cmake_minimum_required(VERSION 3.20) # Integrate vcpkg toolchain if available if(DEFINED ENV{VCPKG_ROOT}) set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "") elseif(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake") set(CMAKE_TOOLCHAIN_FILE "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "") elseif(EXISTS "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake") set(CMAKE_TOOLCHAIN_FILE "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "") endif() # The toolchain file must be set before calling project() if(DEFINED CMAKE_TOOLCHAIN_FILE) message(STATUS "Using vcpkg toolchain: ${CMAKE_TOOLCHAIN_FILE}") set(CMAKE_TOOLCHAIN_FILE "${CMAKE_TOOLCHAIN_FILE}" CACHE STRING "" FORCE) endif() project(tetris_sdl3 LANGUAGES CXX) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Find SDL3 (via package manager or a local build) # vcpkg example: vcpkg install sdl3 # Homebrew: brew install sdl3 find_package(SDL3 CONFIG REQUIRED) find_package(SDL3_ttf CONFIG REQUIRED) find_package(SDL3_image CONFIG REQUIRED) find_package(cpr CONFIG REQUIRED) find_package(nlohmann_json CONFIG REQUIRED) add_executable(tetris src/main.cpp src/gameplay/core/Game.cpp src/core/GravityManager.cpp src/core/state/StateManager.cpp # New core architecture classes src/core/application/ApplicationManager.cpp src/core/input/InputManager.cpp src/core/assets/AssetManager.cpp src/core/GlobalState.cpp src/graphics/renderers/RenderManager.cpp src/persistence/Scores.cpp src/graphics/effects/Starfield.cpp src/graphics/effects/Starfield3D.cpp src/graphics/ui/Font.cpp src/graphics/renderers/GameRenderer.cpp src/audio/Audio.cpp src/gameplay/effects/LineEffect.cpp src/audio/SoundEffect.cpp # State implementations (new) src/states/LoadingState.cpp src/states/MenuState.cpp src/states/OptionsState.cpp src/states/LevelSelectorState.cpp src/states/PlayingState.cpp ) if (WIN32) # Embed the application icon into the executable set_source_files_properties(src/app_icon.rc PROPERTIES LANGUAGE RC) target_sources(tetris PRIVATE src/app_icon.rc) endif() if (WIN32) # Ensure favicon.ico is available in the build directory for the resource compiler set(FAVICON_SRC "${CMAKE_SOURCE_DIR}/assets/favicon/favicon.ico") set(FAVICON_DEST "${CMAKE_BINARY_DIR}/favicon.ico") if(EXISTS ${FAVICON_SRC}) add_custom_command( OUTPUT ${FAVICON_DEST} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FAVICON_SRC} ${FAVICON_DEST} DEPENDS ${FAVICON_SRC} COMMENT "Copy favicon.ico to build dir for resource compilation" ) add_custom_target(copy_favicon ALL DEPENDS ${FAVICON_DEST}) add_dependencies(tetris copy_favicon) else() message(WARNING "Favicon not found at ${FAVICON_SRC}; app icon may not compile") endif() # Also copy favicon into the runtime output folder (same dir as exe) add_custom_command(TARGET tetris POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FAVICON_SRC} $/favicon.ico COMMENT "Copy favicon.ico next to executable" ) endif() target_link_libraries(tetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image cpr::cpr nlohmann_json::nlohmann_json) if (WIN32) target_link_libraries(tetris PRIVATE mfplat mfreadwrite mfuuid) endif() # Include production build configuration include(cmake/ProductionBuild.cmake) # Enable CTest so `add_test` registers tests for `ctest` enable_testing() # Unit tests (simple runner) find_package(Catch2 CONFIG REQUIRED) add_executable(tetris_tests tests/GravityTests.cpp src/core/GravityManager.cpp ) target_include_directories(tetris_tests PRIVATE ${CMAKE_SOURCE_DIR}/src) target_link_libraries(tetris_tests PRIVATE Catch2::Catch2WithMain) add_test(NAME GravityTests COMMAND tetris_tests) if(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg_installed/x64-windows/include") target_include_directories(tetris_tests PRIVATE "${CMAKE_SOURCE_DIR}/vcpkg_installed/x64-windows/include") endif() # Add new src subfolders to include path so old #includes continue to work target_include_directories(tetris PRIVATE ${CMAKE_SOURCE_DIR}/src ${CMAKE_SOURCE_DIR}/src/audio ${CMAKE_SOURCE_DIR}/src/gameplay ${CMAKE_SOURCE_DIR}/src/graphics ${CMAKE_SOURCE_DIR}/src/persistence ${CMAKE_SOURCE_DIR}/src/core ${CMAKE_SOURCE_DIR}/src/states )