Updated bottom menu
This commit is contained in:
126
src/ui/BottomMenu.cpp
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126
src/ui/BottomMenu.cpp
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#include "ui/BottomMenu.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdio>
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#include "graphics/renderers/UIRenderer.h"
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#include "graphics/Font.h"
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namespace ui {
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static bool pointInRect(const SDL_FRect& r, float x, float y) {
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return x >= r.x && x <= (r.x + r.w) && y >= r.y && y <= (r.y + r.h);
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}
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BottomMenu buildBottomMenu(const MenuLayoutParams& params, int startLevel) {
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BottomMenu menu{};
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auto rects = computeMenuButtonRects(params);
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char levelBtnText[32];
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std::snprintf(levelBtnText, sizeof(levelBtnText), "LEVEL %d", startLevel);
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menu.buttons[0] = Button{ BottomMenuItem::Play, rects[0], "PLAY", false };
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menu.buttons[1] = Button{ BottomMenuItem::Level, rects[1], levelBtnText, true };
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menu.buttons[2] = Button{ BottomMenuItem::Options, rects[2], "OPTIONS", true };
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menu.buttons[3] = Button{ BottomMenuItem::Help, rects[3], "HELP", true };
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menu.buttons[4] = Button{ BottomMenuItem::Exit, rects[4], "EXIT", true };
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return menu;
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}
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void renderBottomMenu(SDL_Renderer* renderer,
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FontAtlas* font,
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const BottomMenu& menu,
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int hoveredIndex,
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int selectedIndex,
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double baseAlphaMul,
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double flashAddMul) {
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if (!renderer || !font) return;
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const double baseMul = std::clamp(baseAlphaMul, 0.0, 1.0);
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const double flashMul = flashAddMul;
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const int focusIndex = (hoveredIndex != -1) ? hoveredIndex : selectedIndex;
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for (int i = 0; i < MENU_BTN_COUNT; ++i) {
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const Button& b = menu.buttons[i];
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const SDL_FRect& r = b.rect;
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float cx = r.x + r.w * 0.5f;
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float cy = r.y + r.h * 0.5f;
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bool isHovered = (hoveredIndex == i);
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bool isSelected = (selectedIndex == i);
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// Requested behavior: flash only the PLAY button, and only when it's the active/focused item.
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const bool playIsActive = (i == 0) && (focusIndex == 0);
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const double aMul = std::clamp(baseMul + (playIsActive ? flashMul : 0.0), 0.0, 1.0);
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if (!b.textOnly) {
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SDL_Color bgCol{ 18, 22, 28, static_cast<Uint8>(std::round(180.0 * aMul)) };
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SDL_Color bdCol{ 255, 200, 70, static_cast<Uint8>(std::round(220.0 * aMul)) };
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UIRenderer::drawButton(renderer, font, cx, cy, r.w, r.h,
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b.label, isHovered, isSelected,
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bgCol, bdCol, false, nullptr);
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} else {
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SDL_Color bgCol{ 20, 30, 42, static_cast<Uint8>(std::round(160.0 * aMul)) };
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SDL_Color bdCol{ 120, 220, 255, static_cast<Uint8>(std::round(200.0 * aMul)) };
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UIRenderer::drawButton(renderer, font, cx, cy, r.w, r.h,
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b.label, isHovered, isSelected,
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bgCol, bdCol, true, nullptr);
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}
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}
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// '+' separators between the bottom HUD buttons (indices 1..4)
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{
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SDL_BlendMode prevBlend = SDL_BLENDMODE_NONE;
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SDL_GetRenderDrawBlendMode(renderer, &prevBlend);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(renderer, 120, 220, 255, static_cast<Uint8>(std::round(180.0 * baseMul)));
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float y = menu.buttons[1].rect.y + menu.buttons[1].rect.h * 0.5f;
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for (int i = 1; i < 4; ++i) {
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float x = (menu.buttons[i].rect.x + menu.buttons[i].rect.w + menu.buttons[i + 1].rect.x) * 0.5f;
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SDL_RenderLine(renderer, x - 4.0f, y, x + 4.0f, y);
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SDL_RenderLine(renderer, x, y - 4.0f, x, y + 4.0f);
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}
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SDL_SetRenderDrawBlendMode(renderer, prevBlend);
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}
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}
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BottomMenuInputResult handleBottomMenuInput(const MenuLayoutParams& params,
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const SDL_Event& e,
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float x,
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float y,
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int prevHoveredIndex,
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bool inputEnabled) {
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BottomMenuInputResult result{};
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result.hoveredIndex = prevHoveredIndex;
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if (!inputEnabled) {
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return result;
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}
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if (e.type == SDL_EVENT_MOUSE_MOTION) {
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result.hoveredIndex = hitTestMenuButtons(params, x, y);
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return result;
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}
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if (e.type == SDL_EVENT_MOUSE_BUTTON_DOWN && e.button.button == SDL_BUTTON_LEFT) {
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auto rects = computeMenuButtonRects(params);
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for (int i = 0; i < MENU_BTN_COUNT; ++i) {
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if (pointInRect(rects[i], x, y)) {
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result.activated = static_cast<BottomMenuItem>(i);
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result.hoveredIndex = i;
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break;
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}
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}
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}
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return result;
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}
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} // namespace ui
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63
src/ui/BottomMenu.h
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63
src/ui/BottomMenu.h
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@ -0,0 +1,63 @@
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#pragma once
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#include <array>
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#include <optional>
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#include <string>
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#include <SDL3/SDL.h>
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#include "ui/MenuLayout.h"
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#include "ui/UIConstants.h"
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struct FontAtlas;
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namespace ui {
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enum class BottomMenuItem : int {
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Play = 0,
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Level = 1,
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Options = 2,
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Help = 3,
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Exit = 4,
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};
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struct Button {
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BottomMenuItem item{};
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SDL_FRect rect{};
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std::string label;
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bool textOnly = true;
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};
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struct BottomMenu {
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std::array<Button, MENU_BTN_COUNT> buttons{};
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};
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BottomMenu buildBottomMenu(const MenuLayoutParams& params, int startLevel);
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// Draws the cockpit HUD menu (PLAY + 4 bottom items) using existing UIRenderer primitives.
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// hoveredIndex: -1..4
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// selectedIndex: 0..4 (keyboard selection)
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// alphaMul: 0..1 (overall group alpha)
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void renderBottomMenu(SDL_Renderer* renderer,
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FontAtlas* font,
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const BottomMenu& menu,
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int hoveredIndex,
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int selectedIndex,
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double baseAlphaMul,
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double flashAddMul);
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struct BottomMenuInputResult {
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int hoveredIndex = -1;
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std::optional<BottomMenuItem> activated;
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};
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// Interprets mouse motion/button input for the bottom menu.
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// Expects x/y in the same logical coordinate space used by MenuLayout (the current main loop already provides this).
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BottomMenuInputResult handleBottomMenuInput(const MenuLayoutParams& params,
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const SDL_Event& e,
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float x,
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float y,
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int prevHoveredIndex,
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bool inputEnabled);
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} // namespace ui
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@ -38,7 +38,9 @@ std::array<SDL_FRect, 5> computeMenuButtonRects(const MenuLayoutParams& p) {
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float centerX = LOGICAL_W * 0.5f + contentOffsetX;
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float bottomY = LOGICAL_H + contentOffsetY - marginBottom;
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float smallCY = bottomY - smallH * 0.5f;
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float playCY = smallCY - smallH * 0.5f - 16.0f - playH * 0.5f;
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// Extra breathing room between PLAY and the bottom row (requested).
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const float rowGap = 34.0f;
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float playCY = smallCY - smallH * 0.5f - rowGap - playH * 0.5f;
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std::array<SDL_FRect, MENU_BTN_COUNT> rects{};
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rects[0] = SDL_FRect{ centerX - playW * 0.5f, playCY - playH * 0.5f, playW, playH };
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