fixed paths

This commit is contained in:
2025-11-30 14:50:27 +01:00
parent d206b7b1af
commit da32b5be1a

View File

@ -682,12 +682,11 @@ int main(int, char **)
}
SDL_SetRenderVSync(renderer, 1);
// Ensure our working directory matches the executable location so
// relative asset paths (assets/, FreeSans.ttf, etc.) resolve even
// when launching from a macOS .app bundle via Finder.
if (char* basePathRaw = SDL_GetBasePath()) {
#if defined(__APPLE__)
// On macOS bundles launched from Finder start in /, so re-root relative paths.
if (const char* basePathRaw = SDL_GetBasePath()) {
std::filesystem::path exeDir(basePathRaw);
SDL_free(basePathRaw);
SDL_free(const_cast<char*>(basePathRaw));
std::error_code ec;
std::filesystem::current_path(exeDir, ec);
if (ec) {
@ -700,6 +699,7 @@ int main(int, char **)
"SDL_GetBasePath() failed; asset lookups rely on current directory: %s",
SDL_GetError());
}
#endif
FontAtlas font;
font.init("FreeSans.ttf", 24);