- Integrate Firebase Realtime Database for high score synchronization - Add cpr and nlohmann-json dependencies for HTTP requests - Implement async score loading from Firebase with local fallback - Submit all scores > 0 to Firebase in background thread - Always prompt for player name on game over if score > 0 - Add dedicated menu music system - Implement menu track support in Audio class with looping - Add "Every Block You Take.mp3" as main menu theme - Automatically switch between menu and game music on state transitions - Load menu track asynchronously to prevent startup delays - Update level speed progression to match web version - Replace NES frame-based gravity with explicit millisecond values - Implement 20-level speed table (1000ms to 60ms) - Ensure consistent gameplay between C++ and web versions - Fix startup performance issues - Move score loading to background thread to prevent UI freeze - Optimize Firebase network requests with 2s timeout - Add graceful fallback to local scores on network failure Files modified: - src/persistence/Scores.cpp/h - Firebase integration - src/audio/Audio.cpp/h - Menu music support - src/core/GravityManager.cpp/h - Level speed updates - src/main.cpp - State-based music switching, async loading - CMakeLists.txt - Add cpr and nlohmann-json dependencies - vcpkg.json - Update dependency list
9 lines
88 B
JSON
9 lines
88 B
JSON
{
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"dependencies": [
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"sdl3",
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"sdl3-ttf",
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"catch2",
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"cpr",
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"nlohmann-json"
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]
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} |