.cpp
Normal file
324
src/network/NetSession.cpp
Normal file
@ -0,0 +1,324 @@
|
||||
#include "NetSession.h"
|
||||
|
||||
#include <enet/enet.h>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace {
|
||||
constexpr uint8_t kChannelReliable = 0;
|
||||
|
||||
static bool netLogVerboseEnabled() {
|
||||
// Set environment variable / hint: SPACETRIS_NET_LOG=1
|
||||
const char* v = SDL_GetHint("SPACETRIS_NET_LOG");
|
||||
return v && v[0] == '1';
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void append(std::vector<uint8_t>& out, const T& value) {
|
||||
const uint8_t* p = reinterpret_cast<const uint8_t*>(&value);
|
||||
out.insert(out.end(), p, p + sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool read(const uint8_t* data, size_t size, size_t& off, T& out) {
|
||||
if (off + sizeof(T) > size) return false;
|
||||
std::memcpy(&out, data + off, sizeof(T));
|
||||
off += sizeof(T);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
NetSession::NetSession() = default;
|
||||
|
||||
NetSession::~NetSession() {
|
||||
shutdown();
|
||||
}
|
||||
|
||||
bool NetSession::ensureEnetInitialized() {
|
||||
static bool s_inited = false;
|
||||
if (s_inited) return true;
|
||||
if (enet_initialize() != 0) {
|
||||
setError("enet_initialize failed");
|
||||
m_state = ConnState::Error;
|
||||
return false;
|
||||
}
|
||||
s_inited = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void NetSession::setError(const std::string& msg) {
|
||||
m_lastError = msg;
|
||||
}
|
||||
|
||||
bool NetSession::host(const std::string& bindHost, uint16_t port) {
|
||||
shutdown();
|
||||
if (!ensureEnetInitialized()) return false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] host(bind='%s', port=%u)", bindHost.c_str(), (unsigned)port);
|
||||
|
||||
ENetAddress address{};
|
||||
address.host = ENET_HOST_ANY;
|
||||
address.port = port;
|
||||
|
||||
if (!bindHost.empty() && bindHost != "0.0.0.0") {
|
||||
if (enet_address_set_host(&address, bindHost.c_str()) != 0) {
|
||||
setError("enet_address_set_host (bind) failed");
|
||||
m_state = ConnState::Error;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 1 peer, 2 channels (reserve extra)
|
||||
m_host = enet_host_create(&address, 1, 2, 0, 0);
|
||||
if (!m_host) {
|
||||
setError("enet_host_create (host) failed");
|
||||
m_state = ConnState::Error;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_mode = Mode::Host;
|
||||
m_state = ConnState::Connecting;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetSession::join(const std::string& hostNameOrIp, uint16_t port) {
|
||||
shutdown();
|
||||
if (!ensureEnetInitialized()) return false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] join(remote='%s', port=%u)", hostNameOrIp.c_str(), (unsigned)port);
|
||||
|
||||
m_host = enet_host_create(nullptr, 1, 2, 0, 0);
|
||||
if (!m_host) {
|
||||
setError("enet_host_create (client) failed");
|
||||
m_state = ConnState::Error;
|
||||
return false;
|
||||
}
|
||||
|
||||
ENetAddress address{};
|
||||
if (enet_address_set_host(&address, hostNameOrIp.c_str()) != 0) {
|
||||
setError("enet_address_set_host failed");
|
||||
m_state = ConnState::Error;
|
||||
return false;
|
||||
}
|
||||
address.port = port;
|
||||
|
||||
m_peer = enet_host_connect(m_host, &address, 2, 0);
|
||||
if (!m_peer) {
|
||||
setError("enet_host_connect failed");
|
||||
m_state = ConnState::Error;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_mode = Mode::Client;
|
||||
m_state = ConnState::Connecting;
|
||||
return true;
|
||||
}
|
||||
|
||||
void NetSession::shutdown() {
|
||||
if (m_host || m_peer) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] shutdown(mode=%d state=%d)", (int)m_mode, (int)m_state);
|
||||
}
|
||||
|
||||
m_remoteInputs.clear();
|
||||
m_remoteHashes.clear();
|
||||
m_receivedHandshake.reset();
|
||||
|
||||
m_inputsSent = 0;
|
||||
m_inputsReceived = 0;
|
||||
m_hashesSent = 0;
|
||||
m_hashesReceived = 0;
|
||||
m_handshakesSent = 0;
|
||||
m_handshakesReceived = 0;
|
||||
m_lastRecvInputTick = 0xFFFFFFFFu;
|
||||
m_lastRecvHashTick = 0xFFFFFFFFu;
|
||||
m_lastStatsLogMs = 0;
|
||||
|
||||
if (m_peer) {
|
||||
enet_peer_disconnect(m_peer, 0);
|
||||
m_peer = nullptr;
|
||||
}
|
||||
|
||||
if (m_host) {
|
||||
enet_host_destroy(m_host);
|
||||
m_host = nullptr;
|
||||
}
|
||||
|
||||
m_mode = Mode::None;
|
||||
m_state = ConnState::Disconnected;
|
||||
m_lastError.clear();
|
||||
}
|
||||
|
||||
void NetSession::poll(uint32_t timeoutMs) {
|
||||
if (!m_host) return;
|
||||
|
||||
ENetEvent event{};
|
||||
while (enet_host_service(m_host, &event, static_cast<enet_uint32>(timeoutMs)) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
m_peer = event.peer;
|
||||
m_state = ConnState::Connected;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] connected (mode=%d)", (int)m_mode);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
if (event.packet) {
|
||||
handlePacket(event.packet->data, event.packet->dataLength);
|
||||
enet_packet_destroy(event.packet);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
m_peer = nullptr;
|
||||
m_state = ConnState::Disconnected;
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "[NET] disconnected");
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// After first event, do non-blocking passes.
|
||||
timeoutMs = 0;
|
||||
}
|
||||
|
||||
// Rate-limited stats log (opt-in)
|
||||
if (netLogVerboseEnabled()) {
|
||||
const uint32_t nowMs = SDL_GetTicks();
|
||||
if (m_lastStatsLogMs == 0) m_lastStatsLogMs = nowMs;
|
||||
if (nowMs - m_lastStatsLogMs >= 1000u) {
|
||||
m_lastStatsLogMs = nowMs;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET] stats: sent(in=%u hash=%u hs=%u) recv(in=%u hash=%u hs=%u) lastRecv(inTick=%u hashTick=%u) state=%d",
|
||||
m_inputsSent,
|
||||
m_hashesSent,
|
||||
m_handshakesSent,
|
||||
m_inputsReceived,
|
||||
m_hashesReceived,
|
||||
m_handshakesReceived,
|
||||
m_lastRecvInputTick,
|
||||
m_lastRecvHashTick,
|
||||
(int)m_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool NetSession::sendBytesReliable(const void* data, size_t size) {
|
||||
if (!m_peer) return false;
|
||||
ENetPacket* packet = enet_packet_create(data, size, ENET_PACKET_FLAG_RELIABLE);
|
||||
if (!packet) return false;
|
||||
if (enet_peer_send(m_peer, kChannelReliable, packet) != 0) {
|
||||
enet_packet_destroy(packet);
|
||||
return false;
|
||||
}
|
||||
// Let the caller decide flush cadence; but for tiny control packets, flushing is cheap.
|
||||
enet_host_flush(m_host);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetSession::sendHandshake(const Handshake& hs) {
|
||||
if (m_mode != Mode::Host) return false;
|
||||
m_handshakesSent++;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] sendHandshake(seed=%u startTick=%u startLevel=%u)", hs.rngSeed, hs.startTick, (unsigned)hs.startLevel);
|
||||
std::vector<uint8_t> buf;
|
||||
buf.reserve(1 + sizeof(uint32_t) * 2 + sizeof(uint8_t));
|
||||
buf.push_back(static_cast<uint8_t>(MsgType::Handshake));
|
||||
append(buf, hs.rngSeed);
|
||||
append(buf, hs.startTick);
|
||||
append(buf, hs.startLevel);
|
||||
return sendBytesReliable(buf.data(), buf.size());
|
||||
}
|
||||
|
||||
std::optional<NetSession::Handshake> NetSession::takeReceivedHandshake() {
|
||||
auto out = m_receivedHandshake;
|
||||
m_receivedHandshake.reset();
|
||||
return out;
|
||||
}
|
||||
|
||||
bool NetSession::sendLocalInput(uint32_t tick, uint8_t buttons) {
|
||||
m_inputsSent++;
|
||||
if (netLogVerboseEnabled() && (tick % 60u) == 0u) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] sendInput(tick=%u buttons=0x%02X)", tick, (unsigned)buttons);
|
||||
}
|
||||
std::vector<uint8_t> buf;
|
||||
buf.reserve(1 + sizeof(uint32_t) + sizeof(uint8_t));
|
||||
buf.push_back(static_cast<uint8_t>(MsgType::Input));
|
||||
append(buf, tick);
|
||||
append(buf, buttons);
|
||||
return sendBytesReliable(buf.data(), buf.size());
|
||||
}
|
||||
|
||||
std::optional<uint8_t> NetSession::getRemoteButtons(uint32_t tick) const {
|
||||
auto it = m_remoteInputs.find(tick);
|
||||
if (it == m_remoteInputs.end()) return std::nullopt;
|
||||
return it->second;
|
||||
}
|
||||
|
||||
bool NetSession::sendStateHash(uint32_t tick, uint64_t hash) {
|
||||
m_hashesSent++;
|
||||
if (netLogVerboseEnabled()) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] sendHash(tick=%u hash=%llu)", tick, (unsigned long long)hash);
|
||||
}
|
||||
std::vector<uint8_t> buf;
|
||||
buf.reserve(1 + sizeof(uint32_t) + sizeof(uint64_t));
|
||||
buf.push_back(static_cast<uint8_t>(MsgType::Hash));
|
||||
append(buf, tick);
|
||||
append(buf, hash);
|
||||
return sendBytesReliable(buf.data(), buf.size());
|
||||
}
|
||||
|
||||
std::optional<uint64_t> NetSession::takeRemoteHash(uint32_t tick) {
|
||||
auto it = m_remoteHashes.find(tick);
|
||||
if (it == m_remoteHashes.end()) return std::nullopt;
|
||||
uint64_t v = it->second;
|
||||
m_remoteHashes.erase(it);
|
||||
return v;
|
||||
}
|
||||
|
||||
void NetSession::handlePacket(const uint8_t* data, size_t size) {
|
||||
if (!data || size < 1) return;
|
||||
size_t off = 0;
|
||||
uint8_t typeByte = 0;
|
||||
if (!read(data, size, off, typeByte)) return;
|
||||
|
||||
MsgType t = static_cast<MsgType>(typeByte);
|
||||
switch (t) {
|
||||
case MsgType::Handshake: {
|
||||
Handshake hs{};
|
||||
if (!read(data, size, off, hs.rngSeed)) return;
|
||||
if (!read(data, size, off, hs.startTick)) return;
|
||||
if (!read(data, size, off, hs.startLevel)) return;
|
||||
m_receivedHandshake = hs;
|
||||
m_handshakesReceived++;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] recvHandshake(seed=%u startTick=%u startLevel=%u)", hs.rngSeed, hs.startTick, (unsigned)hs.startLevel);
|
||||
break;
|
||||
}
|
||||
case MsgType::Input: {
|
||||
uint32_t tick = 0;
|
||||
uint8_t buttons = 0;
|
||||
if (!read(data, size, off, tick)) return;
|
||||
if (!read(data, size, off, buttons)) return;
|
||||
m_remoteInputs[tick] = buttons;
|
||||
m_inputsReceived++;
|
||||
m_lastRecvInputTick = tick;
|
||||
if (netLogVerboseEnabled() && (tick % 60u) == 0u) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] recvInput(tick=%u buttons=0x%02X)", tick, (unsigned)buttons);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MsgType::Hash: {
|
||||
uint32_t tick = 0;
|
||||
uint64_t hash = 0;
|
||||
if (!read(data, size, off, tick)) return;
|
||||
if (!read(data, size, off, hash)) return;
|
||||
m_remoteHashes[tick] = hash;
|
||||
m_hashesReceived++;
|
||||
m_lastRecvHashTick = tick;
|
||||
if (netLogVerboseEnabled()) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET] recvHash(tick=%u hash=%llu)", tick, (unsigned long long)hash);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
118
src/network/NetSession.h
Normal file
118
src/network/NetSession.h
Normal file
@ -0,0 +1,118 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
struct _ENetHost;
|
||||
struct _ENetPeer;
|
||||
|
||||
// Lockstep networking session for COOPERATE (network) mode.
|
||||
//
|
||||
// Design goals:
|
||||
// - Non-blocking polling (caller drives poll from the main loop)
|
||||
// - Reliable, ordered delivery for inputs and control messages
|
||||
// - Host provides seed + start tick (handshake)
|
||||
// - Only inputs/state hashes are exchanged (no board sync)
|
||||
class NetSession {
|
||||
public:
|
||||
enum class Mode {
|
||||
None,
|
||||
Host,
|
||||
Client,
|
||||
};
|
||||
|
||||
enum class ConnState {
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Error,
|
||||
};
|
||||
|
||||
struct Handshake {
|
||||
uint32_t rngSeed = 0;
|
||||
uint32_t startTick = 0;
|
||||
uint8_t startLevel = 0;
|
||||
};
|
||||
|
||||
struct InputFrame {
|
||||
uint32_t tick = 0;
|
||||
uint8_t buttons = 0;
|
||||
};
|
||||
|
||||
NetSession();
|
||||
~NetSession();
|
||||
|
||||
NetSession(const NetSession&) = delete;
|
||||
NetSession& operator=(const NetSession&) = delete;
|
||||
|
||||
// If bindHost is empty or "0.0.0.0", binds to ENET_HOST_ANY.
|
||||
bool host(const std::string& bindHost, uint16_t port);
|
||||
bool join(const std::string& hostNameOrIp, uint16_t port);
|
||||
void shutdown();
|
||||
|
||||
void poll(uint32_t timeoutMs = 0);
|
||||
|
||||
Mode mode() const { return m_mode; }
|
||||
ConnState state() const { return m_state; }
|
||||
bool isConnected() const { return m_state == ConnState::Connected; }
|
||||
|
||||
// Host-only: send handshake once the peer connects.
|
||||
bool sendHandshake(const Handshake& hs);
|
||||
|
||||
// Client-only: becomes available once received from host.
|
||||
std::optional<Handshake> takeReceivedHandshake();
|
||||
|
||||
// Input exchange --------------------------------------------------------
|
||||
// Send local input for a given simulation tick.
|
||||
bool sendLocalInput(uint32_t tick, uint8_t buttons);
|
||||
|
||||
// Returns the last received remote input for a tick (if any).
|
||||
std::optional<uint8_t> getRemoteButtons(uint32_t tick) const;
|
||||
|
||||
// Hash exchange (for desync detection) ---------------------------------
|
||||
bool sendStateHash(uint32_t tick, uint64_t hash);
|
||||
std::optional<uint64_t> takeRemoteHash(uint32_t tick);
|
||||
|
||||
// Diagnostics
|
||||
std::string lastError() const { return m_lastError; }
|
||||
|
||||
private:
|
||||
enum class MsgType : uint8_t {
|
||||
Handshake = 1,
|
||||
Input = 2,
|
||||
Hash = 3,
|
||||
};
|
||||
|
||||
bool ensureEnetInitialized();
|
||||
void setError(const std::string& msg);
|
||||
|
||||
bool sendBytesReliable(const void* data, size_t size);
|
||||
void handlePacket(const uint8_t* data, size_t size);
|
||||
|
||||
Mode m_mode = Mode::None;
|
||||
ConnState m_state = ConnState::Disconnected;
|
||||
|
||||
_ENetHost* m_host = nullptr;
|
||||
_ENetPeer* m_peer = nullptr;
|
||||
|
||||
std::string m_lastError;
|
||||
|
||||
std::optional<Handshake> m_receivedHandshake;
|
||||
|
||||
std::unordered_map<uint32_t, uint8_t> m_remoteInputs;
|
||||
std::unordered_map<uint32_t, uint64_t> m_remoteHashes;
|
||||
|
||||
// Debug logging (rate-limited)
|
||||
uint32_t m_inputsSent = 0;
|
||||
uint32_t m_inputsReceived = 0;
|
||||
uint32_t m_hashesSent = 0;
|
||||
uint32_t m_hashesReceived = 0;
|
||||
uint32_t m_handshakesSent = 0;
|
||||
uint32_t m_handshakesReceived = 0;
|
||||
uint32_t m_lastRecvInputTick = 0xFFFFFFFFu;
|
||||
uint32_t m_lastRecvHashTick = 0xFFFFFFFFu;
|
||||
uint32_t m_lastStatsLogMs = 0;
|
||||
};
|
||||
@ -1,6 +1,7 @@
|
||||
#include "MenuState.h"
|
||||
#include "persistence/Scores.h"
|
||||
#include "../network/supabase_client.h"
|
||||
#include "../network/NetSession.h"
|
||||
#include "graphics/Font.h"
|
||||
#include "../graphics/ui/HelpOverlay.h"
|
||||
#include "../core/GlobalState.h"
|
||||
@ -16,6 +17,7 @@
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <random>
|
||||
|
||||
// Use dynamic logical dimensions from GlobalState instead of hardcoded values
|
||||
// This allows the UI to adapt when the window is resized or goes fullscreen
|
||||
@ -141,6 +143,17 @@ void MenuState::showCoopSetupPanel(bool show, bool resumeMusic) {
|
||||
coopSetupAnimating = true;
|
||||
coopSetupDirection = 1;
|
||||
coopSetupSelected = (ctx.coopVsAI && *ctx.coopVsAI) ? 1 : 0;
|
||||
coopSetupStep = CoopSetupStep::ChoosePartner;
|
||||
coopNetworkRoleSelected = 0;
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
if (SDL_Window* focusWin = SDL_GetKeyboardFocus()) {
|
||||
SDL_StopTextInput(focusWin);
|
||||
}
|
||||
if (coopNetworkSession) {
|
||||
coopNetworkSession->shutdown();
|
||||
coopNetworkSession.reset();
|
||||
}
|
||||
coopSetupRectsValid = false;
|
||||
selectedButton = static_cast<int>(ui::BottomMenuItem::Cooperate);
|
||||
// Ensure the transition value is non-zero so render code can show
|
||||
@ -152,6 +165,19 @@ void MenuState::showCoopSetupPanel(bool show, bool resumeMusic) {
|
||||
coopSetupAnimating = true;
|
||||
coopSetupDirection = -1;
|
||||
coopSetupRectsValid = false;
|
||||
|
||||
if (SDL_Window* focusWin = SDL_GetKeyboardFocus()) {
|
||||
SDL_StopTextInput(focusWin);
|
||||
}
|
||||
|
||||
// Cancel any pending network session if the coop setup is being closed.
|
||||
if (coopNetworkSession) {
|
||||
coopNetworkSession->shutdown();
|
||||
coopNetworkSession.reset();
|
||||
}
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
coopSetupStep = CoopSetupStep::ChoosePartner;
|
||||
// Resume menu music only when requested (ESC should pass resumeMusic=false)
|
||||
if (resumeMusic && ctx.musicEnabled && *ctx.musicEnabled) {
|
||||
Audio::instance().playMenuMusic();
|
||||
@ -280,58 +306,196 @@ void MenuState::onExit() {
|
||||
}
|
||||
|
||||
void MenuState::handleEvent(const SDL_Event& e) {
|
||||
// Text input for network IP entry (only while coop setup panel is active).
|
||||
if ((coopSetupVisible || coopSetupAnimating) && coopSetupTransition > 0.0 && e.type == SDL_EVENT_TEXT_INPUT) {
|
||||
if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
std::string& target = (coopNetworkRoleSelected == 0) ? coopNetworkBindAddress : coopNetworkJoinAddress;
|
||||
if (target.size() < 64) {
|
||||
target += e.text.text;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Coop setup panel navigation (modal within the menu)
|
||||
// Handle this FIRST and consume key events so the main menu navigation doesn't interfere.
|
||||
// Note: Do not require !repeat here; some keyboards/OS configs may emit Enter with repeat.
|
||||
if ((coopSetupVisible || coopSetupAnimating) && coopSetupTransition > 0.0 && e.type == SDL_EVENT_KEY_DOWN) {
|
||||
// Coop setup panel navigation (modal within the menu)
|
||||
switch (e.key.scancode) {
|
||||
case SDL_SCANCODE_UP:
|
||||
case SDL_SCANCODE_DOWN:
|
||||
// Do NOT allow up/down to change anything while this panel is active
|
||||
return;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
// When in a nested network step, go back one step; otherwise close the panel.
|
||||
if (coopSetupStep == CoopSetupStep::NetworkChooseRole) {
|
||||
coopSetupStep = CoopSetupStep::ChoosePartner;
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
return;
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
if (SDL_Window* focusWin = SDL_GetKeyboardFocus()) {
|
||||
SDL_StopTextInput(focusWin);
|
||||
}
|
||||
coopSetupStep = CoopSetupStep::NetworkChooseRole;
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
return;
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkWaiting) {
|
||||
if (coopNetworkSession) {
|
||||
coopNetworkSession->shutdown();
|
||||
coopNetworkSession.reset();
|
||||
}
|
||||
if (SDL_Window* focusWin = SDL_GetKeyboardFocus()) {
|
||||
SDL_StopTextInput(focusWin);
|
||||
}
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
coopSetupStep = CoopSetupStep::NetworkChooseRole;
|
||||
return;
|
||||
}
|
||||
showCoopSetupPanel(false, false);
|
||||
return;
|
||||
case SDL_SCANCODE_LEFT:
|
||||
case SDL_SCANCODE_A:
|
||||
coopSetupSelected = 0;
|
||||
buttonFlash = 1.0;
|
||||
if (coopSetupStep == CoopSetupStep::ChoosePartner) {
|
||||
// 3-way selection: LOCAL / AI / NETWORK
|
||||
coopSetupSelected = (coopSetupSelected + 3 - 1) % 3;
|
||||
buttonFlash = 1.0;
|
||||
return;
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkChooseRole) {
|
||||
coopNetworkRoleSelected = (coopNetworkRoleSelected + 2 - 1) % 2;
|
||||
buttonFlash = 1.0;
|
||||
return;
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
return;
|
||||
}
|
||||
return;
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
case SDL_SCANCODE_D:
|
||||
coopSetupSelected = 1;
|
||||
buttonFlash = 1.0;
|
||||
return;
|
||||
// Do NOT allow up/down to change anything
|
||||
case SDL_SCANCODE_UP:
|
||||
case SDL_SCANCODE_DOWN:
|
||||
return;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
showCoopSetupPanel(false, false);
|
||||
if (coopSetupStep == CoopSetupStep::ChoosePartner) {
|
||||
coopSetupSelected = (coopSetupSelected + 1) % 3;
|
||||
buttonFlash = 1.0;
|
||||
return;
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkChooseRole) {
|
||||
coopNetworkRoleSelected = (coopNetworkRoleSelected + 1) % 2;
|
||||
buttonFlash = 1.0;
|
||||
return;
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
return;
|
||||
}
|
||||
return;
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
std::string& target = (coopNetworkRoleSelected == 0) ? coopNetworkBindAddress : coopNetworkJoinAddress;
|
||||
if (!target.empty()) target.pop_back();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_RETURN:
|
||||
case SDL_SCANCODE_KP_ENTER:
|
||||
case SDL_SCANCODE_SPACE:
|
||||
{
|
||||
const bool useAI = (coopSetupSelected == 1);
|
||||
if (ctx.coopVsAI) {
|
||||
*ctx.coopVsAI = useAI;
|
||||
}
|
||||
if (ctx.game) {
|
||||
ctx.game->setMode(GameMode::Cooperate);
|
||||
ctx.game->reset(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
}
|
||||
if (ctx.coopGame) {
|
||||
ctx.coopGame->reset(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
// Existing flows (Local 2P / AI) are preserved exactly.
|
||||
if (coopSetupStep == CoopSetupStep::ChoosePartner && (coopSetupSelected == 0 || coopSetupSelected == 1)) {
|
||||
const bool useAI = (coopSetupSelected == 1);
|
||||
if (ctx.coopVsAI) {
|
||||
*ctx.coopVsAI = useAI;
|
||||
}
|
||||
if (ctx.game) {
|
||||
ctx.game->setMode(GameMode::Cooperate);
|
||||
ctx.game->reset(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
}
|
||||
if (ctx.coopGame) {
|
||||
ctx.coopGame->reset(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
}
|
||||
|
||||
// Close the panel without restarting menu music; gameplay will take over.
|
||||
showCoopSetupPanel(false, false);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"MenuState: coop start via key, selected=%d, startPlayTransition_present=%d, stateManager=%p",
|
||||
coopSetupSelected,
|
||||
ctx.startPlayTransition ? 1 : 0,
|
||||
(void*)ctx.stateManager);
|
||||
|
||||
if (ctx.startPlayTransition) {
|
||||
ctx.startPlayTransition();
|
||||
} else if (ctx.stateManager) {
|
||||
ctx.stateManager->setState(AppState::Playing);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Close the panel without restarting menu music; gameplay will take over.
|
||||
showCoopSetupPanel(false, false);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "MenuState: coop start via key, selected=%d, startPlayTransition_present=%d, stateManager=%p", coopSetupSelected, ctx.startPlayTransition ? 1 : 0, (void*)ctx.stateManager);
|
||||
|
||||
if (ctx.startPlayTransition) {
|
||||
ctx.startPlayTransition();
|
||||
} else if (ctx.stateManager) {
|
||||
ctx.stateManager->setState(AppState::Playing);
|
||||
// Network flow (new): choose host/join, confirm connection before starting.
|
||||
if (coopSetupStep == CoopSetupStep::ChoosePartner && coopSetupSelected == 2) {
|
||||
coopSetupStep = CoopSetupStep::NetworkChooseRole;
|
||||
coopNetworkRoleSelected = 0;
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
if (coopNetworkSession) {
|
||||
coopNetworkSession->shutdown();
|
||||
coopNetworkSession.reset();
|
||||
}
|
||||
buttonFlash = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (coopSetupStep == CoopSetupStep::NetworkChooseRole) {
|
||||
// First, let the user enter the address (bind for host, remote for join).
|
||||
coopSetupStep = CoopSetupStep::NetworkEnterAddress;
|
||||
coopNetworkStatusText.clear();
|
||||
if (SDL_Window* focusWin = SDL_GetKeyboardFocus()) {
|
||||
SDL_StartTextInput(focusWin);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
coopNetworkHandshakeSent = false;
|
||||
coopNetworkStatusText.clear();
|
||||
coopNetworkSession = std::make_unique<NetSession>();
|
||||
|
||||
const uint16_t port = coopNetworkPort;
|
||||
bool ok = false;
|
||||
if (coopNetworkRoleSelected == 0) {
|
||||
const std::string bindIp = coopNetworkBindAddress;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET COOP] HOST start bind=%s port=%u", bindIp.c_str(), (unsigned)port);
|
||||
ok = coopNetworkSession->host(bindIp, port);
|
||||
coopNetworkStatusText = ok ? "WAITING FOR PLAYER..." : ("HOST FAILED: " + coopNetworkSession->lastError());
|
||||
} else {
|
||||
const std::string joinIp = coopNetworkJoinAddress.empty() ? std::string("127.0.0.1") : coopNetworkJoinAddress;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET COOP] JOIN start remote=%s port=%u", joinIp.c_str(), (unsigned)port);
|
||||
ok = coopNetworkSession->join(joinIp, port);
|
||||
coopNetworkStatusText = ok ? "CONNECTING..." : ("JOIN FAILED: " + coopNetworkSession->lastError());
|
||||
}
|
||||
|
||||
if (SDL_Window* focusWin = SDL_GetKeyboardFocus()) {
|
||||
SDL_StopTextInput(focusWin);
|
||||
}
|
||||
|
||||
if (ok) {
|
||||
coopSetupStep = CoopSetupStep::NetworkWaiting;
|
||||
} else {
|
||||
// Stay on role choice screen so user can back out.
|
||||
coopNetworkSession.reset();
|
||||
coopSetupStep = CoopSetupStep::NetworkChooseRole;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// While waiting for connection, Enter does nothing.
|
||||
return;
|
||||
}
|
||||
default:
|
||||
// Allow all other keys to be pressed, but don't let them affect the main menu while coop is open.
|
||||
// Allow other keys, but don't let them affect the main menu while coop is open.
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -796,6 +960,15 @@ void MenuState::handleEvent(const SDL_Event& e) {
|
||||
}
|
||||
|
||||
void MenuState::update(double frameMs) {
|
||||
// Transient network status message (e.g., disconnect) shown on return to menu.
|
||||
if (ctx.coopNetUiStatusRemainingMs > 0.0) {
|
||||
ctx.coopNetUiStatusRemainingMs -= frameMs;
|
||||
if (ctx.coopNetUiStatusRemainingMs <= 0.0) {
|
||||
ctx.coopNetUiStatusRemainingMs = 0.0;
|
||||
ctx.coopNetUiStatusText.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Update logo animation counter
|
||||
GlobalState::instance().logoAnimCounter += frameMs;
|
||||
// Advance options panel animation if active
|
||||
@ -1056,14 +1229,27 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
float titleX = (LOGICAL_W - (float)tW) * 0.5f + contentOffsetX;
|
||||
useFont->draw(renderer, titleX, scoresStartY, smallTitle, titleScale, SDL_Color{200,220,230,255});
|
||||
scoresStartY += (float)tH + 12.0f;
|
||||
|
||||
if (!ctx.coopNetUiStatusText.empty() && ctx.coopNetUiStatusRemainingMs > 0.0) {
|
||||
float msgScale = 0.75f;
|
||||
int mW = 0, mH = 0;
|
||||
useFont->measure(ctx.coopNetUiStatusText, msgScale, mW, mH);
|
||||
float msgX = (LOGICAL_W - (float)mW) * 0.5f + contentOffsetX;
|
||||
useFont->draw(renderer, msgX, scoresStartY, ctx.coopNetUiStatusText, msgScale, SDL_Color{255, 224, 130, 255});
|
||||
scoresStartY += (float)mH + 10.0f;
|
||||
}
|
||||
}
|
||||
static const std::vector<ScoreEntry> EMPTY_SCORES;
|
||||
const auto& hs = ctx.scores ? ctx.scores->all() : EMPTY_SCORES;
|
||||
// Choose which game_type to show based on current menu selection
|
||||
// Choose which game_type to show based on current menu selection or mouse hover.
|
||||
// Prefer `hoveredButton` (mouse-over) when available so the TOP PLAYER panel
|
||||
// updates responsively while the user moves the pointer over the bottom menu.
|
||||
int activeBtn = (ctx.hoveredButton ? *ctx.hoveredButton : -1);
|
||||
if (activeBtn < 0) activeBtn = selectedButton;
|
||||
std::string wantedType = "classic";
|
||||
if (selectedButton == 0) wantedType = "classic"; // Play / Endless
|
||||
else if (selectedButton == 1) wantedType = "cooperate"; // Coop
|
||||
else if (selectedButton == 2) wantedType = "challenge"; // Challenge
|
||||
if (activeBtn == 0) wantedType = "classic"; // Play / Endless
|
||||
else if (activeBtn == 1) wantedType = "cooperate"; // Coop
|
||||
else if (activeBtn == 2) wantedType = "challenge"; // Challenge
|
||||
// Filter highscores to the desired game type
|
||||
std::vector<ScoreEntry> filtered;
|
||||
filtered.reserve(hs.size());
|
||||
@ -1358,18 +1544,20 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
// highscores area (not sliding offscreen with the scores).
|
||||
const float panelBaseY = scoresStartY - 20.0f;
|
||||
|
||||
// Make the choice buttons smaller, add more spacing, and raise them higher
|
||||
const float btnW2 = std::min(300.0f, panelW * 0.30f);
|
||||
// Choice buttons (partner selection) and nested network host/join UI
|
||||
const float btnH2 = 60.0f;
|
||||
const float gap = 96.0f;
|
||||
// Shift the image and buttons to the right for layout balance (reduced)
|
||||
const float shiftX = 20.0f; // move right by 30px (moved 20px left from previous)
|
||||
const float bx = panelBaseX + (panelW - (btnW2 * 2.0f + gap)) * 0.5f + shiftX;
|
||||
const float gap = 34.0f;
|
||||
const float btnW2 = std::min(280.0f, (panelW - gap * 2.0f) / 3.0f);
|
||||
const float totalChoiceW = btnW2 * 3.0f + gap * 2.0f;
|
||||
// Shift the image and buttons slightly for layout balance
|
||||
const float shiftX = 20.0f;
|
||||
const float bx = panelBaseX + (panelW - totalChoiceW) * 0.5f + shiftX;
|
||||
// Move the buttons up by ~80px to sit closer under the logo
|
||||
const float by = panelBaseY + (panelH - btnH2) * 0.5f - 80.0f;
|
||||
|
||||
coopSetupBtnRects[0] = SDL_FRect{ bx, by, btnW2, btnH2 };
|
||||
coopSetupBtnRects[1] = SDL_FRect{ bx + btnW2 + gap, by, btnW2, btnH2 };
|
||||
coopSetupBtnRects[1] = SDL_FRect{ bx + (btnW2 + gap), by, btnW2, btnH2 };
|
||||
coopSetupBtnRects[2] = SDL_FRect{ bx + (btnW2 + gap) * 2.0f, by, btnW2, btnH2 };
|
||||
coopSetupRectsValid = true;
|
||||
|
||||
SDL_Color bg{ 24, 36, 52, 220 };
|
||||
@ -1392,21 +1580,24 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
}
|
||||
}
|
||||
|
||||
// If the image loaded, render it centered above the two choice buttons
|
||||
// If the image loaded, render it centered above the choice buttons
|
||||
// Compute fade alpha from the coop transition so it can be used for image, text and buttons
|
||||
float alphaFactor = static_cast<float>(coopSetupTransition);
|
||||
if (alphaFactor < 0.0f) alphaFactor = 0.0f;
|
||||
if (alphaFactor > 1.0f) alphaFactor = 1.0f;
|
||||
// Compute coop info image placement (draw as background for both ChoosePartner and Network steps)
|
||||
float imgX = 0.0f, imgY = 0.0f, targetW = 0.0f, targetH = 0.0f;
|
||||
bool hasCoopImg = false;
|
||||
if (coopInfoTexture && coopInfoTexW > 0 && coopInfoTexH > 0) {
|
||||
float totalW = btnW2 * 2.0f + gap;
|
||||
// Increase allowed image width by ~15% (was 0.75 of totalW)
|
||||
const float scaleFactor = 0.75f * 1.25f; // ~0.8625
|
||||
float maxImgW = totalW * scaleFactor;
|
||||
float targetW = std::min(maxImgW, static_cast<float>(coopInfoTexW));
|
||||
float totalW = totalChoiceW;
|
||||
// Keep coop info image slightly smaller than the button row.
|
||||
// Use a modest scale so it doesn't dominate the UI.
|
||||
float maxImgW = totalW * 0.65f;
|
||||
targetW = std::min(maxImgW, static_cast<float>(coopInfoTexW));
|
||||
float scale = targetW / static_cast<float>(coopInfoTexW);
|
||||
float targetH = static_cast<float>(coopInfoTexH) * scale;
|
||||
float imgX = bx + (totalW - targetW) * 0.5f;
|
||||
float imgY = by - targetH - 8.0f; // keep the small gap above buttons
|
||||
targetH = static_cast<float>(coopInfoTexH) * scale;
|
||||
imgX = bx + (totalW - targetW) * 0.5f;
|
||||
imgY = by - targetH - 8.0f; // keep the small gap above buttons
|
||||
float minY = panelBaseY + 6.0f;
|
||||
if (imgY < minY) imgY = minY;
|
||||
SDL_FRect dst{ imgX, imgY, targetW, targetH };
|
||||
@ -1414,28 +1605,30 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
// Make the coop info image slightly transparent scaled by transition
|
||||
SDL_SetTextureAlphaMod(coopInfoTexture, static_cast<Uint8>(std::round(200.0f * alphaFactor)));
|
||||
SDL_RenderTexture(renderer, coopInfoTexture, nullptr, &dst);
|
||||
hasCoopImg = true;
|
||||
|
||||
// Draw cooperative instructions inside the panel area (overlayed on the panel background)
|
||||
FontAtlas* f = ctx.font ? ctx.font : ctx.pixelFont;
|
||||
if (f) {
|
||||
const float pad = 38.0f;
|
||||
float textX = panelBaseX + pad;
|
||||
// Position the text over the lower portion of the image (overlay)
|
||||
// Move the block upward by ~150px to match UI request
|
||||
float textY = imgY + targetH - std::min(80.0f, targetH * 0.35f) - 150.0f;
|
||||
// Only draw the instructional overlay text when choosing partner.
|
||||
if (coopSetupStep == CoopSetupStep::ChoosePartner) {
|
||||
FontAtlas* f = ctx.font ? ctx.font : ctx.pixelFont;
|
||||
if (f) {
|
||||
const float pad = 38.0f;
|
||||
float textX = panelBaseX + pad;
|
||||
// Position the text over the lower portion of the image (overlay)
|
||||
// Move the block upward by ~150px to match UI request
|
||||
float textY = imgY + targetH - std::min(80.0f, targetH * 0.35f) - 150.0f;
|
||||
|
||||
// Bulleted list (measure sample line height first)
|
||||
const std::vector<std::string> bullets = {
|
||||
"The playfield is shared between two players",
|
||||
"Each player controls one half of the grid",
|
||||
"A line clears only when both halves are filled",
|
||||
"Timing and coordination are essential"
|
||||
};
|
||||
float bulletScale = 0.78f;
|
||||
SDL_Color bulletCol{200,220,230,220};
|
||||
bulletCol.a = static_cast<Uint8>(std::round(bulletCol.a * alphaFactor));
|
||||
int sampleLW = 0, sampleLH = 0;
|
||||
f->measure(bullets[0], bulletScale, sampleLW, sampleLH);
|
||||
// Bulleted list (measure sample line height first)
|
||||
const std::vector<std::string> bullets = {
|
||||
"The playfield is shared between two players",
|
||||
"Each player controls one half of the grid",
|
||||
"A line clears only when both halves are filled",
|
||||
"Timing and coordination are essential"
|
||||
};
|
||||
float bulletScale = 0.78f;
|
||||
SDL_Color bulletCol{200,220,230,220};
|
||||
bulletCol.a = static_cast<Uint8>(std::round(bulletCol.a * alphaFactor));
|
||||
int sampleLW = 0, sampleLH = 0;
|
||||
f->measure(bullets[0], bulletScale, sampleLW, sampleLH);
|
||||
|
||||
// Header: move it up by one sample row so it sits higher
|
||||
const std::string header = "* HOW TO PLAY – COOPERATE MODE *";
|
||||
@ -1470,6 +1663,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
f->draw(renderer, goalX, textY, goalText, 0.86f, goalTextCol);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Delay + eased fade specifically for the two coop buttons so they appear after the image/text.
|
||||
const float btnDelay = 0.25f; // fraction of transition to wait before buttons start fading
|
||||
@ -1479,10 +1673,134 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
float buttonFade = rawBtn * rawBtn;
|
||||
SDL_Color bgA = bg; bgA.a = static_cast<Uint8>(std::round(bgA.a * buttonFade));
|
||||
SDL_Color borderA = border; borderA.a = static_cast<Uint8>(std::round(borderA.a * buttonFade));
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont, coopSetupBtnRects[0].x + btnW2 * 0.5f, coopSetupBtnRects[0].y + btnH2 * 0.5f,
|
||||
btnW2, btnH2, "2 PLAYERS", false, coopSetupSelected == 0, bgA, borderA, false, nullptr);
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont, coopSetupBtnRects[1].x + btnW2 * 0.5f, coopSetupBtnRects[1].y + btnH2 * 0.5f,
|
||||
btnW2, btnH2, "COMPUTER (AI)", false, coopSetupSelected == 1, bgA, borderA, false, nullptr);
|
||||
|
||||
// Step 1: choose partner mode
|
||||
if (coopSetupStep == CoopSetupStep::ChoosePartner) {
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont,
|
||||
coopSetupBtnRects[0].x + btnW2 * 0.5f,
|
||||
coopSetupBtnRects[0].y + btnH2 * 0.5f,
|
||||
btnW2, btnH2,
|
||||
"LOCAL CO-OP",
|
||||
false,
|
||||
coopSetupSelected == 0,
|
||||
bgA,
|
||||
borderA,
|
||||
false,
|
||||
nullptr);
|
||||
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont,
|
||||
coopSetupBtnRects[1].x + btnW2 * 0.5f,
|
||||
coopSetupBtnRects[1].y + btnH2 * 0.5f,
|
||||
btnW2, btnH2,
|
||||
"AI PARTNER",
|
||||
false,
|
||||
coopSetupSelected == 1,
|
||||
bgA,
|
||||
borderA,
|
||||
false,
|
||||
nullptr);
|
||||
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont,
|
||||
coopSetupBtnRects[2].x + btnW2 * 0.5f,
|
||||
coopSetupBtnRects[2].y + btnH2 * 0.5f,
|
||||
btnW2, btnH2,
|
||||
"2 PLAYER (NET)",
|
||||
false,
|
||||
coopSetupSelected == 2,
|
||||
bgA,
|
||||
borderA,
|
||||
false,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
// Step 2: network host/join selection and address entry
|
||||
if (coopSetupStep == CoopSetupStep::NetworkChooseRole || coopSetupStep == CoopSetupStep::NetworkEnterAddress || coopSetupStep == CoopSetupStep::NetworkWaiting) {
|
||||
// Draw two buttons centered under the main row.
|
||||
const float roleBtnW = std::min(280.0f, panelW * 0.30f);
|
||||
const float roleGap = 48.0f;
|
||||
const float roleTotalW = roleBtnW * 2.0f + roleGap;
|
||||
const float roleX = panelBaseX + (panelW - roleTotalW) * 0.5f + shiftX;
|
||||
// Move the host/join buttons down from the previous higher position.
|
||||
// Shift down by one button height plus half a button (effectively lower them):
|
||||
const float roleY = by + (btnH2 * 0.5f) - 18.0f;
|
||||
|
||||
SDL_FRect hostRect{ roleX, roleY, roleBtnW, btnH2 };
|
||||
SDL_FRect joinRect{ roleX + roleBtnW + roleGap, roleY, roleBtnW, btnH2 };
|
||||
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont,
|
||||
hostRect.x + roleBtnW * 0.5f,
|
||||
hostRect.y + btnH2 * 0.5f,
|
||||
roleBtnW,
|
||||
btnH2,
|
||||
"HOST GAME",
|
||||
false,
|
||||
coopNetworkRoleSelected == 0,
|
||||
bgA,
|
||||
borderA,
|
||||
false,
|
||||
nullptr);
|
||||
|
||||
UIRenderer::drawButton(renderer, ctx.pixelFont,
|
||||
joinRect.x + roleBtnW * 0.5f,
|
||||
joinRect.y + btnH2 * 0.5f,
|
||||
roleBtnW,
|
||||
btnH2,
|
||||
"JOIN GAME",
|
||||
false,
|
||||
coopNetworkRoleSelected == 1,
|
||||
bgA,
|
||||
borderA,
|
||||
false,
|
||||
nullptr);
|
||||
|
||||
FontAtlas* f = ctx.font ? ctx.font : ctx.pixelFont;
|
||||
if (f) {
|
||||
SDL_Color infoCol{200, 220, 230, static_cast<Uint8>(std::round(220.0f * buttonFade))};
|
||||
// Draw connection info on separate lines and shift right by ~200px
|
||||
char portLine[64];
|
||||
std::snprintf(portLine, sizeof(portLine), "PORT %u", (unsigned)coopNetworkPort);
|
||||
char hostLine[128];
|
||||
std::snprintf(hostLine, sizeof(hostLine), "HOST IP %s", coopNetworkBindAddress.c_str());
|
||||
char joinLine[128];
|
||||
std::snprintf(joinLine, sizeof(joinLine), "JOIN IP %s", coopNetworkJoinAddress.c_str());
|
||||
|
||||
const float textShiftX = 200.0f;
|
||||
const float textX = panelBaseX + 60.0f + textShiftX;
|
||||
const float endpointY = (hasCoopImg ? (imgY + targetH * 0.62f) : (roleY + btnH2 + 12.0f));
|
||||
const float lineSpacing = 28.0f;
|
||||
// Show only the minimal info needed for the selected role.
|
||||
f->draw(renderer, textX, endpointY, portLine, 0.90f, infoCol);
|
||||
if (coopNetworkRoleSelected == 0) {
|
||||
// Host: show bind address only
|
||||
f->draw(renderer, textX, endpointY + lineSpacing, hostLine, 0.90f, infoCol);
|
||||
} else {
|
||||
// Client: show join target only
|
||||
f->draw(renderer, textX, endpointY + lineSpacing, joinLine, 0.90f, infoCol);
|
||||
}
|
||||
|
||||
float hintY = endpointY + lineSpacing * 2.0f + 6.0f;
|
||||
|
||||
// Bottom helper prompt: show a compact instruction under the image window
|
||||
float bottomY = hasCoopImg ? (imgY + targetH + 18.0f) : (hintY + 36.0f);
|
||||
SDL_Color bottomCol{180,200,210,200};
|
||||
if (coopNetworkRoleSelected == 0) {
|
||||
f->draw(renderer, textX, bottomY, "HOST: press ENTER to edit bind IP, then press ENTER to confirm", 0.82f, bottomCol);
|
||||
} else {
|
||||
f->draw(renderer, textX, bottomY, "JOIN: press ENTER to type server IP, then press ENTER to connect", 0.82f, bottomCol);
|
||||
}
|
||||
if (coopSetupStep == CoopSetupStep::NetworkWaiting && !coopNetworkStatusText.empty()) {
|
||||
SDL_Color statusCol{255, 215, 80, static_cast<Uint8>(std::round(240.0f * buttonFade))};
|
||||
f->draw(renderer, textX, hintY, coopNetworkStatusText, 1.00f, statusCol);
|
||||
} else if (coopSetupStep == CoopSetupStep::NetworkEnterAddress) {
|
||||
SDL_Color hintCol{160, 190, 210, static_cast<Uint8>(std::round(200.0f * buttonFade))};
|
||||
const char* label = (coopNetworkRoleSelected == 0) ? "TYPE HOST IP (BIND) THEN ENTER" : "TYPE JOIN IP THEN ENTER";
|
||||
f->draw(renderer, textX, hintY, label, 0.82f, hintCol);
|
||||
} else {
|
||||
SDL_Color hintCol{160, 190, 210, static_cast<Uint8>(std::round(200.0f * buttonFade))};
|
||||
f->draw(renderer, textX, hintY, "PRESS ENTER TO EDIT/CONFIRM ESC TO GO BACK", 0.82f, hintCol);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// NOTE: slide-up COOP panel intentionally removed. Only the inline
|
||||
// highscores-area choice buttons are shown when coop setup is active.
|
||||
@ -1840,6 +2158,108 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
|
||||
{
|
||||
FILE* f = fopen("spacetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render exit\n"); fclose(f); }
|
||||
}
|
||||
|
||||
// Network coop flow polling (non-blocking)
|
||||
if (coopSetupAnimating || coopSetupVisible) {
|
||||
if (coopSetupStep == CoopSetupStep::NetworkWaiting && coopNetworkSession) {
|
||||
coopNetworkSession->poll(0);
|
||||
|
||||
// Update status depending on connection and role.
|
||||
if (!coopNetworkSession->isConnected()) {
|
||||
// Keep existing text (WAITING/CONNECTING) unless an error occurs.
|
||||
} else {
|
||||
// Host sends handshake after peer connects.
|
||||
if (coopNetworkRoleSelected == 0 && !coopNetworkHandshakeSent) {
|
||||
std::random_device rd;
|
||||
uint32_t seed = static_cast<uint32_t>(rd());
|
||||
if (seed == 0u) seed = 1u;
|
||||
const uint8_t startLevel = static_cast<uint8_t>(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
NetSession::Handshake hs{ seed, 0u, startLevel };
|
||||
if (coopNetworkSession->sendHandshake(hs)) {
|
||||
coopNetworkHandshakeSent = true;
|
||||
ctx.coopNetRngSeed = seed;
|
||||
coopNetworkStatusText = "CONNECTED";
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET COOP] HOST handshake sent seed=%u level=%u", seed, (unsigned)startLevel);
|
||||
} else {
|
||||
coopNetworkStatusText = "HANDSHAKE FAILED";
|
||||
}
|
||||
}
|
||||
|
||||
// Client waits for handshake.
|
||||
if (coopNetworkRoleSelected == 1) {
|
||||
auto hs = coopNetworkSession->takeReceivedHandshake();
|
||||
if (hs.has_value()) {
|
||||
coopNetworkStatusText = "CONNECTED";
|
||||
coopNetworkHandshakeSent = true;
|
||||
ctx.coopNetRngSeed = hs->rngSeed;
|
||||
if (ctx.startLevelSelection) {
|
||||
*ctx.startLevelSelection = static_cast<int>(hs->startLevel);
|
||||
}
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[NET COOP] CLIENT handshake recv seed=%u level=%u", hs->rngSeed, (unsigned)hs->startLevel);
|
||||
} else {
|
||||
coopNetworkStatusText = "CONNECTED - WAITING FOR HOST...";
|
||||
}
|
||||
}
|
||||
|
||||
// Confirmed connection => start COOPERATE (network) session.
|
||||
// Note: gameplay/network input injection is implemented separately.
|
||||
if (coopNetworkHandshakeSent) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"[NET COOP] START gameplay (role=%s localIsLeft=%d seed=%u level=%u)",
|
||||
(coopNetworkRoleSelected == 0 ? "HOST" : "CLIENT"),
|
||||
(coopNetworkRoleSelected == 0 ? 1 : 0),
|
||||
(unsigned)ctx.coopNetRngSeed,
|
||||
(unsigned)(ctx.startLevelSelection ? *ctx.startLevelSelection : 0));
|
||||
// Hand off the session to gameplay.
|
||||
if (ctx.coopNetSession) {
|
||||
ctx.coopNetSession->shutdown();
|
||||
ctx.coopNetSession.reset();
|
||||
}
|
||||
|
||||
ctx.coopNetEnabled = true;
|
||||
ctx.coopNetIsHost = (coopNetworkRoleSelected == 0);
|
||||
ctx.coopNetLocalIsLeft = (coopNetworkRoleSelected == 0);
|
||||
ctx.coopNetTick = 0;
|
||||
ctx.coopNetPendingButtons = 0;
|
||||
ctx.coopNetDesyncDetected = false;
|
||||
|
||||
const uint32_t seed = (ctx.coopNetRngSeed == 0u) ? 1u : ctx.coopNetRngSeed;
|
||||
const uint8_t startLevel = static_cast<uint8_t>(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
|
||||
if (ctx.coopVsAI) {
|
||||
*ctx.coopVsAI = false;
|
||||
}
|
||||
if (ctx.game) {
|
||||
ctx.game->setMode(GameMode::Cooperate);
|
||||
ctx.game->reset(ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
|
||||
}
|
||||
if (ctx.coopGame) {
|
||||
// Deterministic reset for network coop.
|
||||
ctx.coopGame->resetDeterministic(startLevel, seed);
|
||||
}
|
||||
|
||||
// Transfer ownership of the active session.
|
||||
ctx.coopNetSession = std::move(coopNetworkSession);
|
||||
|
||||
// Close the panel without restarting menu music; gameplay will take over.
|
||||
showCoopSetupPanel(false, false);
|
||||
|
||||
// For network lockstep, do NOT run the menu->play countdown/fade.
|
||||
// Any local countdown introduces drift and stalls.
|
||||
if (ctx.gameplayCountdownActive) *ctx.gameplayCountdownActive = false;
|
||||
if (ctx.menuPlayCountdownArmed) *ctx.menuPlayCountdownArmed = false;
|
||||
if (ctx.game) ctx.game->setPaused(false);
|
||||
|
||||
if (ctx.stateManager) {
|
||||
ctx.stateManager->setState(AppState::Playing);
|
||||
} else if (ctx.startPlayTransition) {
|
||||
// Fallback if state manager is unavailable.
|
||||
ctx.startPlayTransition();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -2,6 +2,12 @@
|
||||
#pragma once
|
||||
#include "State.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class NetSession;
|
||||
|
||||
class MenuState : public State {
|
||||
public:
|
||||
MenuState(StateContext& ctx);
|
||||
@ -105,8 +111,27 @@ private:
|
||||
double coopSetupTransition = 0.0; // 0..1
|
||||
double coopSetupTransitionDurationMs = 320.0;
|
||||
int coopSetupDirection = 1; // 1 show, -1 hide
|
||||
int coopSetupSelected = 0; // 0 = 2 players, 1 = AI
|
||||
SDL_FRect coopSetupBtnRects[2]{};
|
||||
// 0 = Local co-op (2 players), 1 = AI partner, 2 = 2 player (network)
|
||||
int coopSetupSelected = 0;
|
||||
|
||||
enum class CoopSetupStep {
|
||||
ChoosePartner,
|
||||
NetworkChooseRole,
|
||||
NetworkEnterAddress,
|
||||
NetworkWaiting,
|
||||
};
|
||||
CoopSetupStep coopSetupStep = CoopSetupStep::ChoosePartner;
|
||||
|
||||
// Network sub-flow state (only used when coopSetupSelected == 2)
|
||||
int coopNetworkRoleSelected = 0; // 0 = host, 1 = join
|
||||
std::string coopNetworkBindAddress = "0.0.0.0";
|
||||
std::string coopNetworkJoinAddress = "127.0.0.1";
|
||||
uint16_t coopNetworkPort = 7777;
|
||||
bool coopNetworkHandshakeSent = false;
|
||||
std::string coopNetworkStatusText;
|
||||
std::unique_ptr<NetSession> coopNetworkSession;
|
||||
|
||||
SDL_FRect coopSetupBtnRects[3]{};
|
||||
bool coopSetupRectsValid = false;
|
||||
// Optional cooperative info image shown when coop setup panel is active
|
||||
SDL_Texture* coopInfoTexture = nullptr;
|
||||
|
||||
@ -6,9 +6,11 @@
|
||||
#include "../persistence/Scores.h"
|
||||
#include "../audio/Audio.h"
|
||||
#include "../audio/SoundEffect.h"
|
||||
#include "../graphics/Font.h"
|
||||
#include "../graphics/renderers/GameRenderer.h"
|
||||
#include "../core/Settings.h"
|
||||
#include "../core/Config.h"
|
||||
#include "../network/CoopNetButtons.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
// File-scope transport/spawn detection state
|
||||
@ -24,9 +26,17 @@ void PlayingState::onEnter() {
|
||||
if (ctx.game->getMode() == GameMode::Endless || ctx.game->getMode() == GameMode::Cooperate) {
|
||||
if (ctx.startLevelSelection) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "[PLAYING] Resetting game with level %d", *ctx.startLevelSelection);
|
||||
ctx.game->reset(*ctx.startLevelSelection);
|
||||
if (ctx.game->getMode() == GameMode::Cooperate && ctx.coopGame) {
|
||||
ctx.coopGame->reset(*ctx.startLevelSelection);
|
||||
const bool coopNetActive = (ctx.game->getMode() == GameMode::Cooperate) && ctx.coopNetEnabled && ctx.coopNetSession;
|
||||
|
||||
// For network co-op, MenuState already performed a deterministic reset using the negotiated seed.
|
||||
// Re-resetting here would overwrite it (and will desync).
|
||||
if (!coopNetActive) {
|
||||
ctx.game->reset(*ctx.startLevelSelection);
|
||||
if (ctx.game->getMode() == GameMode::Cooperate && ctx.coopGame) {
|
||||
ctx.coopGame->reset(*ctx.startLevelSelection);
|
||||
}
|
||||
} else {
|
||||
ctx.game->setPaused(false);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -46,6 +56,18 @@ void PlayingState::onExit() {
|
||||
SDL_DestroyTexture(m_renderTarget);
|
||||
m_renderTarget = nullptr;
|
||||
}
|
||||
|
||||
// If we are leaving gameplay during network co-op, tear down the session so
|
||||
// hosting/joining again works without restarting the app.
|
||||
if (ctx.coopNetSession) {
|
||||
ctx.coopNetSession->shutdown();
|
||||
ctx.coopNetSession.reset();
|
||||
}
|
||||
ctx.coopNetEnabled = false;
|
||||
ctx.coopNetStalled = false;
|
||||
ctx.coopNetDesyncDetected = false;
|
||||
ctx.coopNetTick = 0;
|
||||
ctx.coopNetPendingButtons = 0;
|
||||
}
|
||||
|
||||
void PlayingState::handleEvent(const SDL_Event& e) {
|
||||
@ -135,6 +157,10 @@ void PlayingState::handleEvent(const SDL_Event& e) {
|
||||
|
||||
// Pause toggle (P) - matches classic behavior; disabled during countdown
|
||||
if (e.key.scancode == SDL_SCANCODE_P) {
|
||||
// Network co-op uses lockstep; local pause would desync/stall the peer.
|
||||
if (ctx.coopNetEnabled && ctx.coopNetSession) {
|
||||
return;
|
||||
}
|
||||
const bool countdown = (ctx.gameplayCountdownActive && *ctx.gameplayCountdownActive) ||
|
||||
(ctx.menuPlayCountdownArmed && *ctx.menuPlayCountdownArmed);
|
||||
if (!countdown) {
|
||||
@ -149,6 +175,49 @@ void PlayingState::handleEvent(const SDL_Event& e) {
|
||||
}
|
||||
|
||||
if (coopActive && ctx.coopGame) {
|
||||
// Network co-op: route one-shot actions into a pending bitmask for lockstep.
|
||||
if (ctx.coopNetEnabled && ctx.coopNetSession) {
|
||||
const bool localIsLeft = ctx.coopNetLocalIsLeft;
|
||||
const SDL_Scancode sc = e.key.scancode;
|
||||
if (localIsLeft) {
|
||||
if (sc == SDL_SCANCODE_W) {
|
||||
ctx.coopNetPendingButtons |= coopnet::RotCW;
|
||||
return;
|
||||
}
|
||||
if (sc == SDL_SCANCODE_Q) {
|
||||
ctx.coopNetPendingButtons |= coopnet::RotCCW;
|
||||
return;
|
||||
}
|
||||
if (sc == SDL_SCANCODE_LSHIFT || sc == SDL_SCANCODE_E) {
|
||||
ctx.coopNetPendingButtons |= coopnet::HardDrop;
|
||||
return;
|
||||
}
|
||||
if (sc == SDL_SCANCODE_LCTRL) {
|
||||
ctx.coopNetPendingButtons |= coopnet::Hold;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (sc == SDL_SCANCODE_UP) {
|
||||
const bool upIsCW = Settings::instance().isUpRotateClockwise();
|
||||
ctx.coopNetPendingButtons |= upIsCW ? coopnet::RotCW : coopnet::RotCCW;
|
||||
return;
|
||||
}
|
||||
if (sc == SDL_SCANCODE_RALT) {
|
||||
ctx.coopNetPendingButtons |= coopnet::RotCCW;
|
||||
return;
|
||||
}
|
||||
if (sc == SDL_SCANCODE_SPACE || sc == SDL_SCANCODE_RSHIFT) {
|
||||
ctx.coopNetPendingButtons |= coopnet::HardDrop;
|
||||
return;
|
||||
}
|
||||
if (sc == SDL_SCANCODE_RCTRL) {
|
||||
ctx.coopNetPendingButtons |= coopnet::Hold;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// If coopNet is active, suppress local co-op direct action keys.
|
||||
}
|
||||
|
||||
const bool coopAIEnabled = (ctx.coopVsAI && *ctx.coopVsAI);
|
||||
|
||||
// Player 1 (left): when AI is enabled it controls the left side so
|
||||
@ -313,6 +382,31 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
|
||||
// But countdown should definitely NOT show the "PAUSED" overlay.
|
||||
bool shouldBlur = paused && !countdown && !challengeClearFx;
|
||||
|
||||
auto renderNetOverlay = [&]() {
|
||||
if (!coopActive || !ctx.coopNetEnabled || !ctx.pixelFont) return;
|
||||
if (!ctx.coopNetDesyncDetected && !ctx.coopNetStalled) return;
|
||||
|
||||
const char* text = ctx.coopNetDesyncDetected ? "NET: DESYNC" : "NET: STALLED";
|
||||
SDL_Color textColor = ctx.coopNetDesyncDetected ? SDL_Color{255, 230, 180, 255} : SDL_Color{255, 224, 130, 255};
|
||||
float scale = 0.75f;
|
||||
int tw = 0, th = 0;
|
||||
ctx.pixelFont->measure(text, scale, tw, th);
|
||||
|
||||
SDL_BlendMode prevBlend = SDL_BLENDMODE_NONE;
|
||||
SDL_GetRenderDrawBlendMode(renderer, &prevBlend);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
|
||||
const float pad = 8.0f;
|
||||
const float x = 18.0f;
|
||||
const float y = 14.0f;
|
||||
SDL_FRect bg{ x - pad, y - pad, (float)tw + pad * 2.0f, (float)th + pad * 2.0f };
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 160);
|
||||
SDL_RenderFillRect(renderer, &bg);
|
||||
ctx.pixelFont->draw(renderer, x, y, text, scale, textColor);
|
||||
|
||||
SDL_SetRenderDrawBlendMode(renderer, prevBlend);
|
||||
};
|
||||
|
||||
if (shouldBlur && m_renderTarget) {
|
||||
// Render game to texture
|
||||
SDL_SetRenderTarget(renderer, m_renderTarget);
|
||||
@ -421,6 +515,9 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
|
||||
SDL_SetRenderViewport(renderer, &oldVP);
|
||||
SDL_SetRenderScale(renderer, oldSX, oldSY);
|
||||
|
||||
// Net overlay (on top of blurred game, under pause/exit overlays)
|
||||
renderNetOverlay();
|
||||
|
||||
// Draw overlays
|
||||
if (exitPopup) {
|
||||
GameRenderer::renderExitPopup(
|
||||
@ -466,6 +563,9 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
|
||||
(float)winW,
|
||||
(float)winH
|
||||
);
|
||||
|
||||
// Net overlay (on top of coop HUD)
|
||||
renderNetOverlay();
|
||||
} else {
|
||||
GameRenderer::renderPlayingState(
|
||||
renderer,
|
||||
|
||||
@ -6,6 +6,9 @@
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
|
||||
#include "../network/NetSession.h"
|
||||
|
||||
// Forward declarations for frequently used types
|
||||
class Game;
|
||||
@ -81,12 +84,31 @@ struct StateContext {
|
||||
std::string* playerName = nullptr; // Shared player name buffer for highscores/options
|
||||
// Coop setting: when true, COOPERATE runs with a computer-controlled right player.
|
||||
bool* coopVsAI = nullptr;
|
||||
|
||||
// COOPERATE (network) --------------------------------------------------
|
||||
// These fields are only meaningful when `coopNetEnabled` is true.
|
||||
bool coopNetEnabled = false;
|
||||
bool coopNetIsHost = false;
|
||||
bool coopNetLocalIsLeft = true; // host = left (WASD), client = right (arrows)
|
||||
uint32_t coopNetRngSeed = 0;
|
||||
uint32_t coopNetTick = 0;
|
||||
uint8_t coopNetPendingButtons = 0; // one-shot actions captured from keydown (rotate/hold/harddrop)
|
||||
bool coopNetStalled = false; // true when waiting for remote input for current tick
|
||||
bool coopNetDesyncDetected = false;
|
||||
std::string coopNetUiStatusText; // transient status shown in menu after net abort
|
||||
double coopNetUiStatusRemainingMs = 0.0;
|
||||
std::unique_ptr<NetSession> coopNetSession;
|
||||
bool* fullscreenFlag = nullptr; // Tracks current fullscreen state when available
|
||||
std::function<void(bool)> applyFullscreen; // Allows states to request fullscreen changes
|
||||
std::function<bool()> queryFullscreen; // Optional callback if fullscreenFlag is not reliable
|
||||
std::function<void()> requestQuit; // Allows menu/option states to close the app gracefully
|
||||
std::function<void()> startPlayTransition; // Optional fade hook when transitioning from menu to gameplay
|
||||
std::function<void(AppState)> requestFadeTransition; // Generic state fade requests (menu/options/level)
|
||||
|
||||
// Startup transition fade (used for intro video -> main).
|
||||
// When active, the app should render a black overlay with alpha = startupFadeAlpha*255.
|
||||
bool* startupFadeActive = nullptr;
|
||||
float* startupFadeAlpha = nullptr;
|
||||
// Pointer to the application's StateManager so states can request transitions
|
||||
StateManager* stateManager = nullptr;
|
||||
// Optional explicit per-button coordinates (logical coordinates). When
|
||||
|
||||
389
src/states/VideoState.cpp
Normal file
389
src/states/VideoState.cpp
Normal file
@ -0,0 +1,389 @@
|
||||
// VideoState.cpp
|
||||
#include "VideoState.h"
|
||||
|
||||
#include "../video/VideoPlayer.h"
|
||||
#include "../audio/Audio.h"
|
||||
#include "../core/state/StateManager.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <cstdint>
|
||||
|
||||
extern "C" {
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavutil/avutil.h>
|
||||
#include <libavutil/channel_layout.h>
|
||||
#include <libswresample/swresample.h>
|
||||
}
|
||||
|
||||
VideoState::VideoState(StateContext& ctx)
|
||||
: State(ctx)
|
||||
, m_player(std::make_unique<VideoPlayer>())
|
||||
{
|
||||
}
|
||||
|
||||
VideoState::~VideoState() {
|
||||
onExit();
|
||||
}
|
||||
|
||||
bool VideoState::begin(SDL_Renderer* renderer, const std::string& path) {
|
||||
m_path = path;
|
||||
|
||||
if (!m_player) {
|
||||
m_player = std::make_unique<VideoPlayer>();
|
||||
}
|
||||
|
||||
if (!m_player->open(m_path, renderer)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "[VideoState] Failed to open intro video: %s", m_path.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_player->decodeFirstFrame()) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "[VideoState] Failed to decode first frame: %s", m_path.c_str());
|
||||
// Still allow entering; we will likely render black.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoState::onEnter() {
|
||||
m_phase = Phase::FadeInFirstFrame;
|
||||
m_phaseClockMs = 0.0;
|
||||
m_blackOverlayAlpha = 1.0f;
|
||||
|
||||
m_audioDecoded.store(false);
|
||||
m_audioDecodeFailed.store(false);
|
||||
m_audioStarted = false;
|
||||
m_audioPcm.clear();
|
||||
m_audioRate = 44100;
|
||||
m_audioChannels = 2;
|
||||
|
||||
// Decode audio in the background during fade-in.
|
||||
m_audioThread = std::make_unique<std::jthread>([this](std::stop_token st) {
|
||||
(void)st;
|
||||
std::vector<int16_t> pcm;
|
||||
int rate = 44100;
|
||||
int channels = 2;
|
||||
|
||||
const bool ok = decodeAudioPcm16Stereo44100(m_path, pcm, rate, channels);
|
||||
if (!ok) {
|
||||
m_audioDecodeFailed.store(true);
|
||||
m_audioDecoded.store(true, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
|
||||
// Transfer results.
|
||||
m_audioRate = rate;
|
||||
m_audioChannels = channels;
|
||||
m_audioPcm = std::move(pcm);
|
||||
m_audioDecoded.store(true, std::memory_order_release);
|
||||
});
|
||||
}
|
||||
|
||||
void VideoState::onExit() {
|
||||
stopAudio();
|
||||
|
||||
if (m_audioThread) {
|
||||
// Request stop and join.
|
||||
m_audioThread.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoState::handleEvent(const SDL_Event& e) {
|
||||
(void)e;
|
||||
}
|
||||
|
||||
void VideoState::startAudioIfReady() {
|
||||
if (m_audioStarted) return;
|
||||
if (!m_audioDecoded.load(std::memory_order_acquire)) return;
|
||||
if (m_audioDecodeFailed.load()) return;
|
||||
if (m_audioPcm.empty()) return;
|
||||
|
||||
// Use the existing audio output path (same device as music/SFX).
|
||||
Audio::instance().playSfx(m_audioPcm, m_audioChannels, m_audioRate, 1.0f);
|
||||
m_audioStarted = true;
|
||||
}
|
||||
|
||||
void VideoState::stopAudio() {
|
||||
// We currently feed intro audio as an SFX buffer into the mixer.
|
||||
// It will naturally end; no explicit stop is required.
|
||||
}
|
||||
|
||||
void VideoState::update(double frameMs) {
|
||||
switch (m_phase) {
|
||||
case Phase::FadeInFirstFrame: {
|
||||
m_phaseClockMs += frameMs;
|
||||
const float t = (FADE_IN_MS > 0.0) ? float(std::clamp(m_phaseClockMs / FADE_IN_MS, 0.0, 1.0)) : 1.0f;
|
||||
m_blackOverlayAlpha = 1.0f - t;
|
||||
|
||||
if (t >= 1.0f) {
|
||||
m_phase = Phase::Playing;
|
||||
m_phaseClockMs = 0.0;
|
||||
if (m_player) {
|
||||
m_player->start();
|
||||
}
|
||||
startAudioIfReady();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Phase::Playing: {
|
||||
startAudioIfReady();
|
||||
if (m_player) {
|
||||
m_player->update(frameMs);
|
||||
if (m_player->isFinished()) {
|
||||
m_phase = Phase::FadeOutToBlack;
|
||||
m_phaseClockMs = 0.0;
|
||||
m_blackOverlayAlpha = 0.0f;
|
||||
}
|
||||
} else {
|
||||
m_phase = Phase::FadeOutToBlack;
|
||||
m_phaseClockMs = 0.0;
|
||||
m_blackOverlayAlpha = 0.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Phase::FadeOutToBlack: {
|
||||
m_phaseClockMs += frameMs;
|
||||
const float t = (FADE_OUT_MS > 0.0) ? float(std::clamp(m_phaseClockMs / FADE_OUT_MS, 0.0, 1.0)) : 1.0f;
|
||||
m_blackOverlayAlpha = t;
|
||||
if (t >= 1.0f) {
|
||||
// Switch to MAIN (Menu) with a fade-in from black.
|
||||
if (ctx.startupFadeAlpha) {
|
||||
*ctx.startupFadeAlpha = 1.0f;
|
||||
}
|
||||
if (ctx.startupFadeActive) {
|
||||
*ctx.startupFadeActive = true;
|
||||
}
|
||||
if (ctx.stateManager) {
|
||||
ctx.stateManager->setState(AppState::Menu);
|
||||
}
|
||||
m_phase = Phase::Done;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Phase::Done:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logicalVP) {
|
||||
(void)logicalScale;
|
||||
(void)logicalVP;
|
||||
|
||||
if (!renderer) return;
|
||||
|
||||
int winW = 0, winH = 0;
|
||||
SDL_GetRenderOutputSize(renderer, &winW, &winH);
|
||||
|
||||
// Draw video fullscreen if available.
|
||||
if (m_player && m_player->isTextureReady()) {
|
||||
SDL_SetRenderViewport(renderer, nullptr);
|
||||
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
|
||||
m_player->render(renderer, winW, winH);
|
||||
} else {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_FRect r{0.f, 0.f, (float)winW, (float)winH};
|
||||
SDL_RenderFillRect(renderer, &r);
|
||||
}
|
||||
|
||||
// Apply fade overlay (black).
|
||||
if (m_blackOverlayAlpha > 0.0f) {
|
||||
const Uint8 a = (Uint8)std::clamp((int)std::lround(m_blackOverlayAlpha * 255.0f), 0, 255);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, a);
|
||||
SDL_FRect full{0.f, 0.f, (float)winW, (float)winH};
|
||||
SDL_RenderFillRect(renderer, &full);
|
||||
}
|
||||
}
|
||||
|
||||
bool VideoState::decodeAudioPcm16Stereo44100(
|
||||
const std::string& path,
|
||||
std::vector<int16_t>& outPcm,
|
||||
int& outRate,
|
||||
int& outChannels
|
||||
) {
|
||||
outPcm.clear();
|
||||
outRate = 44100;
|
||||
outChannels = 2;
|
||||
|
||||
AVFormatContext* fmt = nullptr;
|
||||
if (avformat_open_input(&fmt, path.c_str(), nullptr, nullptr) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avformat_find_stream_info(fmt, nullptr) < 0) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
int audioStream = -1;
|
||||
for (unsigned i = 0; i < fmt->nb_streams; ++i) {
|
||||
if (fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
|
||||
audioStream = (int)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (audioStream < 0) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecParameters* codecpar = fmt->streams[audioStream]->codecpar;
|
||||
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!codec) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecContext* dec = avcodec_alloc_context3(codec);
|
||||
if (!dec) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avcodec_parameters_to_context(dec, codecpar) < 0) {
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avcodec_open2(dec, codec, nullptr) < 0) {
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVChannelLayout outLayout{};
|
||||
av_channel_layout_default(&outLayout, 2);
|
||||
|
||||
AVChannelLayout inLayout{};
|
||||
if (av_channel_layout_copy(&inLayout, &dec->ch_layout) < 0 || inLayout.nb_channels <= 0) {
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_default(&inLayout, 2);
|
||||
}
|
||||
|
||||
SwrContext* swr = nullptr;
|
||||
if (swr_alloc_set_opts2(
|
||||
&swr,
|
||||
&outLayout,
|
||||
AV_SAMPLE_FMT_S16,
|
||||
44100,
|
||||
&inLayout,
|
||||
dec->sample_fmt,
|
||||
dec->sample_rate,
|
||||
0,
|
||||
nullptr
|
||||
) < 0) {
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (swr_init(swr) < 0) {
|
||||
swr_free(&swr);
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVPacket* pkt = av_packet_alloc();
|
||||
AVFrame* frame = av_frame_alloc();
|
||||
if (!pkt || !frame) {
|
||||
if (pkt) av_packet_free(&pkt);
|
||||
if (frame) av_frame_free(&frame);
|
||||
swr_free(&swr);
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
const int outRateConst = 44100;
|
||||
const int outCh = 2;
|
||||
|
||||
while (av_read_frame(fmt, pkt) >= 0) {
|
||||
if (pkt->stream_index != audioStream) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (avcodec_send_packet(dec, pkt) < 0) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
av_packet_unref(pkt);
|
||||
|
||||
while (true) {
|
||||
const int rr = avcodec_receive_frame(dec, frame);
|
||||
if (rr == AVERROR(EAGAIN) || rr == AVERROR_EOF) {
|
||||
break;
|
||||
}
|
||||
if (rr < 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
const int64_t delay = swr_get_delay(swr, dec->sample_rate);
|
||||
const int dstNbSamples = (int)av_rescale_rnd(delay + frame->nb_samples, outRateConst, dec->sample_rate, AV_ROUND_UP);
|
||||
|
||||
std::vector<uint8_t> outBytes;
|
||||
outBytes.resize((size_t)dstNbSamples * (size_t)outCh * sizeof(int16_t));
|
||||
|
||||
uint8_t* outData[1] = { outBytes.data() };
|
||||
const uint8_t** inData = (const uint8_t**)frame->data;
|
||||
|
||||
const int converted = swr_convert(swr, outData, dstNbSamples, inData, frame->nb_samples);
|
||||
if (converted > 0) {
|
||||
const size_t samplesOut = (size_t)converted * (size_t)outCh;
|
||||
const int16_t* asS16 = (const int16_t*)outBytes.data();
|
||||
const size_t oldSize = outPcm.size();
|
||||
outPcm.resize(oldSize + samplesOut);
|
||||
std::memcpy(outPcm.data() + oldSize, asS16, samplesOut * sizeof(int16_t));
|
||||
}
|
||||
|
||||
av_frame_unref(frame);
|
||||
}
|
||||
}
|
||||
|
||||
// Flush decoder
|
||||
avcodec_send_packet(dec, nullptr);
|
||||
while (avcodec_receive_frame(dec, frame) >= 0) {
|
||||
const int64_t delay = swr_get_delay(swr, dec->sample_rate);
|
||||
const int dstNbSamples = (int)av_rescale_rnd(delay + frame->nb_samples, outRateConst, dec->sample_rate, AV_ROUND_UP);
|
||||
std::vector<uint8_t> outBytes;
|
||||
outBytes.resize((size_t)dstNbSamples * (size_t)outCh * sizeof(int16_t));
|
||||
uint8_t* outData[1] = { outBytes.data() };
|
||||
const uint8_t** inData = (const uint8_t**)frame->data;
|
||||
const int converted = swr_convert(swr, outData, dstNbSamples, inData, frame->nb_samples);
|
||||
if (converted > 0) {
|
||||
const size_t samplesOut = (size_t)converted * (size_t)outCh;
|
||||
const int16_t* asS16 = (const int16_t*)outBytes.data();
|
||||
const size_t oldSize = outPcm.size();
|
||||
outPcm.resize(oldSize + samplesOut);
|
||||
std::memcpy(outPcm.data() + oldSize, asS16, samplesOut * sizeof(int16_t));
|
||||
}
|
||||
av_frame_unref(frame);
|
||||
}
|
||||
|
||||
av_frame_free(&frame);
|
||||
av_packet_free(&pkt);
|
||||
swr_free(&swr);
|
||||
av_channel_layout_uninit(&inLayout);
|
||||
av_channel_layout_uninit(&outLayout);
|
||||
avcodec_free_context(&dec);
|
||||
avformat_close_input(&fmt);
|
||||
|
||||
outRate = outRateConst;
|
||||
outChannels = outCh;
|
||||
|
||||
return !outPcm.empty();
|
||||
}
|
||||
67
src/states/VideoState.h
Normal file
67
src/states/VideoState.h
Normal file
@ -0,0 +1,67 @@
|
||||
// VideoState.h
|
||||
#pragma once
|
||||
|
||||
#include "State.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
class VideoPlayer;
|
||||
|
||||
class VideoState : public State {
|
||||
public:
|
||||
explicit VideoState(StateContext& ctx);
|
||||
~VideoState() override;
|
||||
|
||||
void onEnter() override;
|
||||
void onExit() override;
|
||||
void handleEvent(const SDL_Event& e) override;
|
||||
void update(double frameMs) override;
|
||||
void render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logicalVP) override;
|
||||
|
||||
// Called from the App's on-enter hook so we can create textures.
|
||||
bool begin(SDL_Renderer* renderer, const std::string& path);
|
||||
|
||||
private:
|
||||
enum class Phase {
|
||||
FadeInFirstFrame,
|
||||
Playing,
|
||||
FadeOutToBlack,
|
||||
Done
|
||||
};
|
||||
|
||||
void startAudioIfReady();
|
||||
void stopAudio();
|
||||
|
||||
static bool decodeAudioPcm16Stereo44100(
|
||||
const std::string& path,
|
||||
std::vector<int16_t>& outPcm,
|
||||
int& outRate,
|
||||
int& outChannels
|
||||
);
|
||||
|
||||
std::unique_ptr<VideoPlayer> m_player;
|
||||
std::string m_path;
|
||||
|
||||
Phase m_phase = Phase::FadeInFirstFrame;
|
||||
double m_phaseClockMs = 0.0;
|
||||
|
||||
static constexpr double FADE_IN_MS = 900.0;
|
||||
static constexpr double FADE_OUT_MS = 450.0;
|
||||
|
||||
// Audio decoding runs in the background while we fade in.
|
||||
std::atomic<bool> m_audioDecoded{false};
|
||||
std::atomic<bool> m_audioDecodeFailed{false};
|
||||
std::vector<int16_t> m_audioPcm;
|
||||
int m_audioRate = 44100;
|
||||
int m_audioChannels = 2;
|
||||
bool m_audioStarted = false;
|
||||
|
||||
std::unique_ptr<std::jthread> m_audioThread;
|
||||
|
||||
// Render-time overlay alpha (0..1) for fade stages.
|
||||
float m_blackOverlayAlpha = 1.0f;
|
||||
};
|
||||
172
src/video/VideoPlayer.cpp
Normal file
172
src/video/VideoPlayer.cpp
Normal file
@ -0,0 +1,172 @@
|
||||
#include "VideoPlayer.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
extern "C" {
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libswscale/swscale.h>
|
||||
#include <libavutil/imgutils.h>
|
||||
}
|
||||
|
||||
VideoPlayer::VideoPlayer() {}
|
||||
|
||||
VideoPlayer::~VideoPlayer() {
|
||||
if (m_texture) SDL_DestroyTexture(m_texture);
|
||||
if (m_rgbBuffer) av_free(m_rgbBuffer);
|
||||
if (m_frame) av_frame_free(&m_frame);
|
||||
if (m_sws) sws_freeContext(m_sws);
|
||||
if (m_dec) avcodec_free_context(&m_dec);
|
||||
if (m_fmt) avformat_close_input(&m_fmt);
|
||||
}
|
||||
|
||||
bool VideoPlayer::open(const std::string& path, SDL_Renderer* renderer) {
|
||||
m_path = path;
|
||||
avformat_network_init();
|
||||
if (avformat_open_input(&m_fmt, path.c_str(), nullptr, nullptr) != 0) {
|
||||
std::cerr << "VideoPlayer: failed to open " << path << "\n";
|
||||
return false;
|
||||
}
|
||||
if (avformat_find_stream_info(m_fmt, nullptr) < 0) {
|
||||
std::cerr << "VideoPlayer: failed to find stream info\n";
|
||||
return false;
|
||||
}
|
||||
// Find video stream
|
||||
m_videoStream = -1;
|
||||
for (unsigned i = 0; i < m_fmt->nb_streams; ++i) {
|
||||
if (m_fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) { m_videoStream = (int)i; break; }
|
||||
}
|
||||
if (m_videoStream < 0) { std::cerr << "VideoPlayer: no video stream\n"; return false; }
|
||||
|
||||
AVCodecParameters* codecpar = m_fmt->streams[m_videoStream]->codecpar;
|
||||
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!codec) { std::cerr << "VideoPlayer: decoder not found\n"; return false; }
|
||||
m_dec = avcodec_alloc_context3(codec);
|
||||
if (!m_dec) { std::cerr << "VideoPlayer: failed to alloc codec ctx\n"; return false; }
|
||||
if (avcodec_parameters_to_context(m_dec, codecpar) < 0) { std::cerr << "VideoPlayer: param to ctx failed\n"; return false; }
|
||||
if (avcodec_open2(m_dec, codec, nullptr) < 0) { std::cerr << "VideoPlayer: open codec failed\n"; return false; }
|
||||
|
||||
m_width = m_dec->width;
|
||||
m_height = m_dec->height;
|
||||
m_frame = av_frame_alloc();
|
||||
m_sws = sws_getContext(m_width, m_height, m_dec->pix_fmt, m_width, m_height, AV_PIX_FMT_RGBA, SWS_BILINEAR, nullptr, nullptr, nullptr);
|
||||
m_rgbBufferSize = av_image_get_buffer_size(AV_PIX_FMT_RGBA, m_width, m_height, 1);
|
||||
m_rgbBuffer = (uint8_t*)av_malloc(m_rgbBufferSize);
|
||||
|
||||
if (renderer) {
|
||||
m_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, m_width, m_height);
|
||||
if (!m_texture) { std::cerr << "VideoPlayer: failed create texture\n"; }
|
||||
}
|
||||
|
||||
m_finished = false;
|
||||
m_textureReady = false;
|
||||
m_started = false;
|
||||
m_frameAccumulatorMs = 0.0;
|
||||
|
||||
// Estimate frame interval.
|
||||
m_frameIntervalMs = 33.333;
|
||||
if (m_fmt && m_videoStream >= 0) {
|
||||
AVRational fr = m_fmt->streams[m_videoStream]->avg_frame_rate;
|
||||
if (fr.num > 0 && fr.den > 0) {
|
||||
const double fps = av_q2d(fr);
|
||||
if (fps > 1.0) {
|
||||
m_frameIntervalMs = 1000.0 / fps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Seek to start
|
||||
av_seek_frame(m_fmt, m_videoStream, 0, AVSEEK_FLAG_BACKWARD);
|
||||
if (m_dec) avcodec_flush_buffers(m_dec);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VideoPlayer::decodeOneFrame() {
|
||||
if (m_finished || !m_fmt) return false;
|
||||
|
||||
AVPacket* pkt = av_packet_alloc();
|
||||
if (!pkt) {
|
||||
m_finished = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
int ret = 0;
|
||||
while (av_read_frame(m_fmt, pkt) >= 0) {
|
||||
if (pkt->stream_index == m_videoStream) {
|
||||
ret = avcodec_send_packet(m_dec, pkt);
|
||||
if (ret < 0) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
|
||||
while (ret >= 0) {
|
||||
ret = avcodec_receive_frame(m_dec, m_frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) break;
|
||||
if (ret < 0) break;
|
||||
|
||||
uint8_t* dstData[4] = { m_rgbBuffer, nullptr, nullptr, nullptr };
|
||||
int dstLinesize[4] = { m_width * 4, 0, 0, 0 };
|
||||
sws_scale(m_sws, m_frame->data, m_frame->linesize, 0, m_height, dstData, dstLinesize);
|
||||
m_textureReady = true;
|
||||
if (m_texture) {
|
||||
SDL_UpdateTexture(m_texture, nullptr, m_rgbBuffer, dstLinesize[0]);
|
||||
}
|
||||
av_frame_unref(m_frame);
|
||||
|
||||
av_packet_unref(pkt);
|
||||
av_packet_free(&pkt);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
av_packet_unref(pkt);
|
||||
}
|
||||
|
||||
av_packet_free(&pkt);
|
||||
m_finished = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VideoPlayer::decodeFirstFrame() {
|
||||
if (!m_fmt || m_finished) return false;
|
||||
if (m_textureReady) return true;
|
||||
// Ensure we are at the beginning.
|
||||
av_seek_frame(m_fmt, m_videoStream, 0, AVSEEK_FLAG_BACKWARD);
|
||||
if (m_dec) avcodec_flush_buffers(m_dec);
|
||||
return decodeOneFrame();
|
||||
}
|
||||
|
||||
void VideoPlayer::start() {
|
||||
m_started = true;
|
||||
}
|
||||
|
||||
bool VideoPlayer::update(double deltaMs) {
|
||||
if (m_finished || !m_fmt) return false;
|
||||
if (!m_started) return true;
|
||||
|
||||
m_frameAccumulatorMs += deltaMs;
|
||||
|
||||
// Decode at most a small burst per frame to avoid spiral-of-death.
|
||||
int framesDecoded = 0;
|
||||
const int maxFramesPerTick = 4;
|
||||
while (m_frameAccumulatorMs >= m_frameIntervalMs && framesDecoded < maxFramesPerTick) {
|
||||
m_frameAccumulatorMs -= m_frameIntervalMs;
|
||||
if (!decodeOneFrame()) {
|
||||
return false;
|
||||
}
|
||||
++framesDecoded;
|
||||
}
|
||||
return !m_finished;
|
||||
}
|
||||
|
||||
bool VideoPlayer::update() {
|
||||
// Legacy behavior: decode exactly one frame.
|
||||
return decodeOneFrame();
|
||||
}
|
||||
|
||||
void VideoPlayer::render(SDL_Renderer* renderer, int winW, int winH) {
|
||||
if (!m_textureReady || !m_texture || !renderer) return;
|
||||
if (winW <= 0 || winH <= 0) return;
|
||||
SDL_FRect dst = { 0.0f, 0.0f, (float)winW, (float)winH };
|
||||
SDL_RenderTexture(renderer, m_texture, nullptr, &dst);
|
||||
}
|
||||
59
src/video/VideoPlayer.h
Normal file
59
src/video/VideoPlayer.h
Normal file
@ -0,0 +1,59 @@
|
||||
// Minimal FFmpeg-based video player (video) that decodes into an SDL texture.
|
||||
// Audio for the intro is currently handled outside this class.
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct AVFormatContext;
|
||||
struct AVCodecContext;
|
||||
struct SwsContext;
|
||||
struct AVFrame;
|
||||
|
||||
class VideoPlayer {
|
||||
public:
|
||||
VideoPlayer();
|
||||
~VideoPlayer();
|
||||
|
||||
// Open video file and attach to SDL_Renderer for texture creation
|
||||
bool open(const std::string& path, SDL_Renderer* renderer);
|
||||
// Decode the first frame immediately so it can be used for fade-in.
|
||||
bool decodeFirstFrame();
|
||||
|
||||
// Start time-based playback.
|
||||
void start();
|
||||
|
||||
// Update playback using elapsed time in milliseconds.
|
||||
// Returns false if finished or error.
|
||||
bool update(double deltaMs);
|
||||
|
||||
// Compatibility: advance by one decoded frame.
|
||||
bool update();
|
||||
|
||||
// Render video frame fullscreen to the given renderer using provided output size.
|
||||
void render(SDL_Renderer* renderer, int winW, int winH);
|
||||
bool isFinished() const { return m_finished; }
|
||||
bool isTextureReady() const { return m_textureReady; }
|
||||
|
||||
double getFrameIntervalMs() const { return m_frameIntervalMs; }
|
||||
bool isStarted() const { return m_started; }
|
||||
|
||||
private:
|
||||
bool decodeOneFrame();
|
||||
|
||||
AVFormatContext* m_fmt = nullptr;
|
||||
AVCodecContext* m_dec = nullptr;
|
||||
SwsContext* m_sws = nullptr;
|
||||
AVFrame* m_frame = nullptr;
|
||||
int m_videoStream = -1;
|
||||
double m_frameIntervalMs = 33.333;
|
||||
double m_frameAccumulatorMs = 0.0;
|
||||
bool m_started = false;
|
||||
int m_width = 0, m_height = 0;
|
||||
SDL_Texture* m_texture = nullptr;
|
||||
uint8_t* m_rgbBuffer = nullptr;
|
||||
int m_rgbBufferSize = 0;
|
||||
bool m_textureReady = false;
|
||||
bool m_finished = true;
|
||||
std::string m_path;
|
||||
};
|
||||
@ -6,8 +6,10 @@
|
||||
"name": "sdl3-image",
|
||||
"features": ["jpeg", "png", "webp"]
|
||||
},
|
||||
"enet",
|
||||
"catch2",
|
||||
"cpr",
|
||||
"nlohmann-json"
|
||||
"nlohmann-json",
|
||||
"ffmpeg"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user