# Loading Screen Fix Summary ## Issue The loading screen was getting stuck at 99% and not transitioning to the main menu. ## Root Cause Analysis 1. **Floating Point Precision**: The loading progress calculation involved adding `0.2 + 0.7 + 0.1`. In standard IEEE 754 double precision, this sum results in `0.9999999999999999`, which is slightly less than `1.0`. - The transition condition `loadingProgress >= 1.0` failed because of this. - The percentage display showed `99%` because `int(0.999... * 100)` is `99`. 2. **Potential Thread Synchronization**: There was a possibility that the audio loading thread finished loading all tracks but hadn't yet set the `loadingComplete` flag (e.g., due to a delay in thread cleanup/shutdown). This would prevent `musicLoaded` from becoming true, which is also required for the transition. ## Fix Implemented 1. **Precision Handling**: Added a check to force `loadingProgress` to `1.0` if it exceeds `0.99`. ```cpp if (loadingProgress > 0.99) loadingProgress = 1.0; ``` 2. **Robust Completion Check**: Modified the condition for `musicLoaded` to accept completion if the number of loaded tracks matches the expected total, even if the thread hasn't officially signaled completion yet. ```cpp if (Audio::instance().isLoadingComplete() || (totalTracks > 0 && currentTrackLoading >= totalTracks)) { Audio::instance().shuffle(); musicLoaded = true; } ``` ## Verification - Verified mathematically that the floating point sum was indeed `< 1.0`. - The code now explicitly handles this case and ensures a smooth transition to the main menu.