37 lines
911 B
C++
37 lines
911 B
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <memory>
|
|
|
|
class AssetLoader;
|
|
|
|
// LoadingManager: thin facade over AssetLoader for incremental loading.
|
|
// Main thread only. Call update() once per frame to perform a single step.
|
|
class LoadingManager {
|
|
public:
|
|
explicit LoadingManager(AssetLoader* loader);
|
|
|
|
// Queue a texture path (relative to base path) for loading.
|
|
void queueTexture(const std::string& path);
|
|
|
|
// Start loading (idempotent).
|
|
void start();
|
|
|
|
// Perform a single loading step. Returns true when loading complete.
|
|
bool update();
|
|
|
|
// Progress in [0,1]
|
|
float getProgress() const;
|
|
|
|
// Return and clear any accumulated loading errors.
|
|
std::vector<std::string> getAndClearErrors();
|
|
|
|
// Current path being loaded (or empty)
|
|
std::string getCurrentLoading() const;
|
|
|
|
private:
|
|
AssetLoader* m_loader = nullptr;
|
|
bool m_started = false;
|
|
};
|