Files
spacetris/CMakeLists.txt

45 lines
1.4 KiB
CMake

cmake_minimum_required(VERSION 3.20)
# Integrate vcpkg toolchain if available
if(DEFINED ENV{VCPKG_ROOT})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
elseif(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
elseif(EXISTS "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
endif()
project(tetris_sdl3 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find SDL3 (via package manager or a local build)
# vcpkg example: vcpkg install sdl3
# Homebrew: brew install sdl3
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_ttf CONFIG REQUIRED)
add_executable(tetris
src/main.cpp
src/Game.cpp
src/Scores.cpp
src/Starfield.cpp
src/Starfield3D.cpp
src/Font.cpp
src/Audio.cpp
src/LineEffect.cpp
src/SoundEffect.cpp
# State implementations (new)
src/states/LoadingState.cpp
src/states/MenuState.cpp
)
target_link_libraries(tetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf)
if (WIN32)
target_link_libraries(tetris PRIVATE mfplat mfreadwrite mfuuid)
endif()
# Include production build configuration
include(cmake/ProductionBuild.cmake)